Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef HAPTICCONTROLBOX_H
#define HAPTICCONTROLBOX_H
#include <vgui_controls/Controls.h>
#include <vgui_controls/Panel.h>
#include "cvarslider.h"
class ControlBoxVisual : public vgui::Panel
{
DECLARE_CLASS_SIMPLE(ControlBoxVisual,vgui::Panel);
public:
ControlBoxVisual(vgui::Panel *parent, const char *panelName, CCvarSlider *near, CCvarSlider *right, CCvarSlider *up, CCvarSlider *far, CCvarSlider *left, CCvarSlider *down);
virtual void Paint();
MESSAGE_FUNC_PARAMS(OnSlideEnter, "CursorEnteredSlider", data);
MESSAGE_FUNC_PARAMS(OnSlideExit, "CursorExitedSlider", data);
protected:
void DrawCube(float Near=-1, float Right=-1, float Up=-1, float Far=1, float Left=1, float Down=1, int specialside=-1);
enum eBoxID
{
HUI_BOX_UP =0,
HUI_BOX_RIGHT,
HUI_BOX_NEAR,
HUI_BOX_DOWN,
HUI_BOX_LEFT,
HUI_BOX_FAR,
HUI_BOX_SLIDERCOUNT,
};
struct CCvarSliderCube
{
CCvarSliderCube(CCvarSlider *n,CCvarSlider *r,CCvarSlider *u,CCvarSlider *f,CCvarSlider *l,CCvarSlider *d)
{
Near = n;
Right = r;
Up = u;
Far = f;
Left = l;
Down = d;
};
CCvarSlider *Near;
CCvarSlider *Right;
CCvarSlider *Up;
CCvarSlider *Far;
CCvarSlider *Left;
CCvarSlider *Down;
};
CCvarSliderCube *SlideValues;// up right near down left far and spingk
int m_iMouseOver;
float m_flTime;
};
#endif