Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "CDKeyEntryDialog.h"
#include "EngineInterface.h"
#include "steamcommon.h" // VALVE_AUTH cd key checking code
#include "ValidateNewValveCDKeyClient.h"
#include "ValveCDKeyGameAndTerritoryCodes.h"
#include "vgui/IInput.h"
#include "vgui/IPanel.h"
#include "vgui/ISystem.h"
#include "vgui/ISurface.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/MessageBox.h"
#include "vgui_controls/TextEntry.h"
#include "vstdlib/random.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#include <ctype.h>
using namespace vgui;
#define FAKE_CDKEY_LEN 49
#define FAKE_CDKEY_REGKEY "HKEY_CURRENT_USER\\Software\\Valve\\Source\\Settings\\EncryptedCDKey"
//-----------------------------------------------------------------------------
// Purpose: hacky class to make all input uppercase
//-----------------------------------------------------------------------------
class CUpperCaseTextEntry : public vgui::TextEntry
{
DECLARE_CLASS_SIMPLE( CUpperCaseTextEntry, vgui::TextEntry );
public:
CUpperCaseTextEntry(vgui::Panel *parent, const char *name) : TextEntry(parent, name) {}
virtual void InsertChar(wchar_t unichar)
{
// only allow input of valid cdkey characters
if (unichar >= 'a' && unichar <= 'z')
{
// force to be uppercase
BaseClass::InsertChar(unichar - 'a' + 'A');
}
else if ((unichar >= 'A' && unichar <= 'Z')
|| (unichar >= '0' && unichar <= '9'))
{
BaseClass::InsertChar(unichar);
}
}
};
class CloseMessageBox : public vgui::MessageBox
{
public:
CloseMessageBox(const char *title, const char *text, Panel *parent = NULL): MessageBox( title, text, parent) {}
virtual void OnClose()
{
engine->ClientCmd_Unrestricted("quit\n");
}
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CCDKeyEntryDialog::CCDKeyEntryDialog(vgui::Panel *parent, bool inConnect) : BaseClass(parent, "CDKeyEntryDialog")
{
// see what type of cdkey we have
SetDeleteSelfOnClose(true);
m_bInConnect = inConnect;
m_iErrCount = 0;
m_bEnteredValidCDKey = false;
m_pOK = new Button(this, "OKButton", "#GameUI_OK");
m_pQuitGame = new Button(this, "CancelButton", "#GameUI_Quit");
m_pEntry1 = new CUpperCaseTextEntry(this, "Entry1");;
m_pEntry2 = new CUpperCaseTextEntry(this, "Entry2");
m_pEntry3 = new CUpperCaseTextEntry(this, "Entry3");
m_pEntry4 = new CUpperCaseTextEntry(this, "Entry4");
m_pEntry5 = new CUpperCaseTextEntry(this, "Entry5");
m_pEntry1->SetMaximumCharCount(5);
m_pEntry2->SetMaximumCharCount(5);
m_pEntry3->SetMaximumCharCount(5);
m_pEntry4->SetMaximumCharCount(5);
m_pEntry5->SetMaximumCharCount(5);
m_pEntry1->SetAutoProgressOnHittingCharLimit(true);
m_pEntry2->SetAutoProgressOnHittingCharLimit(true);
m_pEntry3->SetAutoProgressOnHittingCharLimit(true);
m_pEntry4->SetAutoProgressOnHittingCharLimit(true);
m_pEntry5->SetAutoProgressOnHittingCharLimit(false);
SetSizeable(false);
SetSize(360, 224);
SetTitle("#GameUI_CDKey", true);
LoadControlSettings("Resource/ValveCDKeyEntryDialog.res");
// MoveToCenterOfScreen();
SetMinimizeButtonVisible(false);
SetMaximizeButtonVisible(false);
m_pOK->SetEnabled(false);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CCDKeyEntryDialog::~CCDKeyEntryDialog()
{
vgui::surface()->RestrictPaintToSinglePanel(NULL);
}
//-----------------------------------------------------------------------------
// Purpose: returns true if there is a valid weak check key in the registry
//-----------------------------------------------------------------------------
bool CCDKeyEntryDialog::IsValidWeakCDKeyInRegistry()
{
char fakekey[FAKE_CDKEY_LEN];
if (vgui::system()->GetRegistryString(FAKE_CDKEY_REGKEY, fakekey, sizeof(fakekey)))
{
if (strlen(fakekey) == (FAKE_CDKEY_LEN - 1)
&& fakekey[17] == 'E'
&& fakekey[31] == 'z'
&& fakekey[43] == 'n')
{
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCDKeyEntryDialog::OnCommand(const char *command)
{
if (!stricmp(command, "OK"))
{
if (IsEnteredKeyValid())
{
m_bEnteredValidCDKey = true;
// write out fake key and continue
char fakekey[FAKE_CDKEY_LEN];
for (int i = 0; i < sizeof(fakekey) - 1; i++)
{
// pick some random fields for us to check later
if (i == 17)
{
fakekey[i] = 'E';
}
else if (i == 31)
{
fakekey[i] = 'z';
}
else if (i == 43)
{
fakekey[i] = 'n';
}
else
{
fakekey[i] = RandomInt('0', 'z');
}
}
fakekey[sizeof(fakekey) - 1] = 0;
vgui::system()->SetRegistryString(FAKE_CDKEY_REGKEY, fakekey);
if ( m_bInConnect )
{
engine->ClientCmd_Unrestricted( "retry\n" ); // retry the server connection with this new key...
}
Close();
}
else
{
m_hErrorBox = new MessageBox("#GameUI_CDKey_Invalid_Title","#GameUI_CDKey_Invalid_Text", this);
m_hErrorBox->ShowWindow( this );
}
}
else if (!stricmp(command, "Cancel") || !stricmp(command, "Close"))
{
Close();
}
else
{
BaseClass::OnCommand(command);
}
if (!m_bEnteredValidCDKey) // moved away from the dialog box to make it a little harder to crack...
{
m_iErrCount++;
if( m_iErrCount >= MAX_CDKEY_ERRORS )
{
// too many bad entries, make em quit
CloseMessageBox *bx = new CloseMessageBox("#GameUI_CDKey_Invalid_Title","#GameUI_CDKey_TooManyTries", this);
bx->ShowWindow( this );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCDKeyEntryDialog::OnClose()
{
if (!m_bEnteredValidCDKey)
{
// if we don't have a valid key we can't continue
engine->ClientCmd_Unrestricted("quit\n");
}
BaseClass::OnClose();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCDKeyEntryDialog::OnThink()
{
if (!m_bEnteredValidCDKey)
{
// force us to be the only thing to draw
VPANEL vpanel = m_hErrorBox.Get() ? m_hErrorBox->GetVPanel() : GetVPanel();
vgui::surface()->RestrictPaintToSinglePanel(vpanel);
// make sure we're the focus
if (!(input()->GetFocus() && ipanel()->HasParent(input()->GetFocus(), GetVPanel())))
{
BaseClass::Activate();
}
}
BaseClass::OnThink();
}
//-----------------------------------------------------------------------------
// Purpose: returns whether or not the key entered by the user passes the simple check
//-----------------------------------------------------------------------------
bool CCDKeyEntryDialog::IsEnteredKeyValid()
{
// get the entered text
char cdkey[32];
m_pEntry1->GetText(cdkey, 6);
m_pEntry2->GetText(cdkey + 6, 6);
m_pEntry3->GetText(cdkey + 12, 6);
m_pEntry4->GetText(cdkey + 18, 6);
m_pEntry5->GetText(cdkey + 24, 6);
// add in the hyphens
cdkey[5] = '-';
cdkey[11] = '-';
cdkey[17] = '-';
cdkey[23] = '-';
// verify the entry
for (int i = 0; i < 29; i++)
{
if (cdkey[i] != '-' && !isalnum(cdkey[i]))
return false;
}
#if !defined( NO_STEAM )
uint gameCode, salesTerritoryCode, uniqueSerialNumber;
// test key - this key passes they weak check, but not the strong check
// "5J5Q3-QCME2-2SMMV-SBHN9-43S2S"
if ( SteamWeakVerifyNewValveCDKey(cdkey, &gameCode, &salesTerritoryCode, &uniqueSerialNumber) == eSteamErrorNone )
{
// require hl2 retail cdkey (ATI Bundle keys are also in this category)
if (gameCode == eHalfLife2)
return true;
}
#endif
return false;
}
//-----------------------------------------------------------------------------
// Purpose: handles user entering data in fields
//-----------------------------------------------------------------------------
void CCDKeyEntryDialog::OnTextChanged(Panel *entry)
{
char cdkey[32];
m_pEntry1->GetText(cdkey, 6);
m_pEntry2->GetText(cdkey + 6, 6);
m_pEntry3->GetText(cdkey + 12, 6);
m_pEntry4->GetText(cdkey + 18, 6);
m_pEntry5->GetText(cdkey + 24, 6);
// add in the hyphens
cdkey[5] = '-';
cdkey[11] = '-';
cdkey[17] = '-';
cdkey[23] = '-';
if (strlen(cdkey) == 29)
{
m_pOK->SetEnabled(true);
}
else
{
m_pOK->SetEnabled(false);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCDKeyEntryDialog::Activate()
{
BaseClass::Activate();
m_pEntry1->RequestFocus();
}