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60 lines
1.3 KiB
60 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_WEAPON_SYRINGEGUN_H
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#define TF_WEAPON_SYRINGEGUN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weaponbase_gun.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#define CTFSyringeGun C_TFSyringeGun
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#endif
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enum syringe_weapontypes_t
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{
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SYRINGE_DEFAULT = 0,
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SYRINGE_UBER_SCALES_SPEED,
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};
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//=============================================================================
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//
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// TF Weapon Syringe gun.
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//
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class CTFSyringeGun : public CTFWeaponBaseGun
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{
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public:
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DECLARE_CLASS( CTFSyringeGun, CTFWeaponBaseGun );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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// Server specific.
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#ifdef GAME_DLL
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DECLARE_DATADESC();
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#endif
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CTFSyringeGun() {}
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~CTFSyringeGun() {}
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virtual void Precache();
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virtual int GetWeaponID( void ) const { return TF_WEAPON_SYRINGEGUN_MEDIC; }
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int GetSyringeType( void ) const { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return iMode; };
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virtual bool Deploy( void );
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
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virtual void RemoveProjectileAmmo( CTFPlayer *pPlayer );
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virtual bool HasPrimaryAmmo( void );
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private:
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CTFSyringeGun( const CTFSyringeGun & ) {}
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};
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#endif // TF_WEAPON_SYRINGEGUN_H
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