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436 lines
13 KiB
436 lines
13 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tfc_shareddefs.h"
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const char *g_AmmoTypeNames[] =
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{
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"DUMMY AMMO",
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TFC_AMMO_SHELLS_NAME,
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TFC_AMMO_NAILS_NAME,
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TFC_AMMO_ROCKETS_NAME,
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TFC_AMMO_CELLS_NAME,
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TFC_AMMO_MEDIKIT_NAME,
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TFC_AMMO_DETPACK_NAME,
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TFC_AMMO_GRENADES1_NAME,
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TFC_AMMO_GRENADES2_NAME
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};
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int g_nMaxGrenades[NUM_GRENADE_TYPES] =
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{
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0, // GR_TYPE_NONE
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4, // GR_TYPE_NORMAL
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3, // GR_TYPE_CONCUSSION
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2, // GR_TYPE_NAIL
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2, // GR_TYPE_MIRV
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2, // GR_TYPE_NAPALM
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2, // GR_TYPE_GAS
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4, // GR_TYPE_EMP
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3, // GR_TYPE_CALTROP
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};
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CTFCPlayerClassInfo g_TFCPlayerClassInfo[PC_LASTCLASS];
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// Note: this could go in a script, but it's not much trouble to have it all here.
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class CClassInfoInitializer
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{
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public:
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CClassInfoInitializer()
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{
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memset( &g_TFCPlayerClassInfo, 0xFE, sizeof( g_TFCPlayerClassInfo ) );
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// PC_UNDEFINED.
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CTFCPlayerClassInfo *pInfo = &g_TFCPlayerClassInfo[PC_UNDEFINED];
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pInfo->m_pClassName = "undefined";
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pInfo->m_pModelName = "models/player/civilian.mdl";
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pInfo->m_flMaxSpeed = 1;
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memset( pInfo->m_MaxAmmo, 0, sizeof( pInfo->m_MaxAmmo ) );
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// PC_SCOUT.
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pInfo = &g_TFCPlayerClassInfo[PC_SCOUT];
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pInfo->m_pClassName = "scout";
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pInfo->m_pModelName = "models/player/scout.mdl";
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pInfo->m_flMaxSpeed = 400;
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pInfo->m_iMaxHealth = 75;
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pInfo->m_iInitArmor = 25;
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pInfo->m_iMaxArmor = 50;
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pInfo->m_flInitArmorType = 0.3;
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pInfo->m_flMaxArmorType = 0.3;
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pInfo->m_nArmorClasses = 3;
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pInfo->m_iInitArmorClass = 0;
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pInfo->m_iGrenadeType1 = GR_TYPE_CALTROP;
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pInfo->m_iGrenadeType2 = GR_TYPE_CONCUSSION;
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 25;
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 100;
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 50;
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 3;
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 50;
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 200;
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 25;
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 100;
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
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// PC_SNIPER.
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pInfo = &g_TFCPlayerClassInfo[PC_SNIPER];
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pInfo->m_pClassName = "sniper";
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pInfo->m_pModelName = "models/player/sniper.mdl";
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pInfo->m_flMaxSpeed = 300;
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pInfo->m_iMaxHealth = 90;
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pInfo->m_iInitArmor = 25;
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pInfo->m_iMaxArmor = 50;
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pInfo->m_flInitArmorType = 0.3;
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pInfo->m_flMaxArmorType = 0.3;
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pInfo->m_nArmorClasses = 3;
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pInfo->m_iInitArmorClass = 0;
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
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pInfo->m_iGrenadeType2 = GR_TYPE_NONE;
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 60;
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 50;
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 75;
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 100;
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 25;
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50;
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
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// PC_SOLDIER.
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pInfo = &g_TFCPlayerClassInfo[PC_SOLDIER];
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pInfo->m_pClassName = "soldier";
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pInfo->m_pModelName = "models/player/soldier.mdl";
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pInfo->m_flMaxSpeed = 240;
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pInfo->m_iMaxHealth = 100;
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pInfo->m_iInitArmor = 100;
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pInfo->m_iMaxArmor = 200;
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pInfo->m_flInitArmorType = 0.8;
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pInfo->m_flMaxArmorType = 0.8;
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pInfo->m_nArmorClasses = 31;
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pInfo->m_iInitArmorClass = 0;
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
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pInfo->m_iGrenadeType2 = GR_TYPE_NAIL;
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 50;
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 10;
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 1;
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 100;
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 100;
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 50;
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50;
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
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// PC_DEMOMAN.
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pInfo = &g_TFCPlayerClassInfo[PC_DEMOMAN];
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pInfo->m_pClassName = "demoman";
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pInfo->m_pModelName = "models/player/demo.mdl";
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pInfo->m_flMaxSpeed = 280;
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pInfo->m_iMaxHealth = 90;
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pInfo->m_iInitArmor = 50;
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pInfo->m_iMaxArmor = 120;
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pInfo->m_flInitArmorType = 0.6;
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pInfo->m_flMaxArmorType = 0.6;
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pInfo->m_nArmorClasses = 31;
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pInfo->m_iInitArmorClass = 0;
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
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pInfo->m_iGrenadeType2 = GR_TYPE_MIRV;
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 30;
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 20;
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 2;
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 75;
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 50;
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 50;
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50;
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
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// PC_MEDIC.
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pInfo = &g_TFCPlayerClassInfo[PC_MEDIC];
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pInfo->m_pClassName = "medic";
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pInfo->m_pModelName = "models/player/medic.mdl";
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pInfo->m_flMaxSpeed = 320;
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pInfo->m_iMaxHealth = 90;
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pInfo->m_iInitArmor = 50;
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pInfo->m_iMaxArmor = 100;
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pInfo->m_flInitArmorType = 0.3;
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pInfo->m_flMaxArmorType = 0.6;
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pInfo->m_nArmorClasses = 11;
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pInfo->m_iInitArmorClass = 0;
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
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pInfo->m_iGrenadeType2 = GR_TYPE_CONCUSSION;
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 50;
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 50;
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 50;
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 2;
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 75;
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 150;
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 25;
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50;
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 50;
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
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// PC_HWGUY.
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pInfo = &g_TFCPlayerClassInfo[PC_HWGUY];
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pInfo->m_pClassName = "hwguy";
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pInfo->m_pModelName = "models/player/hvyweapon.mdl";
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pInfo->m_flMaxSpeed = 230;
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pInfo->m_iMaxHealth = 100;
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pInfo->m_iInitArmor = 150;
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pInfo->m_iMaxArmor = 300;
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pInfo->m_flInitArmorType = 0.8;
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pInfo->m_flMaxArmorType = 0.8;
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pInfo->m_nArmorClasses = 31;
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pInfo->m_iInitArmorClass = 0;
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
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pInfo->m_iGrenadeType2 = GR_TYPE_MIRV;
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 200;
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 30;
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 1;
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 200;
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 200;
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 25;
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50;
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
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// PC_PYRO.
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pInfo = &g_TFCPlayerClassInfo[PC_PYRO];
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pInfo->m_pClassName = "pyro";
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pInfo->m_pModelName = "models/player/pyro.mdl";
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pInfo->m_flMaxSpeed = 300;
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pInfo->m_iMaxHealth = 100;
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pInfo->m_iInitArmor = 50;
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pInfo->m_iMaxArmor = 150;
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pInfo->m_flInitArmorType = 0.6;
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pInfo->m_flMaxArmorType = 0.6;
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pInfo->m_nArmorClasses = 27;
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pInfo->m_iInitArmorClass = 0;
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
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pInfo->m_iGrenadeType2 = GR_TYPE_NAPALM;
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 20;
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 5;
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 120;
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 4;
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 40;
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 50;
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 20;
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 200;
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
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// PC_SPY.
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pInfo = &g_TFCPlayerClassInfo[PC_SPY];
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pInfo->m_pClassName = "spy";
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pInfo->m_pModelName = "models/player/spy.mdl";
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pInfo->m_flMaxSpeed = 300;
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pInfo->m_iMaxHealth = 90;
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pInfo->m_iInitArmor = 25;
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pInfo->m_iMaxArmor = 100;
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pInfo->m_flInitArmorType = 0.6;
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pInfo->m_flMaxArmorType = 0.6;
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pInfo->m_nArmorClasses = 27;
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pInfo->m_iInitArmorClass = 0;
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
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pInfo->m_iGrenadeType2 = GR_TYPE_GAS;
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 40;
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 50;
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 10;
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 2;
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 40;
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 100;
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 15;
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 30;
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
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// PC_ENGINEER.
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pInfo = &g_TFCPlayerClassInfo[PC_ENGINEER];
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pInfo->m_pClassName = "engineer";
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pInfo->m_pModelName = "models/player/engineer.mdl";
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pInfo->m_flMaxSpeed = 300;
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pInfo->m_iMaxHealth = 80;
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pInfo->m_iInitArmor = 25;
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pInfo->m_iMaxArmor = 50;
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pInfo->m_flInitArmorType = 0.3;
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pInfo->m_flMaxArmorType = 0.6;
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pInfo->m_nArmorClasses = 31;
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pInfo->m_iInitArmorClass = 0;
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
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pInfo->m_iGrenadeType2 = GR_TYPE_EMP;
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 20;
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 25;
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 100;
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
|
|
pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
|
|
pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
|
|
pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 2;
|
|
|
|
pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 50;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 50;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 30;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 200;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
|
|
|
|
|
|
// PC_CIVILIAN.
|
|
pInfo = &g_TFCPlayerClassInfo[PC_CIVILIAN];
|
|
pInfo->m_pClassName = "civilian";
|
|
pInfo->m_pModelName = "models/player/civilian.mdl";
|
|
pInfo->m_flMaxSpeed = 240;
|
|
pInfo->m_iMaxHealth = 50;
|
|
|
|
pInfo->m_iInitArmor = 0;
|
|
pInfo->m_iMaxArmor = 0;
|
|
|
|
pInfo->m_flInitArmorType = 0;
|
|
pInfo->m_flMaxArmorType = 0;
|
|
pInfo->m_nArmorClasses = 0;
|
|
pInfo->m_iInitArmorClass = 0;
|
|
|
|
pInfo->m_iGrenadeType1 = GR_TYPE_NONE;
|
|
pInfo->m_iGrenadeType2 = GR_TYPE_NONE;
|
|
|
|
pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 0;
|
|
pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0;
|
|
pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
|
|
pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0;
|
|
pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
|
|
pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
|
|
pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 0;
|
|
pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 0;
|
|
|
|
pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 0;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 0;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 0;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 0;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
|
|
pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
|
|
}
|
|
|
|
} g_ClassInfoInitializer;
|
|
|
|
|
|
|
|
|
|
const CTFCPlayerClassInfo* GetTFCClassInfo( int iClass )
|
|
{
|
|
Assert( iClass >= 0 && iClass < PC_LASTCLASS );
|
|
return &g_TFCPlayerClassInfo[iClass];
|
|
}
|
|
|