Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "CustomTabExplanationDialog.h"
#include "BasePanel.h"
#include "convar.h"
#include "EngineInterface.h"
#include "GameUI_Interface.h"
#include "vgui/ISurface.h"
#include "vgui/IInput.h"
#include "ModInfo.h"
#include <stdio.h>
using namespace vgui;
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CCustomTabExplanationDialog::CCustomTabExplanationDialog(vgui::Panel *parent) : BaseClass(parent, "CustomTabExplanationDialog")
{
SetDeleteSelfOnClose(true);
SetSizeable( false );
input()->SetAppModalSurface(GetVPanel());
LoadControlSettings("Resource/CustomTabExplanationDialog.res");
MoveToCenterOfScreen();
GameUI().PreventEngineHideGameUI();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CCustomTabExplanationDialog::~CCustomTabExplanationDialog()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCustomTabExplanationDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
SetDialogVariable( "game", ModInfo().GetGameName() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCustomTabExplanationDialog::OnKeyCodePressed(KeyCode code)
{
if (code == KEY_ESCAPE)
{
Close();
}
else
{
BaseClass::OnKeyCodePressed(code);
}
}
//-----------------------------------------------------------------------------
// Purpose: handles button commands
//-----------------------------------------------------------------------------
void CCustomTabExplanationDialog::OnCommand( const char *command )
{
if ( !stricmp( command, "ok" ) || !stricmp( command, "cancel" ) || !stricmp( command, "close" ) )
{
Close();
}
else
{
BaseClass::OnCommand( command );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCustomTabExplanationDialog::OnClose( void )
{
BaseClass::OnClose();
GameUI().AllowEngineHideGameUI();
}