Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

52 lines
1.2 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MULTIPLAYERADVANCEDDIALOG_H
#define MULTIPLAYERADVANCEDDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include "scriptobject.h"
#include <vgui/KeyCode.h>
class CPanelListPanel;
//-----------------------------------------------------------------------------
// Purpose: Displays a game-specific list of options
//-----------------------------------------------------------------------------
class CMultiplayerAdvancedDialog : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CMultiplayerAdvancedDialog, vgui::Frame );
public:
CMultiplayerAdvancedDialog(vgui::Panel *parent);
~CMultiplayerAdvancedDialog();
virtual void Activate();
private:
void CreateControls();
void DestroyControls();
void GatherCurrentValues();
void SaveValues();
CInfoDescription *m_pDescription;
mpcontrol_t *m_pList;
CPanelListPanel *m_pListPanel;
virtual void OnCommand( const char *command );
virtual void OnClose();
virtual void OnKeyCodeTyped(vgui::KeyCode code);
};
#endif // MULTIPLAYERADVANCEDDIALOG_H