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45 lines
1.4 KiB
45 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef NAILGUN_NAIL_H
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#define NAILGUN_NAIL_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CTFNailgunNail : public CBaseAnimating
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{
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public:
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DECLARE_CLASS( CTFNailgunNail, CBaseAnimating );
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DECLARE_DATADESC();
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void Spawn();
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void Precache();
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// Functions to create all the various types of nails.
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static CTFNailgunNail *CreateNail( bool fSendClientNail, Vector vecOrigin, QAngle vecAngles, CBaseEntity *pOwner, CBaseEntity *pLauncher, bool fCreateClientNail );
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static CTFNailgunNail *CreateSuperNail( Vector vecOrigin, QAngle vecAngles, CBaseEntity *pOwner, CBaseEntity *pLauncher );
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static CTFNailgunNail *CreateTranqNail( Vector vecOrigin, QAngle vecAngles, CBaseEntity *pOwner, CBaseEntity *pLauncher );
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static CTFNailgunNail *CreateRailgunNail( Vector vecOrigin, QAngle vecAngles, CBaseEntity *pOwner, CBaseEntity *pLauncher );
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static CTFNailgunNail *CreateNailGrenNail( Vector vecOrigin, QAngle vecAngles, CBaseEntity *pOwner, CBaseEntity *pNailGren );
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private:
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void RailgunNail_Think();
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void NailTouch( CBaseEntity *pOther );
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void TranqTouch( CBaseEntity *pOther );
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void RailgunNailTouch( CBaseEntity *pOther );
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private:
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Vector m_vecPreviousVelocity;
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int m_iDamage; // How much damage this nail does when it hits an enemy.
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};
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#endif // NAILGUN_NAIL_H
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