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1683 lines
49 KiB
1683 lines
49 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "BasePanel.h"
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#include "OptionsDialog.h"
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#include "vgui/ILocalize.h"
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#include "vgui/ISurface.h"
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#include "vgui/ISystem.h"
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#include "vgui/IVGui.h"
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#include <vgui_controls/AnalogBar.h>
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#ifdef _X360
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#include "xbox/xbox_launch.h"
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#endif
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#include "IGameUIFuncs.h"
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#include "GameUI_Interface.h"
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#include "inputsystem/iinputsystem.h"
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#include "EngineInterface.h"
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#include "KeyValues.h"
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#include "ModInfo.h"
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#include "matchmaking/matchmakingbasepanel.h"
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#include "vgui_controls/AnimationController.h"
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#include "tier1/utlbuffer.h"
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#include "filesystem.h"
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using namespace vgui;
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#define OPTION_STRING_LENGTH 64
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ConVar binds_per_command( "binds_per_command", "1", 0 );
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ConVar x360_resolution_widescreen_mode( "x360_resolution_widescreen_mode", "0", 0, "This is only used for reference. Changing this value does nothing" );
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ConVar x360_resolution_width( "x360_resolution_width", "640", 0, "This is only used for reference. Changing this value does nothing" );
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ConVar x360_resolution_height( "x360_resolution_height", "480", 0, "This is only used for reference. Changing this value does nothing" );
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ConVar x360_resolution_interlaced( "x360_resolution_interlaced", "0", 0, "This is only used for reference. Changing this value does nothing" );
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ConVar x360_audio_english("x360_audio_english", "0", 0, "Keeps track of whether we're forcing english in a localized language." );
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enum OptionType_e
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{
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OPTION_TYPE_BINARY = 0,
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OPTION_TYPE_SLIDER,
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OPTION_TYPE_CHOICE,
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OPTION_TYPE_BIND,
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OPTION_TYPE_TOTAL
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};
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enum SliderHomeType_e
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{
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SLIDER_HOME_NONE = 0,
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SLIDER_HOME_PREV,
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SLIDER_HOME_MIN,
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SLIDER_HOME_CENTER,
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SLIDER_HOME_MAX,
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SLIDER_HOME_TYPE_TOTAL
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};
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struct OptionChoiceData_t
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{
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char szName[ OPTION_STRING_LENGTH ];
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char szValue[ OPTION_STRING_LENGTH ];
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};
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struct OptionData_t
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{
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char szName[ OPTION_STRING_LENGTH ];
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char szDisplayName[ OPTION_STRING_LENGTH ];
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union
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{
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char szConvar[ OPTION_STRING_LENGTH ]; // Used by all types except binds
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char szCommand[ OPTION_STRING_LENGTH ]; // Used exclusively by bind types
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};
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char szConvar2[ OPTION_STRING_LENGTH ]; // Used for choice types that use 2 convars
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char szConvarDef[ OPTION_STRING_LENGTH ];
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int iPriority;
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OptionType_e eOptionType;
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bool bUnchangeable;
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bool bVocalsLanguage;
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// Slider types exclusively use these
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float fMinValue;
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float fMaxValue;
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float fIncValue;
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float fSliderHomeValue;
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union
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{
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SliderHomeType_e eSliderHomeType; // Slider types exclusively use this int
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int iCurrentChoice; // Choice types exclusively use this int
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int iNumBinds; // Bind types exclusively use this int
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};
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CUtlVector<OptionChoiceData_t> m_Choices;
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};
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class OptionsDataContainer
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{
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public:
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~OptionsDataContainer()
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{
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for ( int iOption = 0; iOption < m_pOptions.Count(); ++iOption )
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{
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delete (m_pOptions[ iOption ]);
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m_pOptions[ iOption ] = 0;
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}
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for ( int iOption = 0; iOption < m_pControllerOptions.Count(); ++iOption )
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{
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delete (m_pControllerOptions[ iOption ]);
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m_pControllerOptions[ iOption ] = 0;
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}
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}
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public:
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CUtlVector<OptionData_t*> m_pOptions;
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CUtlVector<OptionData_t*> m_pControllerOptions;
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};
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static OptionsDataContainer s_OptionsDataContainer;
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static CUtlVector<OptionChoiceData_t> s_DisabledOptions;
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const char *UTIL_Parse( const char *data, char *token, int sizeofToken );
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bool ActionsAreTheSame( const char *pchAction1, const char *pchAction2 )
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{
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if ( Q_stricmp( pchAction1, pchAction2 ) == 0 )
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return true;
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if ( ( Q_stricmp( pchAction1, "+duck" ) == 0 || Q_stricmp( pchAction1, "toggle_duck" ) == 0 ) &&
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( Q_stricmp( pchAction2, "+duck" ) == 0 || Q_stricmp( pchAction2, "toggle_duck" ) == 0 ) )
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{
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// +duck and toggle_duck are interchangable
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return true;
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}
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if ( ( Q_stricmp( pchAction1, "+zoom" ) == 0 || Q_stricmp( pchAction1, "toggle_zoom" ) == 0 ) &&
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( Q_stricmp( pchAction2, "+zoom" ) == 0 || Q_stricmp( pchAction2, "toggle_zoom" ) == 0 ) )
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{
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// +zoom and toggle_zoom are interchangable
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return true;
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}
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return false;
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}
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COptionsDialogXbox::COptionsDialogXbox( vgui::Panel *parent, bool bControllerOptions ) : BaseClass( parent, "OptionsDialog" )
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{
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#ifdef _X360
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// Get out current resolution and stuff it into convars for later reference
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XVIDEO_MODE videoMode;
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XGetVideoMode( &videoMode );
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x360_resolution_widescreen_mode.SetValue( videoMode.fIsWideScreen );
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x360_resolution_width.SetValue( static_cast<int>( videoMode.dwDisplayWidth ) );
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x360_resolution_height.SetValue( static_cast<int>( videoMode.dwDisplayHeight ) );
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x360_resolution_interlaced.SetValue( videoMode.fIsInterlaced );
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#endif
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//Figure out which way duck is bound, and set the option_duck_method convar the correct way.
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const char *pDuckKey = engine->Key_LookupBinding( "+duck" );
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ButtonCode_t code = g_pInputSystem->StringToButtonCode( pDuckKey );
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const char *pDuckMode = engine->Key_BindingForKey( code );
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// NOW. If duck key is bound to +DUCK, set the convar to 0. Else, set it to 1.
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ConVarRef varOption( "option_duck_method" );
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if( pDuckMode != NULL )
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{
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if( !Q_stricmp(pDuckMode,"+duck") )
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{
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varOption.SetValue( 0 );
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}
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else
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{
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varOption.SetValue( 1 );
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}
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}
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SetSize( 32, 32 );
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SetDeleteSelfOnClose( true );
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SetTitleBarVisible( false );
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SetCloseButtonVisible( false );
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SetSizeable( false );
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m_pFooter = new CFooterPanel( parent, "OptionsFooter" );
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m_pFooter->SetStandardDialogButtons();
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m_bControllerOptions = bControllerOptions;
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m_bOptionsChanged = false;
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// Store the old vocal language setting
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m_bOldForceEnglishAudio = x360_audio_english.GetBool();
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// Get the correct options list
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if ( !m_bControllerOptions )
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m_pOptions = &s_OptionsDataContainer.m_pOptions;
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else
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m_pOptions = &s_OptionsDataContainer.m_pControllerOptions;
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if ( m_pOptions->Count() == 0 )
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{
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// Populate it if it's hasn't been filled
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ReadOptionsFromFile( "scripts/mod_options.360.txt" );
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ReadOptionsFromFile( "scripts/options.360.txt" );
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SortOptions();
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}
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m_pSelectedOption = NULL;
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m_iSelection = 0;
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m_iScroll = 0;
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m_iXAxisState = 0;
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m_iYAxisState = 0;
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m_fNextChangeTime = 0.0f;
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m_pOptionsSelectionLeft = SETUP_PANEL( new Panel( this, "OptionsSelectionLeft" ) );
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m_pOptionsSelectionLeft2 = SETUP_PANEL( new Panel( this, "OptionsSelectionLeft2" ) );
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m_pOptionsUpArrow = new vgui::Label( this, "UpArrow", "" );
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m_pOptionsDownArrow = new vgui::Label( this, "DownArrow", "" );
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for ( int iLabel = 0; iLabel < OPTIONS_MAX_NUM_ITEMS; ++iLabel )
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{
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char szLabelName[ 64 ];
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Q_snprintf( szLabelName, sizeof( szLabelName), "OptionLabel%i", iLabel );
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m_pOptionLabels[ iLabel ] = new vgui::Label( this, szLabelName, "" );
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Q_snprintf( szLabelName, sizeof( szLabelName), "ValueLabel%i", iLabel );
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m_pValueLabels[ iLabel ] = new vgui::Label( this, szLabelName, "" );
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Q_snprintf( szLabelName, sizeof( szLabelName), "ValueBar%i", iLabel );
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m_pValueBars[ iLabel ] = new AnalogBar( this, szLabelName );
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}
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// Faster repeats for sideways
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m_KeyRepeat.SetKeyRepeatTime( KEY_XBUTTON_LEFT, 0.08 );
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m_KeyRepeat.SetKeyRepeatTime( KEY_XBUTTON_RIGHT, 0.08 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COptionsDialogXbox::InitializeSliderDefaults( void )
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{
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for ( int iOption = 0; iOption < m_pOptions->Count(); ++iOption )
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{
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OptionData_t *pOption = (*m_pOptions)[ iOption ];
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if ( pOption->eOptionType != OPTION_TYPE_SLIDER )
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continue;
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if( pOption->eSliderHomeType != SLIDER_HOME_PREV )
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continue;
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const char *pszConvarName = pOption->szConvar;
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if ( pOption->szConvarDef && pOption->szConvarDef[0] )
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{
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// They've specified a different convar to use as the default
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pszConvarName = pOption->szConvarDef;
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}
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ConVarRef varOption( pszConvarName );
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pOption->fSliderHomeValue = varOption.GetFloat();
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}
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}
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COptionsDialogXbox::~COptionsDialogXbox()
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{
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if ( m_bOldForceEnglishAudio != x360_audio_english.GetBool() )
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{
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#ifdef _X360
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XboxLaunch()->SetForceEnglish( x360_audio_english.GetBool() );
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#endif
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PostMessage( BasePanel()->GetVPanel(), new KeyValues( "command", "command", "QuitRestartNoConfirm" ), 0.0f );
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}
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delete m_pFooter;
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m_pFooter = NULL;
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}
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void COptionsDialogXbox::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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m_nButtonGap = inResourceData->GetInt( "footer_buttongap", -1 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COptionsDialogXbox::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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KeyValues *pControlSettings = BasePanel()->GetConsoleControlSettings()->FindKey( "OptionsDialog.res" );
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LoadControlSettings( "null", NULL, pControlSettings );
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if ( m_pFooter )
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{
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KeyValues *pFooterControlSettings = BasePanel()->GetConsoleControlSettings()->FindKey( "OptionsFooter.res" );
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m_pFooter->LoadControlSettings( "null", NULL, pFooterControlSettings );
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}
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m_SelectedColor = pScheme->GetColor( "SectionedListPanel.SelectedBgColor", Color(255, 255, 255, 255) );
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m_pOptionsSelectionLeft->SetBgColor( m_SelectedColor );
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m_pOptionsSelectionLeft->SetAlpha( 96 );
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m_pOptionsSelectionLeft2->SetBgColor( Color(0,0,0,96) );
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int iX, iY;
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m_pOptionsSelectionLeft->GetPos( iX, m_iSelectorYStart );
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m_iOptionSpacing = (m_pOptionLabels[ 0 ])->GetTall();
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m_hLabelFont = pScheme->GetFont( "MenuLarge" );
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m_hButtonFont = pScheme->GetFont( "GameUIButtons" );
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// Decide how many items will fit
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int iTall = GetTall();
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m_iNumItems = ( iTall - 70 ) / m_iOptionSpacing;
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if ( m_iNumItems > m_pOptions->Count() )
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{
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// There's more space in the dialog than needed, shrink it down
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m_iNumItems = m_pOptions->Count();
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iTall = m_iNumItems * m_iOptionSpacing + 70;
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SetTall( iTall );
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}
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MoveToCenterOfScreen();
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// Adjust sizes for the number of items
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vgui::Panel *pPanel = FindChildByName( "OptionsBackgroundLeft" );
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pPanel->SetTall( iTall - 70 );
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pPanel = FindChildByName( "OptionsBackgroundRight" );
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pPanel->SetTall( iTall - 70 );
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m_pOptionsUpArrow->GetPos( iX, iY );
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m_pOptionsUpArrow->SetPos( iX, iTall - 32 );
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m_pOptionsDownArrow->GetPos( iX, iY );
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m_pOptionsDownArrow->SetPos( iX, iTall - 32 );
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m_pValueBars[ 0 ]->SetFgColor( Color( 255, 255, 255, 200 ) );
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m_pValueBars[ 0 ]->SetBgColor( Color( 255, 255, 255, 32 ) );
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m_pValueBars[ 0 ]->SetHomeColor( Color( m_SelectedColor[0], m_SelectedColor[1], m_SelectedColor[2], 96 ) );
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// Get proper setting for items for orginal in res file
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vgui::Panel *(pPanelList[3]) = { m_pOptionLabels[ 0 ], m_pValueLabels[ 0 ], m_pValueBars[ 0 ] };
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for ( int iPanelList = 0; iPanelList < 3; ++iPanelList )
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{
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pPanel = pPanelList[ iPanelList ];
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int iZ, iWide;
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bool bVisible;
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pPanel->GetPos( iX, iY );
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iZ = ipanel()->GetZPos( pPanel->GetVPanel() );
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iWide = pPanel->GetWide();
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iTall = pPanel->GetTall();
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bVisible = pPanel->IsVisible();
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for ( int iLabel = 1; iLabel < m_iNumItems; ++iLabel )
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{
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if ( iPanelList == 0 )
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{
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pPanel = m_pOptionLabels[ iLabel ];
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m_pOptionLabels[ iLabel ]->SetFont( m_pOptionLabels[ 0 ]->GetFont() );
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}
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else if ( iPanelList == 1 )
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{
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pPanel = m_pValueLabels[ iLabel ];
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m_pValueLabels[ iLabel ]->SetFont( m_pValueLabels[ 0 ]->GetFont() );
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}
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else if ( iPanelList == 2 )
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{
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pPanel = m_pValueBars[ iLabel ];
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m_pValueBars[ iLabel ]->SetFgColor( m_pValueBars[ 0 ]->GetFgColor() );
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m_pValueBars[ iLabel ]->SetBgColor( m_pValueBars[ 0 ]->GetBgColor() );
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m_pValueBars[ iLabel ]->SetHomeColor( m_pValueBars[ 0 ]->GetHomeColor() );
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}
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pPanel->SetPos( iX, iY + iLabel * m_iOptionSpacing );
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pPanel->SetZPos( iZ );
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pPanel->SetWide( iWide );
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pPanel->SetTall( iTall );
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pPanel->SetVisible( bVisible );
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}
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}
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// Make unused items invisible
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for ( int iLabel = m_iNumItems; iLabel < OPTIONS_MAX_NUM_ITEMS; ++iLabel )
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{
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m_pOptionLabels[ iLabel ]->SetVisible( false );
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m_pValueLabels[ iLabel ]->SetVisible( false );
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m_pValueBars[ iLabel ]->SetVisible( false );
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}
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InitializeSliderDefaults();
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UpdateScroll();
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DeactivateSelection();
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UpdateFooter();
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// Don't fade the background for options so that brightness can be easily adjusted
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if ( !m_bControllerOptions )
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vgui::GetAnimationController()->RunAnimationCommand( BasePanel(), "m_flBackgroundFillAlpha", 0.01f, 0.0f, 1.0f, AnimationController::INTERPOLATOR_LINEAR );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COptionsDialogXbox::OnClose( void )
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{
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CMatchmakingBasePanel *pBase = BasePanel()->GetMatchmakingBasePanel();
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if ( pBase )
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{
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pBase->ShowFooter( true );
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}
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ConVarRef varOption( "option_duck_method" );
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char szCommand[ 256 ];
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for ( int iCode = 0; iCode < BUTTON_CODE_LAST; ++iCode )
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{
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ButtonCode_t code = static_cast<ButtonCode_t>( iCode );
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const char *pDuckKeyName = gameuifuncs->GetBindingForButtonCode( code );
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// Check if there's a binding for this key
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if ( !pDuckKeyName || !pDuckKeyName[0] )
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continue;
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// If we use this binding, display the key in our list
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if ( ActionsAreTheSame( pDuckKeyName, "+duck" ) )
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{
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if( varOption.GetBool() )
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{
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// Bind DUCK key to toggle_duck
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Q_snprintf( szCommand, sizeof( szCommand ), "bind \"%s\" \"%s\"", g_pInputSystem->ButtonCodeToString( code ), "toggle_duck" );
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engine->ClientCmd_Unrestricted( szCommand );
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}
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else
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{
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// Bind DUCK key to +DUCK
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Q_snprintf( szCommand, sizeof( szCommand ), "bind \"%s\" \"%s\"", g_pInputSystem->ButtonCodeToString( code ), "+DUCK" );
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engine->ClientCmd_Unrestricted( szCommand );
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}
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}
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}
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// Save these settings!
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if ( m_bOptionsChanged )
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engine->ClientCmd_Unrestricted( "host_writeconfig" );
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BasePanel()->RunCloseAnimation( "CloseOptionsDialog_OpenMainMenu" );
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if ( !m_bControllerOptions )
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vgui::GetAnimationController()->RunAnimationCommand( BasePanel(), "m_flBackgroundFillAlpha", 120.0f, 0.0f, 1.0f, AnimationController::INTERPOLATOR_LINEAR );
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BaseClass::OnClose();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COptionsDialogXbox::OnKeyCodePressed( vgui::KeyCode code )
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{
|
|
if ( IsX360() )
|
|
{
|
|
if ( GetAlpha() != 255 )
|
|
{
|
|
// inhibit key activity during transitions
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( !m_bSelectionActive )
|
|
HandleInactiveKeyCodePressed( code );
|
|
else if ( m_pSelectedOption->eOptionType != OPTION_TYPE_BIND )
|
|
HandleActiveKeyCodePressed( code );
|
|
else
|
|
HandleBindKeyCodePressed( code );
|
|
}
|
|
|
|
void COptionsDialogXbox::OnCommand(const char *command)
|
|
{
|
|
m_KeyRepeat.Reset();
|
|
|
|
if ( !Q_stricmp( command, "DefaultControls" ) )
|
|
{
|
|
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
|
|
FillInDefaultBindings();
|
|
}
|
|
else if ( !Q_stricmp( command, "RefreshOptions" ) )
|
|
{
|
|
UncacheChoices();
|
|
UpdateScroll();
|
|
}
|
|
else if ( !Q_stricmp( command, "AcceptVocalsLanguageChange" ) )
|
|
{
|
|
OnClose();
|
|
}
|
|
else if ( !Q_stricmp( command, "CancelVocalsLanguageChange" ) )
|
|
{
|
|
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
|
|
x360_audio_english.SetValue( m_bOldForceEnglishAudio );
|
|
OnCommand( "RefreshOptions" );
|
|
OnClose();
|
|
}
|
|
else if ( !Q_stricmp( command, "ReleaseModalWindow" ) )
|
|
{
|
|
vgui::surface()->RestrictPaintToSinglePanel(NULL);
|
|
}
|
|
else
|
|
{
|
|
BaseClass::OnCommand(command);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsDialogXbox::OnKeyCodeReleased( vgui::KeyCode code )
|
|
{
|
|
m_KeyRepeat.KeyUp( code );
|
|
|
|
BaseClass::OnKeyCodeReleased( code );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsDialogXbox::OnThink()
|
|
{
|
|
vgui::KeyCode code = m_KeyRepeat.KeyRepeated();
|
|
if ( code )
|
|
{
|
|
OnKeyCodePressed( code );
|
|
}
|
|
|
|
BaseClass::OnThink();
|
|
}
|
|
|
|
void COptionsDialogXbox::HandleInactiveKeyCodePressed( vgui::KeyCode code )
|
|
{
|
|
m_KeyRepeat.KeyDown( code );
|
|
|
|
OptionType_e eOptionType = (*m_pOptions)[ m_iSelection ]->eOptionType;
|
|
switch( code )
|
|
{
|
|
// Change the selected value
|
|
case KEY_XBUTTON_A:
|
|
case STEAMCONTROLLER_A:
|
|
if ( !(*m_pOptions)[ m_iSelection ]->bUnchangeable )
|
|
{
|
|
// Don't allow more binds if it's already maxed out
|
|
if ( eOptionType == OPTION_TYPE_BIND && ( (*m_pOptions)[ m_iSelection ]->iNumBinds < binds_per_command.GetInt() || binds_per_command.GetInt() == 1 ) )
|
|
{
|
|
ActivateSelection();
|
|
vgui::surface()->PlaySound( "UI/buttonclickrelease.wav" );
|
|
}
|
|
else if ( eOptionType == OPTION_TYPE_BINARY || eOptionType == OPTION_TYPE_CHOICE )
|
|
{
|
|
ActivateSelection();
|
|
ChangeValue( 1 );
|
|
DeactivateSelection();
|
|
}
|
|
}
|
|
else if ( !(*m_pOptions)[ m_iSelection ]->bVocalsLanguage )
|
|
{
|
|
BasePanel()->ShowMessageDialog( MD_OPTION_CHANGE_FROM_X360_DASHBOARD, this );
|
|
}
|
|
break;
|
|
|
|
// To the main menu
|
|
case KEY_XBUTTON_B:
|
|
case STEAMCONTROLLER_B:
|
|
if ( m_bOldForceEnglishAudio != x360_audio_english.GetBool() )
|
|
{
|
|
// Pop up a dialog to confirm changing the language
|
|
vgui::surface()->PlaySound( "UI/buttonclickrelease.wav" );
|
|
BasePanel()->ShowMessageDialog( MD_SAVE_BEFORE_LANGUAGE_CHANGE, this );
|
|
}
|
|
else
|
|
{
|
|
OnClose();
|
|
}
|
|
break;
|
|
|
|
// Move the selection up and down
|
|
case KEY_XBUTTON_UP:
|
|
case KEY_XSTICK1_UP:
|
|
case STEAMCONTROLLER_DPAD_UP:
|
|
ChangeSelection( -1 );
|
|
break;
|
|
|
|
case KEY_XBUTTON_DOWN:
|
|
case KEY_XSTICK1_DOWN:
|
|
case STEAMCONTROLLER_DPAD_DOWN:
|
|
ChangeSelection( 1 );
|
|
break;
|
|
|
|
// Quickly change in the negative direction
|
|
case KEY_XBUTTON_LEFT:
|
|
case KEY_XSTICK1_LEFT:
|
|
case STEAMCONTROLLER_DPAD_LEFT:
|
|
if ( !(*m_pOptions)[ m_iSelection ]->bUnchangeable )
|
|
{
|
|
if ( eOptionType != OPTION_TYPE_BIND )
|
|
{
|
|
ActivateSelection();
|
|
ChangeValue( -1 );
|
|
DeactivateSelection();
|
|
}
|
|
}
|
|
else if ( !(*m_pOptions)[ m_iSelection ]->bVocalsLanguage )
|
|
{
|
|
BasePanel()->ShowMessageDialog( MD_OPTION_CHANGE_FROM_X360_DASHBOARD, this );
|
|
}
|
|
break;
|
|
|
|
// Quickly change in the positive direction
|
|
case KEY_XBUTTON_RIGHT:
|
|
case KEY_XSTICK1_RIGHT:
|
|
case STEAMCONTROLLER_DPAD_RIGHT:
|
|
if ( !(*m_pOptions)[ m_iSelection ]->bUnchangeable )
|
|
{
|
|
if ( eOptionType != OPTION_TYPE_BIND )
|
|
{
|
|
ActivateSelection();
|
|
ChangeValue( 1 );
|
|
DeactivateSelection();
|
|
}
|
|
}
|
|
else if ( !(*m_pOptions)[ m_iSelection ]->bVocalsLanguage )
|
|
{
|
|
BasePanel()->ShowMessageDialog( MD_OPTION_CHANGE_FROM_X360_DASHBOARD, this );
|
|
}
|
|
break;
|
|
|
|
case KEY_XBUTTON_X:
|
|
case STEAMCONTROLLER_X:
|
|
if ( !(*m_pOptions)[ m_iSelection ]->bUnchangeable )
|
|
{
|
|
if ( eOptionType == OPTION_TYPE_BIND )
|
|
{
|
|
if ( (*m_pOptions)[ m_iSelection ]->iNumBinds != 0 )
|
|
{
|
|
ActivateSelection();
|
|
m_bOptionsChanged = true;
|
|
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
|
|
UnbindOption( m_pSelectedOption, GetSelectionLabel() );
|
|
DeactivateSelection();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case KEY_XBUTTON_Y:
|
|
case STEAMCONTROLLER_Y:
|
|
if ( m_bControllerOptions )
|
|
{
|
|
m_bOptionsChanged = true;
|
|
vgui::surface()->PlaySound( "UI/buttonclickrelease.wav" );
|
|
BasePanel()->ShowMessageDialog( MD_DEFAULT_CONTROLS_CONFIRM, this );
|
|
}
|
|
else
|
|
{
|
|
BasePanel()->OnChangeStorageDevice();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void COptionsDialogXbox::HandleActiveKeyCodePressed( vgui::KeyCode code )
|
|
{
|
|
// Only binds types should become active!
|
|
DeactivateSelection();
|
|
}
|
|
|
|
void COptionsDialogXbox::HandleBindKeyCodePressed( vgui::KeyCode code )
|
|
{
|
|
// Don't let stick movements be bound
|
|
if ( ( code >= KEY_XSTICK1_RIGHT && code <= KEY_XSTICK1_UP ) ||
|
|
( code >= KEY_XSTICK2_RIGHT && code <= KEY_XSTICK2_UP ) )
|
|
return;
|
|
|
|
if ( code == KEY_XBUTTON_START )
|
|
{
|
|
vgui::surface()->PlaySound( "UI/buttonrollover.wav" );
|
|
UpdateValue( m_pSelectedOption, GetSelectionLabel() );
|
|
}
|
|
else
|
|
ChangeValue( static_cast<int>( code ) );
|
|
|
|
DeactivateSelection();
|
|
}
|
|
|
|
void COptionsDialogXbox::ActivateSelection( void )
|
|
{
|
|
m_bSelectionActive = true;
|
|
m_pSelectedOption = (*m_pOptions)[ m_iSelection ];
|
|
|
|
if ( !m_pSelectedOption || m_pSelectedOption->eOptionType != OPTION_TYPE_BIND )
|
|
return;
|
|
|
|
m_KeyRepeat.Reset();
|
|
|
|
m_pOptionsSelectionLeft->SetAlpha( 255 );
|
|
|
|
int iLabel = GetSelectionLabel();
|
|
|
|
m_pOptionLabels[ iLabel ]->SetFgColor( Color( 0, 0, 0, 255 ) );
|
|
|
|
m_pValueLabels[ iLabel ]->SetFont( m_hLabelFont );
|
|
m_pValueLabels[ iLabel ]->SetText( "#GameUI_SetNewButton" );
|
|
|
|
UpdateFooter();
|
|
}
|
|
|
|
void COptionsDialogXbox::DeactivateSelection( void )
|
|
{
|
|
m_bSelectionActive = false;
|
|
|
|
if ( !m_pSelectedOption || m_pSelectedOption->eOptionType != OPTION_TYPE_BIND )
|
|
return;
|
|
|
|
m_pOptionsSelectionLeft->SetAlpha( 96 );
|
|
|
|
int iLabel = GetSelectionLabel();
|
|
|
|
m_pOptionLabels[ iLabel ]->SetFgColor( Color( 255, 255, 255, 255 ) );
|
|
m_pValueLabels[ iLabel ]->SetFgColor( Color( 255, 255, 255, 255 ) );
|
|
|
|
UpdateFooter();
|
|
}
|
|
|
|
void COptionsDialogXbox::ChangeSelection( int iChange )
|
|
{
|
|
m_iSelection += iChange;
|
|
|
|
if ( m_iSelection < 0 )
|
|
{
|
|
m_iSelection = 0;
|
|
vgui::surface()->PlaySound( "player/suit_denydevice.wav" );
|
|
}
|
|
else if ( m_iSelection >= m_pOptions->Count() )
|
|
{
|
|
m_iSelection = m_pOptions->Count() - 1;
|
|
vgui::surface()->PlaySound( "player/suit_denydevice.wav" );
|
|
}
|
|
else
|
|
{
|
|
vgui::surface()->PlaySound( "UI/buttonrollover.wav" );
|
|
}
|
|
|
|
// Make sure the selected item in in the window
|
|
if ( m_iSelection < m_iScroll )
|
|
{
|
|
m_iScroll = m_iSelection;
|
|
UpdateScroll();
|
|
}
|
|
else if ( GetSelectionLabel() >= m_iNumItems )
|
|
{
|
|
m_iScroll = m_iSelection - m_iNumItems + 1;
|
|
UpdateScroll();
|
|
}
|
|
|
|
UpdateFooter();
|
|
|
|
UpdateSelection();
|
|
}
|
|
|
|
void COptionsDialogXbox::UpdateFooter( void )
|
|
{
|
|
m_pFooter->ClearButtons();
|
|
|
|
if ( !m_bSelectionActive )
|
|
{
|
|
if ( !(*m_pOptions)[ m_iSelection ]->bUnchangeable )
|
|
{
|
|
switch ( (*m_pOptions)[ m_iSelection ]->eOptionType )
|
|
{
|
|
case OPTION_TYPE_BINARY:
|
|
m_pFooter->AddNewButtonLabel( "#GameUI_Modify", "#GameUI_Icons_DPAD" );
|
|
break;
|
|
|
|
case OPTION_TYPE_SLIDER:
|
|
m_pFooter->AddNewButtonLabel( "#GameUI_Modify", "#GameUI_Icons_DPAD" );
|
|
break;
|
|
|
|
case OPTION_TYPE_CHOICE:
|
|
m_pFooter->AddNewButtonLabel( ( (*m_pOptions)[ m_iSelection ]->m_Choices.Count() == 2 ) ? ( "#GameUI_Toggle" ) : ( "#GameUI_Modify" ), "#GameUI_Icons_DPAD" );
|
|
break;
|
|
|
|
case OPTION_TYPE_BIND:
|
|
{
|
|
if ( (*m_pOptions)[ m_iSelection ]->iNumBinds < binds_per_command.GetInt() || binds_per_command.GetInt() == 1 )
|
|
m_pFooter->AddNewButtonLabel( "#GameUI_Modify", "#GameUI_Icons_A_BUTTON" );
|
|
if ( (*m_pOptions)[ m_iSelection ]->iNumBinds != 0 )
|
|
m_pFooter->AddNewButtonLabel( "#GameUI_ClearButton", "#GameUI_Icons_X_BUTTON" );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( m_bControllerOptions )
|
|
m_pFooter->AddNewButtonLabel( "#GameUI_DefaultButtons", "#GameUI_Icons_Y_BUTTON" );
|
|
else
|
|
m_pFooter->AddNewButtonLabel( "#GameUI_Console_StorageChange", "#GameUI_Icons_Y_BUTTON" );
|
|
|
|
m_pFooter->AddNewButtonLabel( "#GameUI_Close", "#GameUI_Icons_B_BUTTON" );
|
|
}
|
|
else if ( m_pSelectedOption )
|
|
{
|
|
switch ( m_pSelectedOption->eOptionType )
|
|
{
|
|
case OPTION_TYPE_BIND:
|
|
m_pFooter->AddNewButtonLabel( "#GameUI_Cancel", "#GameUI_Icons_START" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( m_nButtonGap > 0 )
|
|
{
|
|
m_pFooter->SetButtonGap( m_nButtonGap );
|
|
}
|
|
else
|
|
{
|
|
m_pFooter->UseDefaultButtonGap();
|
|
}
|
|
|
|
CMatchmakingBasePanel *pBase = BasePanel()->GetMatchmakingBasePanel();
|
|
if ( pBase )
|
|
{
|
|
pBase->ShowFooter( false );
|
|
}
|
|
}
|
|
|
|
void COptionsDialogXbox::UpdateSelection( void )
|
|
{
|
|
int iYPos = m_iSelectorYStart + m_iOptionSpacing * ( GetSelectionLabel() );
|
|
|
|
int iX, iY;
|
|
m_pOptionsSelectionLeft->GetPos( iX, iY );
|
|
m_pOptionsSelectionLeft->SetPos( iX, iYPos );
|
|
m_pOptionsSelectionLeft2->GetPos( iX, iY );
|
|
m_pOptionsSelectionLeft2->SetPos( iX, iYPos + 2 );
|
|
}
|
|
|
|
void COptionsDialogXbox::UpdateScroll( void )
|
|
{
|
|
for ( int iLabel = 0; iLabel < m_iNumItems; ++iLabel )
|
|
{
|
|
int iOption = m_iScroll + iLabel;
|
|
|
|
if ( iOption >= m_pOptions->Count() )
|
|
break;
|
|
|
|
OptionData_t *pOption = (*m_pOptions)[ iOption ];
|
|
|
|
m_pOptionLabels[ iLabel ]->SetText( pOption->szDisplayName );
|
|
|
|
UpdateValue( pOption, iLabel );
|
|
|
|
if ( pOption->bUnchangeable )
|
|
{
|
|
m_pOptionLabels[ iLabel ]->SetFgColor( Color( 128, 128, 128, 255 ) );
|
|
m_pValueLabels[ iLabel ]->SetFgColor( Color( 128, 128, 128, 255 ) );
|
|
}
|
|
else
|
|
{
|
|
m_pOptionLabels[ iLabel ]->SetFgColor( Color( 200, 200, 200, 255 ) );
|
|
m_pValueLabels[ iLabel ]->SetFgColor( Color( 200, 200, 200, 255 ) );
|
|
}
|
|
|
|
}
|
|
|
|
// Draw arrows if there's more items to scroll to
|
|
m_pOptionsUpArrow->SetAlpha( ( m_iScroll > 0 ) ? ( 255 ) : ( 64 ) );
|
|
m_pOptionsDownArrow->SetAlpha( ( m_iScroll + m_iNumItems < m_pOptions->Count() ) ? ( 255 ) : ( 64 ) );
|
|
}
|
|
|
|
void COptionsDialogXbox::UncacheChoices( void )
|
|
{
|
|
for ( int iOption = 0; iOption < m_pOptions->Count(); ++iOption )
|
|
{
|
|
OptionData_t *pOption = (*m_pOptions)[ iOption ];
|
|
|
|
if ( pOption->eOptionType != OPTION_TYPE_CHOICE )
|
|
continue;
|
|
|
|
pOption->iCurrentChoice = -1;
|
|
}
|
|
}
|
|
|
|
void COptionsDialogXbox::GetChoiceFromConvar( OptionData_t *pOption )
|
|
{
|
|
if ( pOption->iCurrentChoice < 0 )
|
|
{
|
|
// Don't have a proper choice yet, so see if the convars value matches one of our choices
|
|
if ( pOption->szConvar2[ 0 ] == '\0' )
|
|
{
|
|
ConVarRef varOption( pOption->szConvar );
|
|
const char *pchValue = varOption.GetString();
|
|
|
|
// Only one convar to check
|
|
for ( int iChoice = 0; iChoice < pOption->m_Choices.Count(); ++iChoice )
|
|
{
|
|
if ( Q_stricmp( pOption->m_Choices[ iChoice ].szValue, pchValue ) == 0 )
|
|
{
|
|
pOption->iCurrentChoice = iChoice;
|
|
break;
|
|
}
|
|
|
|
// We need to compare values in case we have "0" & "0.00000".
|
|
if ( (pchValue[0] >= '0' && pchValue[0] <= '9') || pchValue[0] == '-' )
|
|
{
|
|
float flVal = atof(pchValue);
|
|
float flChoiceVal = atof(pOption->m_Choices[ iChoice ].szValue);
|
|
if ( flVal == flChoiceVal )
|
|
{
|
|
pOption->iCurrentChoice = iChoice;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Two convars to contend with
|
|
ConVarRef varOption( pOption->szConvar );
|
|
ConVarRef varOption2( pOption->szConvar2 );
|
|
|
|
const char *pchValue = varOption.GetString();
|
|
const char *pchValue2 = varOption2.GetString();
|
|
|
|
for ( int iChoice = 0; iChoice < pOption->m_Choices.Count(); ++iChoice )
|
|
{
|
|
char szOptionValue[ OPTION_STRING_LENGTH ];
|
|
Q_strncpy( szOptionValue, pOption->m_Choices[ iChoice ].szValue, sizeof( szOptionValue ) );
|
|
|
|
char *pchOptionValue2 = const_cast<char*>( Q_strnchr( szOptionValue, ';', sizeof( szOptionValue ) ) );
|
|
|
|
AssertMsg( pchOptionValue2, "Option uses 2 convars but an option doesn't have 2 ; separated values!" );
|
|
|
|
pchOptionValue2[ 0 ] = '\0'; // Set this as the end of the other value
|
|
++pchOptionValue2; // Point at next char
|
|
|
|
if ( Q_stricmp( szOptionValue, pchValue ) == 0 && Q_stricmp( pchOptionValue2, pchValue2 ) == 0 )
|
|
{
|
|
pOption->iCurrentChoice = iChoice;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if !defined(_X360)
|
|
// BUGBUG: This won't compile because it includes windows.h and this interface function is #defined to something else
|
|
// see below system()->GetCurrentTime
|
|
#undef GetCurrentTime
|
|
#endif
|
|
|
|
void COptionsDialogXbox::ChangeValue( float fChange )
|
|
{
|
|
switch ( m_pSelectedOption->eOptionType )
|
|
{
|
|
case OPTION_TYPE_BINARY:
|
|
{
|
|
ConVarRef varOption( m_pSelectedOption->szConvar );
|
|
varOption.SetValue( !varOption.GetBool() );
|
|
|
|
UpdateValue( m_pSelectedOption, GetSelectionLabel() );
|
|
|
|
m_bOptionsChanged = true;
|
|
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
|
|
|
|
break;
|
|
}
|
|
|
|
case OPTION_TYPE_SLIDER:
|
|
{
|
|
if ( system()->GetCurrentTime() > m_fNextChangeTime )
|
|
{
|
|
ConVarRef varOption( m_pSelectedOption->szConvar );
|
|
|
|
float fNumSegments = m_pValueBars[ 0 ]->GetTotalSegmentCount();
|
|
if ( fNumSegments <= 0.0f )
|
|
fNumSegments = 1.0f;
|
|
|
|
float fIncValue;
|
|
|
|
if ( m_pSelectedOption->fIncValue == 0.0f )
|
|
fIncValue = ( m_pSelectedOption->fMaxValue - m_pSelectedOption->fMinValue ) * ( 1.0f / fNumSegments );
|
|
else
|
|
fIncValue = m_pSelectedOption->fIncValue * ( m_pSelectedOption->fMaxValue - m_pSelectedOption->fMinValue ) * ( 1.0f / fNumSegments );
|
|
|
|
fIncValue *= fChange;
|
|
|
|
float fOldValue = varOption.GetFloat();
|
|
float fValue = clamp( fOldValue + fIncValue, m_pSelectedOption->fMinValue, m_pSelectedOption->fMaxValue );
|
|
|
|
if ( fOldValue != fValue )
|
|
{
|
|
m_bOptionsChanged = true;
|
|
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
|
|
|
|
varOption.SetValue( fValue );
|
|
UpdateValue( m_pSelectedOption, GetSelectionLabel() );
|
|
}
|
|
else
|
|
{
|
|
// Play the invalid sound
|
|
vgui::surface()->PlaySound( "player/suit_denydevice.wav" );
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case OPTION_TYPE_CHOICE:
|
|
{
|
|
GetChoiceFromConvar( m_pSelectedOption );
|
|
|
|
if ( m_pSelectedOption->iCurrentChoice >= 0 )
|
|
{
|
|
m_pSelectedOption->iCurrentChoice += fChange;
|
|
|
|
while ( m_pSelectedOption->iCurrentChoice >= m_pSelectedOption->m_Choices.Count() )
|
|
m_pSelectedOption->iCurrentChoice -= m_pSelectedOption->m_Choices.Count();
|
|
|
|
while ( m_pSelectedOption->iCurrentChoice < 0 )
|
|
m_pSelectedOption->iCurrentChoice += m_pSelectedOption->m_Choices.Count();
|
|
|
|
if ( m_pSelectedOption->szConvar2[ 0 ] == '\0' )
|
|
{
|
|
// Only one convar to set
|
|
ConVarRef varOption( m_pSelectedOption->szConvar );
|
|
varOption.SetValue( m_pSelectedOption->m_Choices[ m_pSelectedOption->iCurrentChoice ].szValue );
|
|
}
|
|
else
|
|
{
|
|
// Two convars to deal with
|
|
char szOptionValue[ OPTION_STRING_LENGTH ];
|
|
Q_strncpy( szOptionValue, m_pSelectedOption->m_Choices[ m_pSelectedOption->iCurrentChoice ].szValue, sizeof( szOptionValue ) );
|
|
|
|
char *pchOptionValue2 = const_cast<char*>( Q_strnchr( szOptionValue, ';', sizeof( szOptionValue ) ) );
|
|
|
|
AssertMsg( pchOptionValue2, "Option uses to convars but an option doesn't have 2 ; separated values!" );
|
|
|
|
pchOptionValue2[ 0 ] = '\0'; // Set this as the end of the other value
|
|
++pchOptionValue2; // Point at next char
|
|
|
|
ConVarRef varOption( m_pSelectedOption->szConvar );
|
|
ConVarRef varOption2( m_pSelectedOption->szConvar2 );
|
|
|
|
varOption.SetValue( szOptionValue );
|
|
varOption2.SetValue( pchOptionValue2 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DevWarning( "ConVar \"%s\" set to value that's not a choice used by \"%s\" option.", m_pSelectedOption->szConvar, m_pSelectedOption->szDisplayName );
|
|
}
|
|
|
|
UpdateValue( m_pSelectedOption, GetSelectionLabel() );
|
|
|
|
m_bOptionsChanged = true;
|
|
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
|
|
|
|
break;
|
|
}
|
|
|
|
case OPTION_TYPE_BIND:
|
|
{
|
|
// If we only allow one bind replace the previous
|
|
if ( binds_per_command.GetInt() == 1 )
|
|
UnbindOption( m_pSelectedOption, GetSelectionLabel() );
|
|
|
|
ButtonCode_t code = static_cast<ButtonCode_t>( static_cast<int>( fChange ) );
|
|
|
|
char szCommand[ 256 ];
|
|
Q_snprintf( szCommand, sizeof( szCommand ), "bind \"%s\" \"%s\"", g_pInputSystem->ButtonCodeToString( code ), m_pSelectedOption->szCommand );
|
|
engine->ClientCmd_Unrestricted( szCommand );
|
|
|
|
// After binding we need to update all bindings so they display the correct keys
|
|
UpdateAllBinds( code );
|
|
|
|
m_bOptionsChanged = true;
|
|
vgui::surface()->PlaySound( "UI/buttonclick.wav" );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void COptionsDialogXbox::UnbindOption( OptionData_t *pOption, int iLabel )
|
|
{
|
|
if ( pOption->eOptionType != OPTION_TYPE_BIND )
|
|
return;
|
|
|
|
for ( int iCode = 0; iCode < BUTTON_CODE_LAST; ++iCode )
|
|
{
|
|
ButtonCode_t code = static_cast<ButtonCode_t>( iCode );
|
|
|
|
const char *pBinding = gameuifuncs->GetBindingForButtonCode( code );
|
|
|
|
// Check if there's a binding for this key
|
|
if ( !pBinding || !pBinding[0] )
|
|
continue;
|
|
|
|
// If we use this binding, display the key in our list
|
|
if ( ActionsAreTheSame( pBinding, pOption->szCommand ) )
|
|
{
|
|
char szCommand[ 256 ];
|
|
Q_snprintf( szCommand, sizeof( szCommand ), "unbind %s", g_pInputSystem->ButtonCodeToString( code ) );
|
|
engine->ClientCmd_Unrestricted( szCommand );
|
|
}
|
|
}
|
|
|
|
pOption->iNumBinds = 0;
|
|
|
|
if ( iLabel < 0 || iLabel >= m_iNumItems )
|
|
return;
|
|
|
|
m_pValueLabels[ iLabel ]->SetFont( m_hLabelFont );
|
|
m_pValueLabels[ iLabel ]->SetText( "" );
|
|
}
|
|
|
|
void COptionsDialogXbox::UpdateValue( OptionData_t *pOption, int iLabel )
|
|
{
|
|
if ( pOption->bVocalsLanguage )
|
|
{
|
|
// Can't change vocal language while in game
|
|
pOption->bUnchangeable = GameUI().IsInLevel();
|
|
}
|
|
|
|
switch ( pOption->eOptionType )
|
|
{
|
|
case OPTION_TYPE_BINARY:
|
|
{
|
|
ConVarRef varOption( pOption->szConvar );
|
|
|
|
m_pValueBars[ iLabel ]->SetVisible( false );
|
|
m_pValueLabels[ iLabel ]->SetVisible( true );
|
|
m_pValueLabels[ iLabel ]->SetFont( m_hLabelFont );
|
|
m_pValueLabels[ iLabel ]->SetText( ( varOption.GetBool() ) ? ( "#GameUI_Enable" ) : ( "#GameUI_Disable" ) );
|
|
break;
|
|
}
|
|
|
|
case OPTION_TYPE_SLIDER:
|
|
{
|
|
ConVarRef varOption( pOption->szConvar );
|
|
|
|
m_pValueLabels[ iLabel ]->SetVisible( false );
|
|
m_pValueBars[ iLabel ]->SetVisible( true );
|
|
|
|
// If it's very close to the home value set it as the home value
|
|
float fNumSegments = m_pValueBars[ 0 ]->GetTotalSegmentCount();
|
|
if ( fNumSegments <= 0.0f )
|
|
fNumSegments = 1.0f;
|
|
|
|
float fIncValue;
|
|
|
|
if ( pOption->fIncValue == 0.0f )
|
|
fIncValue = ( pOption->fMaxValue - pOption->fMinValue ) * ( 1.0f / fNumSegments );
|
|
else
|
|
fIncValue = pOption->fIncValue * ( pOption->fMaxValue - pOption->fMinValue ) * ( 1.0f / fNumSegments );
|
|
|
|
float fNormalizeHome = fabsf( ( pOption->fMinValue - pOption->fSliderHomeValue ) / ( pOption->fMaxValue - pOption->fMinValue ) );
|
|
if ( pOption->fIncValue < 0.0f )
|
|
fNormalizeHome = 1.0f - fNormalizeHome;
|
|
m_pValueBars[ iLabel ]->SetHomeValue( fNormalizeHome );
|
|
|
|
float fNormalizeValue = fabsf( ( pOption->fMinValue - varOption.GetFloat() ) / ( pOption->fMaxValue - pOption->fMinValue ) );
|
|
if ( pOption->fIncValue < 0.0f )
|
|
fNormalizeValue = 1.0f - fNormalizeValue;
|
|
|
|
// atof accuracy for convar isn't so good, so snap to the home value if we're near it.
|
|
if ( fabsf( fNormalizeValue - fNormalizeHome ) < fabsf( fIncValue * 0.1f ) )
|
|
fNormalizeValue = fNormalizeHome;
|
|
|
|
m_pValueBars[ iLabel ]->SetAnalogValue( fNormalizeValue );
|
|
|
|
break;
|
|
}
|
|
|
|
case OPTION_TYPE_CHOICE:
|
|
{
|
|
GetChoiceFromConvar( pOption );
|
|
|
|
m_pValueBars[ iLabel ]->SetVisible( false );
|
|
m_pValueLabels[ iLabel ]->SetVisible( true );
|
|
m_pValueLabels[ iLabel ]->SetFont( m_hLabelFont );
|
|
if ( pOption->iCurrentChoice >= 0 )
|
|
{
|
|
m_pValueLabels[ iLabel ]->SetText( pOption->m_Choices[ pOption->iCurrentChoice ].szName );
|
|
}
|
|
else
|
|
{
|
|
if ( pOption->bUnchangeable )
|
|
{
|
|
if ( pOption->szConvar2[ 0 ] == '\0' )
|
|
{
|
|
ConVarRef varOption( pOption->szConvar );
|
|
m_pValueLabels[ iLabel ]->SetText( varOption.GetString() );
|
|
}
|
|
else
|
|
{
|
|
// This is used for displaying the resolution settings
|
|
ConVarRef varOption( pOption->szConvar );
|
|
ConVarRef varOption2( pOption->szConvar2 );
|
|
char szBuff[ 256 ];
|
|
Q_snprintf( szBuff, sizeof( szBuff ), "%sx%s%s", varOption.GetString(), varOption2.GetString(), ( x360_resolution_interlaced.GetBool() ) ? ( "i" ) : ( "p" ) );
|
|
m_pValueLabels[ iLabel ]->SetText( szBuff );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DevWarning( "ConVar \"%s\" set to value that's not a choice used by \"%s\" option.", pOption->szConvar, pOption->szDisplayName );
|
|
m_pValueLabels[ iLabel ]->SetText( "#GameUI_NoOptionsYet" );
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case OPTION_TYPE_BIND:
|
|
{
|
|
UpdateBind( pOption, iLabel );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void COptionsDialogXbox::UpdateBind( OptionData_t *pOption, int iLabel, ButtonCode_t codeIgnore, ButtonCode_t codeAdd )
|
|
{
|
|
int iNumBinds = 0;
|
|
char szBinds[ OPTION_STRING_LENGTH ];
|
|
|
|
char szBuff[ 512 ];
|
|
wchar_t szWideBuff[ 64 ];
|
|
|
|
for ( int iCode = 0; iCode < BUTTON_CODE_LAST; ++iCode )
|
|
{
|
|
ButtonCode_t code = static_cast<ButtonCode_t>( iCode );
|
|
|
|
// Don't show this key in our list
|
|
if ( code == codeIgnore )
|
|
continue;
|
|
|
|
bool bUseThisKey = ( codeAdd == code );
|
|
|
|
if ( !bUseThisKey )
|
|
{
|
|
// If this binding is being replaced only allow the new binding to show
|
|
if ( binds_per_command.GetInt() == 1 && codeAdd != BUTTON_CODE_INVALID )
|
|
continue;
|
|
|
|
// Only check against bind name if we haven't already forced this binding to be used
|
|
const char *pBinding = gameuifuncs->GetBindingForButtonCode( code );
|
|
|
|
if ( !pBinding )
|
|
continue;
|
|
|
|
bUseThisKey = ActionsAreTheSame( pBinding, pOption->szCommand );
|
|
}
|
|
|
|
// Don't use this bind in out list
|
|
if ( !bUseThisKey )
|
|
continue;
|
|
|
|
// Turn localized string into icon character
|
|
Q_snprintf( szBuff, sizeof( szBuff ), "#GameUI_Icons_%s", g_pInputSystem->ButtonCodeToString( static_cast<ButtonCode_t>( iCode ) ) );
|
|
g_pVGuiLocalize->ConstructString( szWideBuff, sizeof( szWideBuff ), g_pVGuiLocalize->Find( szBuff ), 0 );
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( szWideBuff, szBuff, sizeof( szBuff ) );
|
|
|
|
// Add this icon to our list of keys to display
|
|
szBinds[ iNumBinds ] = szBuff[ 0 ];
|
|
++iNumBinds;
|
|
}
|
|
|
|
if ( iNumBinds == 0 )
|
|
{
|
|
// No keys for this bind
|
|
pOption->iNumBinds = 0;
|
|
m_pValueBars[ iLabel ]->SetVisible( false );
|
|
m_pValueLabels[ iLabel ]->SetVisible( true );
|
|
m_pValueLabels[ iLabel ]->SetFont( m_hLabelFont );
|
|
m_pValueLabels[ iLabel ]->SetText( "" );
|
|
}
|
|
else
|
|
{
|
|
// Show icons for list of keys
|
|
szBinds[ iNumBinds ] = '\0';
|
|
pOption->iNumBinds = iNumBinds;
|
|
m_pValueBars[ iLabel ]->SetVisible( false );
|
|
m_pValueLabels[ iLabel ]->SetVisible( true );
|
|
m_pValueLabels[ iLabel ]->SetFont( m_hButtonFont );
|
|
m_pValueLabels[ iLabel ]->SetText( szBinds );
|
|
}
|
|
}
|
|
|
|
void COptionsDialogXbox::UpdateAllBinds( ButtonCode_t code )
|
|
{
|
|
// Loop through all the items
|
|
for ( int iLabel = 0; iLabel < m_iNumItems; ++iLabel )
|
|
{
|
|
int iOption = m_iScroll + iLabel;
|
|
|
|
if ( iOption >= m_pOptions->Count() )
|
|
break;
|
|
|
|
OptionData_t *pOption = (*m_pOptions)[ iOption ];
|
|
|
|
if ( pOption->eOptionType == OPTION_TYPE_BIND )
|
|
{
|
|
if ( pOption == m_pSelectedOption )
|
|
{
|
|
// We just added a key to this binding so add it to the list
|
|
UpdateBind( pOption, iLabel, BUTTON_CODE_INVALID, code );
|
|
}
|
|
else
|
|
{
|
|
// We just added a key so don't let it show up for any other bindings
|
|
UpdateBind( pOption, iLabel, code );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Read in defaults from game's default config file and populate list
|
|
// using those defaults
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsDialogXbox::FillInDefaultBindings( void )
|
|
{
|
|
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|
if ( !g_pFullFileSystem->ReadFile( "cfg/config.360.cfg", NULL, buf ) )
|
|
return;
|
|
|
|
// Clear out all current bindings
|
|
for ( int iOption = 0; iOption < m_pOptions->Count(); ++iOption )
|
|
UnbindOption( (*m_pOptions)[ iOption ], iOption - m_iScroll );
|
|
|
|
const char *data = (const char*)buf.Base();
|
|
|
|
// loop through all the binding
|
|
while ( data != NULL )
|
|
{
|
|
char cmd[64];
|
|
data = UTIL_Parse( data, cmd, sizeof(cmd) );
|
|
if ( strlen( cmd ) <= 0 )
|
|
break;
|
|
|
|
if ( !stricmp(cmd, "bind") )
|
|
{
|
|
// Key name
|
|
char szKeyName[256];
|
|
data = UTIL_Parse( data, szKeyName, sizeof(szKeyName) );
|
|
if ( strlen( szKeyName ) <= 0 )
|
|
break; // Error
|
|
|
|
char szBinding[256];
|
|
data = UTIL_Parse( data, szBinding, sizeof(szBinding) );
|
|
if ( strlen( szKeyName ) <= 0 )
|
|
break; // Error
|
|
|
|
// Bind it
|
|
char szCommand[ 256 ];
|
|
Q_snprintf( szCommand, sizeof( szCommand ), "bind \"%s\" \"%s\"", szKeyName, szBinding );
|
|
engine->ClientCmd_Unrestricted( szCommand );
|
|
|
|
// Loop through all the items
|
|
for ( int iLabel = 0; iLabel < m_iNumItems; ++iLabel )
|
|
{
|
|
int iOption = m_iScroll + iLabel;
|
|
|
|
if ( iOption >= m_pOptions->Count() )
|
|
break;
|
|
|
|
OptionData_t *pOption = (*m_pOptions)[ iOption ];
|
|
|
|
// Check if this bind is for this option
|
|
if ( pOption->eOptionType == OPTION_TYPE_BIND && ActionsAreTheSame( pOption->szCommand, szBinding ) )
|
|
{
|
|
char szBuff[ 512 ];
|
|
wchar_t szWideBuff[ 64 ];
|
|
char szBinds[ OPTION_STRING_LENGTH ];
|
|
if ( pOption->iNumBinds > 0 )
|
|
m_pValueLabels[ iLabel ]->GetText( szBinds, sizeof( szBinds ) );
|
|
|
|
// Turn localized string into icon character
|
|
Q_snprintf( szBuff, sizeof( szBuff ), "#GameUI_Icons_%s", szKeyName );
|
|
g_pVGuiLocalize->ConstructString( szWideBuff, sizeof( szWideBuff ), g_pVGuiLocalize->Find( szBuff ), 0 );
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( szWideBuff, szBuff, sizeof( szBuff ) );
|
|
|
|
// Add this icon to our list of keys to display
|
|
szBinds[ pOption->iNumBinds ] = szBuff[ 0 ];
|
|
++pOption->iNumBinds;
|
|
|
|
// Show icons for list of keys
|
|
szBinds[ pOption->iNumBinds ] = '\0';
|
|
m_pValueBars[ iLabel ]->SetVisible( false );
|
|
m_pValueLabels[ iLabel ]->SetVisible( true );
|
|
m_pValueLabels[ iLabel ]->SetFont( m_hButtonFont );
|
|
m_pValueLabels[ iLabel ]->SetText( szBinds );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Reset any options with default convar values
|
|
for ( int iLabel = 0; iLabel < m_iNumItems; ++iLabel )
|
|
{
|
|
int iOption = m_iScroll + iLabel;
|
|
|
|
if ( iOption >= m_pOptions->Count() )
|
|
break;
|
|
|
|
OptionData_t *pOption = (*m_pOptions)[ iOption ];
|
|
|
|
if ( pOption->szConvarDef && pOption->szConvarDef[0] )
|
|
{
|
|
ConVarRef varDefault( pOption->szConvarDef );
|
|
ConVarRef varOption( pOption->szConvar );
|
|
varOption.SetValue( varDefault.GetFloat() );
|
|
pOption->iCurrentChoice = -1;
|
|
UpdateValue( pOption, iLabel );
|
|
}
|
|
}
|
|
}
|
|
|
|
bool COptionsDialogXbox::ShouldSkipOption( KeyValues *pKey )
|
|
{
|
|
// Skip the option if not in developer mode and this is a developer only option
|
|
ConVarRef developer( "developer" );
|
|
if ( !developer.GetBool() && ( pKey->GetInt( "dev", 0 ) != 0 ) )
|
|
return true;
|
|
|
|
// Skip the option if it doesn't match the controller/non-controller list
|
|
if ( m_bControllerOptions != ( pKey->GetInt( "control", 0 ) != 0 ) )
|
|
return true;
|
|
|
|
// Skip portal options if this mod doesn't have portals (defined in gameinfo.txt)
|
|
if ( !ModInfo().HasPortals() && ( pKey->GetInt( "portals", 0 ) != 0 ) )
|
|
return true;
|
|
|
|
// Skip multiplayer only options for single player (or combo) games
|
|
if ( ModInfo().IsSinglePlayerOnly() && !ModInfo().IsMultiplayerOnly() && ( pKey->GetInt( "multiplayer", 0 ) != 0 ) )
|
|
return true;
|
|
|
|
// Skip difficulty options for games that don't want them
|
|
if ( !( ModInfo().IsSinglePlayerOnly() && !ModInfo().NoDifficulty() ) && ( pKey->GetInt( "difficulty", 0 ) != 0 ) )
|
|
return true;
|
|
|
|
// Skip voice options for single player games
|
|
if ( ModInfo().IsSinglePlayerOnly() && !ModInfo().IsMultiplayerOnly() && ( pKey->GetInt( "voice", 0 ) != 0 ) )
|
|
return true;
|
|
|
|
// Skip if it's the vocal language option but we're not in german or french
|
|
if ( pKey->GetInt( "vocalslanguage", 0 ) != 0 )
|
|
{
|
|
if ( !XBX_IsLocalized() )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Don't create options if there's already an entry by the same name
|
|
char szName[ OPTION_STRING_LENGTH ];
|
|
Q_strncpy( szName, pKey->GetName(), sizeof( szName ) );
|
|
|
|
for ( int iOption = 0; iOption < m_pOptions->Count(); ++iOption )
|
|
{
|
|
OptionData_t *pOption = (*m_pOptions)[ iOption ];
|
|
if ( Q_strcmp( pOption->szName, szName ) == 0 )
|
|
return true;
|
|
}
|
|
|
|
for ( int iOption = 0; iOption < s_DisabledOptions.Count(); ++iOption )
|
|
{
|
|
OptionChoiceData_t *pOption = &(s_DisabledOptions[ iOption ]);
|
|
if ( Q_strcmp( pOption->szName, szName ) == 0 )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void COptionsDialogXbox::ReadOptionsFromFile( const char *pchFileName )
|
|
{
|
|
KeyValues *pOptionKeys = new KeyValues( "options_x360" );
|
|
pOptionKeys->LoadFromFile( g_pFullFileSystem, pchFileName, NULL );
|
|
|
|
KeyValues *pKey = NULL;
|
|
for ( pKey = pOptionKeys->GetFirstTrueSubKey(); pKey; pKey = pKey->GetNextTrueSubKey() )
|
|
{
|
|
// Skip disabled options
|
|
if ( pKey->GetInt( "disable", 0 ) != 0 )
|
|
{
|
|
// Remember disabled options so we don't create another with the same name
|
|
int iDisabledOption = s_DisabledOptions.AddToTail();
|
|
OptionChoiceData_t *pDisabledOption = &(s_DisabledOptions[ iDisabledOption ]);
|
|
Q_strncpy( pDisabledOption->szName, pKey->GetName(), sizeof( pDisabledOption->szName ) );
|
|
|
|
continue;
|
|
}
|
|
|
|
if ( ShouldSkipOption( pKey ) )
|
|
continue;
|
|
|
|
int iOption = m_pOptions->AddToTail();
|
|
OptionData_t **pNewOption = &((*m_pOptions)[ iOption ]);
|
|
*pNewOption = new OptionData_t;
|
|
|
|
// Get common values
|
|
Q_strncpy( (*pNewOption)->szName, pKey->GetName(), sizeof( (*pNewOption)->szName ) );
|
|
Q_strncpy( (*pNewOption)->szDisplayName, pKey->GetString( "name", "" ), sizeof( (*pNewOption)->szDisplayName ) );
|
|
|
|
Q_strncpy( (*pNewOption)->szConvar, pKey->GetString( "convar", "" ), sizeof( (*pNewOption)->szConvar ) );
|
|
if ( (*pNewOption)->szConvar[ 0 ] == '\0' )
|
|
Q_strncpy( (*pNewOption)->szCommand, pKey->GetString( "command", "" ), sizeof( (*pNewOption)->szCommand ) );
|
|
|
|
Q_strncpy( (*pNewOption)->szConvarDef, pKey->GetString( "convar_def", "" ), sizeof( (*pNewOption)->szConvarDef ) );
|
|
|
|
(*pNewOption)->iPriority = pKey->GetInt( "priority", 0 );
|
|
(*pNewOption)->bUnchangeable = ( pKey->GetInt( "unchangeable", 0 ) != 0 );
|
|
(*pNewOption)->bVocalsLanguage = ( pKey->GetInt( "vocalslanguage", 0 ) != 0 );
|
|
|
|
// Determine the type
|
|
char szType[ OPTION_STRING_LENGTH ];
|
|
Q_strncpy( szType, pKey->GetString( "type", "binary" ), sizeof( szType ) );
|
|
|
|
if ( Q_stricmp( szType, "binary" ) == 0 )
|
|
(*pNewOption)->eOptionType = OPTION_TYPE_BINARY;
|
|
else if ( Q_stricmp( szType, "slider" ) == 0 )
|
|
(*pNewOption)->eOptionType = OPTION_TYPE_SLIDER;
|
|
else if ( Q_stricmp( szType, "choice" ) == 0 )
|
|
(*pNewOption)->eOptionType = OPTION_TYPE_CHOICE;
|
|
else if ( Q_stricmp( szType, "bind" ) == 0 )
|
|
(*pNewOption)->eOptionType = OPTION_TYPE_BIND;
|
|
|
|
// Get type specific values
|
|
switch ( (*pNewOption)->eOptionType )
|
|
{
|
|
case OPTION_TYPE_SLIDER:
|
|
{
|
|
(*pNewOption)->fMinValue = pKey->GetFloat( "minvalue", 0.0f );
|
|
(*pNewOption)->fMaxValue = pKey->GetFloat( "maxvalue", 1.0f );
|
|
(*pNewOption)->fIncValue = pKey->GetFloat( "incvalue", 0.0f );
|
|
|
|
char szSliderHomeType[ OPTION_STRING_LENGTH ];
|
|
Q_strncpy( szSliderHomeType, pKey->GetString( "sliderhome", "none" ), sizeof( szSliderHomeType ) );
|
|
|
|
if ( Q_stricmp( szSliderHomeType, "prev" ) == 0 )
|
|
(*pNewOption)->eSliderHomeType = SLIDER_HOME_PREV;
|
|
else if ( Q_stricmp( szSliderHomeType, "min" ) == 0 )
|
|
(*pNewOption)->eSliderHomeType = SLIDER_HOME_MIN;
|
|
else if ( Q_stricmp( szSliderHomeType, "center" ) == 0 )
|
|
(*pNewOption)->eSliderHomeType = SLIDER_HOME_CENTER;
|
|
else if ( Q_stricmp( szSliderHomeType, "max" ) == 0 )
|
|
(*pNewOption)->eSliderHomeType = SLIDER_HOME_MAX;
|
|
else
|
|
(*pNewOption)->eSliderHomeType = SLIDER_HOME_NONE;
|
|
|
|
switch ( (*pNewOption)->eSliderHomeType )
|
|
{
|
|
case SLIDER_HOME_MIN:
|
|
(*pNewOption)->fSliderHomeValue = (*pNewOption)->fMinValue;
|
|
break;
|
|
|
|
case SLIDER_HOME_CENTER:
|
|
(*pNewOption)->fSliderHomeValue = ( (*pNewOption)->fMaxValue + (*pNewOption)->fMinValue ) * 0.5f;
|
|
break;
|
|
|
|
case SLIDER_HOME_MAX:
|
|
(*pNewOption)->fSliderHomeValue = (*pNewOption)->fMaxValue;
|
|
break;
|
|
|
|
default:
|
|
(*pNewOption)->fSliderHomeValue = 0.0f;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case OPTION_TYPE_CHOICE:
|
|
{
|
|
Q_strncpy( (*pNewOption)->szConvar2, pKey->GetString( "convar2", "" ), sizeof( (*pNewOption)->szConvar ) );
|
|
|
|
if ( (*pNewOption)->bVocalsLanguage )
|
|
{
|
|
(*pNewOption)->iCurrentChoice = -1;
|
|
int iChoice = (*pNewOption)->m_Choices.AddToTail();
|
|
OptionChoiceData_t *pNewOptionChoice = &((*pNewOption)->m_Choices[ iChoice ]);
|
|
|
|
Q_strncpy( pNewOptionChoice->szName, "#GameUI_Language_English", sizeof( pNewOptionChoice->szName ) );
|
|
Q_strncpy( pNewOptionChoice->szValue, "1", sizeof( pNewOptionChoice->szValue ) );
|
|
|
|
iChoice = (*pNewOption)->m_Choices.AddToTail();
|
|
pNewOptionChoice = &((*pNewOption)->m_Choices[ iChoice ]);
|
|
|
|
char szLanguage[ 256 ];
|
|
Q_snprintf( szLanguage, sizeof( szLanguage ), "#GameUI_Language_%s", XBX_GetLanguageString() );
|
|
Q_strncpy( pNewOptionChoice->szName, szLanguage, sizeof( pNewOptionChoice->szName ) );
|
|
Q_strncpy( pNewOptionChoice->szValue, "0", sizeof( pNewOptionChoice->szValue ) );
|
|
}
|
|
else
|
|
{
|
|
(*pNewOption)->iCurrentChoice = -1;
|
|
KeyValues *pChoicesKey = pKey->FindKey( "choices" );
|
|
|
|
if ( pChoicesKey )
|
|
{
|
|
KeyValues *pSubKey = NULL;
|
|
for ( pSubKey = pChoicesKey->GetFirstSubKey(); pSubKey; pSubKey = pSubKey->GetNextKey() )
|
|
{
|
|
int iChoice = (*pNewOption)->m_Choices.AddToTail();
|
|
OptionChoiceData_t *pNewOptionChoice = &((*pNewOption)->m_Choices[ iChoice ]);
|
|
|
|
Q_strncpy( pNewOptionChoice->szName, pSubKey->GetName(), sizeof( pNewOptionChoice->szName ) );
|
|
Q_strncpy( pNewOptionChoice->szValue, pSubKey->GetString(), sizeof( pNewOptionChoice->szValue ) );
|
|
}
|
|
|
|
if ( (*pNewOption)->m_Choices.Count() < 2 )
|
|
{
|
|
DevWarning( "Option \"%s\" is type CHOICE but has less than 2 choices!", (*pNewOption)->szDisplayName );
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int __cdecl SortByPriority( OptionData_t * const *pLeft, OptionData_t * const *pRight )
|
|
{
|
|
return (*pLeft)->iPriority - (*pRight)->iPriority;
|
|
}
|
|
|
|
void COptionsDialogXbox::SortOptions( void )
|
|
{
|
|
m_pOptions->Sort( SortByPriority );
|
|
}
|