Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef OPTIONS_SUB_VIDEO_H
#define OPTIONS_SUB_VIDEO_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/PropertyPage.h>
#include "EngineInterface.h"
#include "IGameUIFuncs.h"
#include "URLButton.h"
class CCvarSlider;
//-----------------------------------------------------------------------------
// Purpose: Video Details, Part of OptionsDialog
//-----------------------------------------------------------------------------
class COptionsSubVideo : public vgui::PropertyPage
{
DECLARE_CLASS_SIMPLE( COptionsSubVideo, vgui::PropertyPage );
public:
COptionsSubVideo(vgui::Panel *parent);
~COptionsSubVideo();
virtual void OnResetData();
virtual void OnApplyChanges();
virtual void PerformLayout();
virtual bool RequiresRestart();
private:
void SetCurrentResolutionComboItem();
void EnableOrDisableWindowedForVR();
MESSAGE_FUNC( OnDataChanged, "ControlModified" );
MESSAGE_FUNC_PTR_CHARPTR( OnTextChanged, "TextChanged", panel, text );
MESSAGE_FUNC( OpenAdvanced, "OpenAdvanced" );
MESSAGE_FUNC( LaunchBenchmark, "LaunchBenchmark" );
MESSAGE_FUNC( OpenGammaDialog, "OpenGammaDialog" );
void PrepareResolutionList();
bool BUseHDContent();
void SetUseHDContent( bool bUse );
int m_nSelectedMode; // -1 if we are running in a nonstandard mode
bool m_bDisplayedVRModeMessage;
vgui::ComboBox *m_pMode;
vgui::ComboBox *m_pWindowed;
vgui::ComboBox *m_pAspectRatio;
vgui::ComboBox *m_pVRMode;
vgui::Button *m_pGammaButton;
vgui::Button *m_pAdvanced;
vgui::Button *m_pBenchmark;
vgui::CheckButton *m_pHDContent;
vgui::DHANDLE<class COptionsSubVideoAdvancedDlg> m_hOptionsSubVideoAdvancedDlg;
vgui::DHANDLE<class CGammaDialog> m_hGammaDialog;
bool m_bRequireRestart;
MESSAGE_FUNC( OpenThirdPartyVideoCreditsDialog, "OpenThirdPartyVideoCreditsDialog" );
vgui::URLButton *m_pThirdPartyCredits;
vgui::DHANDLE<class COptionsSubVideoThirdPartyCreditsDlg> m_OptionsSubVideoThirdPartyCreditsDlg;
};
#endif // OPTIONS_SUB_VIDEO_H