You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
197 lines
5.8 KiB
197 lines
5.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
#include "cbase.h"
|
|
#include "tf_weapon_smg.h"
|
|
|
|
static const float DAMAGE_TO_FILL_MINICRIT_METER = 100.0f;
|
|
|
|
// Client specific.
|
|
#ifdef CLIENT_DLL
|
|
#include "c_tf_player.h"
|
|
// Server specific.
|
|
#else
|
|
#include "tf_player.h"
|
|
#endif
|
|
//=============================================================================
|
|
//
|
|
// Weapon tables.
|
|
//
|
|
|
|
// ---------- Regular SMG -------------
|
|
|
|
CREATE_SIMPLE_WEAPON_TABLE( TFSMG, tf_weapon_smg )
|
|
|
|
// Server specific.
|
|
#ifndef CLIENT_DLL
|
|
BEGIN_DATADESC( CTFSMG )
|
|
END_DATADESC()
|
|
#endif
|
|
|
|
// ---------- Charged SMG -------------
|
|
|
|
IMPLEMENT_NETWORKCLASS_ALIASED( TFChargedSMG, DT_WeaponChargedSMG )
|
|
|
|
BEGIN_NETWORK_TABLE( CTFChargedSMG, DT_WeaponChargedSMG )
|
|
// Client specific.
|
|
#ifdef CLIENT_DLL
|
|
RecvPropFloat( RECVINFO( m_flMinicritCharge ) ),
|
|
// Server specific.
|
|
#else
|
|
SendPropFloat( SENDINFO( m_flMinicritCharge ), 4, SPROP_NOSCALE, 0.0f, DAMAGE_TO_FILL_MINICRIT_METER ),
|
|
#endif
|
|
END_NETWORK_TABLE()
|
|
|
|
// Server specific
|
|
#ifndef CLIENT_DLL
|
|
BEGIN_DATADESC( CTFChargedSMG )
|
|
END_DATADESC()
|
|
#endif
|
|
|
|
// Client specific
|
|
#ifdef CLIENT_DLL
|
|
BEGIN_PREDICTION_DATA( CTFChargedSMG )
|
|
DEFINE_FIELD( m_flMinicritCharge, FIELD_FLOAT )
|
|
END_PREDICTION_DATA()
|
|
#endif
|
|
|
|
LINK_ENTITY_TO_CLASS( tf_weapon_charged_smg, CTFChargedSMG );
|
|
PRECACHE_WEAPON_REGISTER( tf_weapon_charged_smg );
|
|
|
|
//=============================================================================
|
|
//
|
|
// Weapon SMG functions.
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CTFSMG::GetDamageType( void ) const
|
|
{
|
|
if ( CanHeadshot() )
|
|
{
|
|
int iDamageType = BaseClass::GetDamageType() | DMG_USE_HITLOCATIONS;
|
|
return iDamageType;
|
|
}
|
|
|
|
return BaseClass::GetDamageType();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CTFSMG::CanFireCriticalShot( bool bIsHeadshot )
|
|
{
|
|
if ( !BaseClass::CanFireCriticalShot( bIsHeadshot ) )
|
|
return false;
|
|
|
|
CTFPlayer *pPlayer = GetTFPlayerOwner();
|
|
if ( pPlayer && pPlayer->m_Shared.IsCritBoosted() )
|
|
return true;
|
|
|
|
if ( !bIsHeadshot )
|
|
return !CanHeadshot();
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Determine if secondary fire is available.
|
|
//-----------------------------------------------------------------------------
|
|
bool CTFChargedSMG::CanPerformSecondaryAttack() const
|
|
{
|
|
return ( m_flMinicritCharge >= DAMAGE_TO_FILL_MINICRIT_METER && BaseClass::CanPerformSecondaryAttack() );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Determine whether to flash the HUD element showing the charge bar
|
|
//-----------------------------------------------------------------------------
|
|
bool CTFChargedSMG::ShouldFlashChargeBar()
|
|
{
|
|
return m_flMinicritCharge >= DAMAGE_TO_FILL_MINICRIT_METER;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Get HUD charge bar progress amount
|
|
//-----------------------------------------------------------------------------
|
|
float CTFChargedSMG::GetProgress( void )
|
|
{
|
|
// Progress bar shows charge amount if we're charging up, otherwise drains over time if we're mini-crit boosted.
|
|
CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
|
|
if ( pPlayer && pPlayer->m_Shared.InCond( TF_COND_ENERGY_BUFF ) )
|
|
{
|
|
int flBuffDuration = 0;
|
|
CALL_ATTRIB_HOOK_FLOAT( flBuffDuration, minicrit_boost_when_charged );
|
|
if ( flBuffDuration > 0 )
|
|
{
|
|
float flElapsed = gpGlobals->curtime - m_flMinicritStartTime;
|
|
float flRemainingPortion = Clamp( (flBuffDuration - flElapsed) / flBuffDuration, 0.0f, 1.0f );
|
|
return flRemainingPortion;
|
|
}
|
|
else
|
|
{
|
|
return 0.0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return m_flMinicritCharge / DAMAGE_TO_FILL_MINICRIT_METER;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Reset weapon state
|
|
//-----------------------------------------------------------------------------
|
|
void CTFChargedSMG::WeaponReset()
|
|
{
|
|
BaseClass::WeaponReset();
|
|
m_flMinicritCharge = 0.0f;
|
|
m_flMinicritStartTime = 0.0f;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Perform secondary attack
|
|
//-----------------------------------------------------------------------------
|
|
void CTFChargedSMG::SecondaryAttack()
|
|
{
|
|
BaseClass::SecondaryAttack();
|
|
|
|
m_flMinicritCharge = 0.0f;
|
|
|
|
CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
|
|
if ( pPlayer )
|
|
{
|
|
float flBuffDuration = 0;
|
|
CALL_ATTRIB_HOOK_FLOAT( flBuffDuration, minicrit_boost_when_charged );
|
|
if ( flBuffDuration > 0 )
|
|
{
|
|
pPlayer->m_Shared.AddCond( TF_COND_ENERGY_BUFF, flBuffDuration );
|
|
m_flMinicritStartTime = gpGlobals->curtime;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef GAME_DLL
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Update state when we score a hit with this weapon
|
|
//-----------------------------------------------------------------------------
|
|
void CTFChargedSMG::ApplyOnHitAttributes( CBaseEntity *pVictimBaseEntity, CTFPlayer *pAttacker, const CTakeDamageInfo &info )
|
|
{
|
|
BaseClass::ApplyOnHitAttributes( pVictimBaseEntity, pAttacker, info );
|
|
if ( pAttacker )
|
|
{
|
|
CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
|
|
if ( pPlayer && !pPlayer->m_Shared.InCond( TF_COND_ENERGY_BUFF ) )
|
|
{
|
|
float damage = info.GetDamage();
|
|
float flChargeRate = 0.0f;
|
|
CALL_ATTRIB_HOOK_FLOAT( flChargeRate, minicrit_boost_charge_rate );
|
|
m_flMinicritCharge += damage * flChargeRate;
|
|
if ( m_flMinicritCharge > DAMAGE_TO_FILL_MINICRIT_METER )
|
|
{
|
|
m_flMinicritCharge = DAMAGE_TO_FILL_MINICRIT_METER;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|