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68 lines
1.2 KiB
68 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WEAPON_TFC_SHOTGUN_H
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#define WEAPON_TFC_SHOTGUN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "weapon_tfcbase.h"
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#if defined( CLIENT_DLL )
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#define CTFCShotgun C_TFCShotgun
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#endif
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#define VECTOR_CONE_TF_SHOTGUN Vector( 0.04, 0.04, 0.00 )
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// ----------------------------------------------------------------------------- //
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// CTFCShotgun class definition.
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// ----------------------------------------------------------------------------- //
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class CTFCShotgun : public CWeaponTFCBase
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{
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public:
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DECLARE_CLASS( CTFCShotgun, CWeaponTFCBase );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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#ifndef CLIENT_DLL
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DECLARE_DATADESC();
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#endif
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CTFCShotgun();
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virtual TFCWeaponID GetWeaponID( void ) const;
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virtual void PrimaryAttack();
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virtual void SecondaryAttack();
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virtual bool Reload();
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virtual void WeaponIdle();
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protected:
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int m_iShellsReloaded;
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float m_flPumpTime;
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float m_fReloadTime;
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int m_fInSpecialReload;
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float m_flNextReload;
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private:
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CTFCShotgun( const CTFCShotgun & ) {}
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};
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#endif // WEAPON_TFC_SHOTGUN_H
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