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130 lines
3.6 KiB
130 lines
3.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "BenchmarkDialog.h"
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#include "EngineInterface.h"
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#include "BasePanel.h"
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#include "tier1/KeyValues.h"
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#include "tier1/convar.h"
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#include "filesystem.h"
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#include "vgui_controls/Button.h"
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#include "vgui_controls/CheckButton.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CBenchmarkDialog::CBenchmarkDialog(vgui::Panel *parent, const char *name) : BaseClass(parent, name)
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{
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Button *button = new Button(this, "RunButton", "RunButton");
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button->SetCommand(new KeyValues("RunBenchmark"));
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SetSizeable(false);
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SetDeleteSelfOnClose(true);
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LoadControlSettings("Resource/BenchmarkDialog.res");
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}
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//-----------------------------------------------------------------------------
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// Purpose: Launches the benchmark
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//-----------------------------------------------------------------------------
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void CBenchmarkDialog::RunBenchmark()
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{
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// apply settings
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BasePanel()->ApplyOptionsDialogSettings();
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// launch the map
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engine->ClientCmd_Unrestricted("disconnect\n");
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engine->ClientCmd_Unrestricted("wait\n");
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engine->ClientCmd_Unrestricted("wait\n");
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engine->ClientCmd_Unrestricted("maxplayers 1\n");
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engine->ClientCmd_Unrestricted("progress_enable\n");
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engine->ClientCmd_Unrestricted("map test_hardware\n");
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// close this dialog
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Close();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Displays benchmark results
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//-----------------------------------------------------------------------------
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class CBenchmarkResultsDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CBenchmarkResultsDialog, vgui::Frame );
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public:
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CBenchmarkResultsDialog( vgui::Panel *parent, const char *name ) : BaseClass( parent, name )
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{
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SetTitle("#GameUI_BenchmarkResults_Title", true);
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SetDeleteSelfOnClose(true);
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SetSizeable(false);
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m_pUploadCheck = new CheckButton( this, "UploadCheck", "#GameUI_BenchmarkResults_UploadNow" );
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LoadControlSettings("Resource/BenchmarkResultsDialog.res");
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m_pUploadCheck->SetSelected( true );
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MoveToCenterOfScreen();
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}
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virtual void Activate()
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{
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BaseClass::Activate();
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KeyValues *kv = new KeyValues( "Benchmark" );
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if ( kv->LoadFromFile( g_pFullFileSystem, "results/results.txt", "MOD" ) )
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{
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// get the framerate
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char szFrameRate[32];
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Q_snprintf( szFrameRate, sizeof(szFrameRate), "%.2f", kv->GetFloat("framerate") );
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SetDialogVariable( "framerate", szFrameRate );
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}
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else
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{
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Close();
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}
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kv->deleteThis();
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}
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void OnKeyCodePressed( KeyCode code )
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{
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if ( code == KEY_XBUTTON_B )
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{
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Close();
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}
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else
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{
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BaseClass::OnKeyCodePressed(code);
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}
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}
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private:
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virtual void OnClose()
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{
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if ( m_pUploadCheck->IsSelected() )
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{
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engine->ClientCmd_Unrestricted( "bench_upload\n" );
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}
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BaseClass::OnClose();
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}
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vgui::CheckButton *m_pUploadCheck;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Launches the stats dialog
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//-----------------------------------------------------------------------------
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CON_COMMAND_F( bench_showstatsdialog, "Shows a dialog displaying the most recent benchmark results.", FCVAR_CHEAT )
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{
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static vgui::DHANDLE<CBenchmarkResultsDialog> g_BenchmarkResultsDialog;
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if (!g_BenchmarkResultsDialog.Get())
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{
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g_BenchmarkResultsDialog = new CBenchmarkResultsDialog( BasePanel(), "BenchmarkResultsDialog" );
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}
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g_BenchmarkResultsDialog->Activate();
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}
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