Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "OptionsSubVoice.h"
#include "cvarslider.h"
#include <vgui/IVGui.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/Slider.h>
#include "EngineInterface.h"
#include "ivoicetweak.h"
#include "CvarToggleCheckButton.h"
#include "tier1/KeyValues.h"
#include "tier1/convar.h"
#include <steam/steam_api.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
COptionsSubVoice::COptionsSubVoice(vgui::Panel *parent) : PropertyPage(parent, NULL)
{
#if !defined( NO_VOICE ) //#ifndef _XBOX
m_pVoiceTweak = engine->GetVoiceTweakAPI();
#endif
m_pMicMeter = new ImagePanel(this, "MicMeter");
m_pMicMeter2 = new ImagePanel(this, "MicMeter2");
m_pReceiveSliderLabel = new Label(this, "ReceiveLabel", "#GameUI_VoiceReceiveVolume");
m_pReceiveVolume = new CCvarSlider( this, "VoiceReceive", "#GameUI_ReceiveVolume",
0.0f, 1.0f, "voice_scale" );
m_pMicrophoneSliderLabel = new Label(this, "MicrophoneLabel", "#GameUI_VoiceTransmitVolume");
m_pMicrophoneVolume = new Slider( this, "#GameUI_MicrophoneVolume" );
m_pMicrophoneVolume->SetRange( 0, 100 );
m_pMicrophoneVolume->AddActionSignalTarget( this );
m_pVoiceEnableCheckButton = new CCvarToggleCheckButton( this, "voice_modenable", "#GameUI_EnableVoice", "voice_modenable" );
m_pMicBoost = new CheckButton(this, "MicBoost", "#GameUI_BoostMicrophone" );
m_pMicBoost->AddActionSignalTarget( this );
m_pTestMicrophoneButton = new Button(this, "TestMicrophone", "#GameUI_TestMicrophone");
LoadControlSettings("Resource\\OptionsSubVoice.res");
m_bVoiceOn = false;
m_pMicMeter2->SetVisible(false);
// no voice tweak - then disable all buttons
if (!m_pVoiceTweak)
{
m_pReceiveVolume->SetEnabled(false);
m_pMicrophoneVolume->SetEnabled(false);
m_pVoiceEnableCheckButton->SetEnabled(false);
m_pMicBoost->SetEnabled(false);
m_pTestMicrophoneButton->SetEnabled(false);
}
else
{
OnResetData();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
COptionsSubVoice::~COptionsSubVoice()
{
// turn off voice if it was on, since we're leaving this page
if (m_bVoiceOn)
{
EndTestMicrophone();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnResetData()
{
if (!m_pVoiceTweak)
return;
float micVolume = m_pVoiceTweak->GetControlFloat( MicrophoneVolume );
m_pMicrophoneVolume->SetValue( (int)( 100.0f * micVolume ) );
m_nMicVolumeValue = m_pMicrophoneVolume->GetValue();
float fMicBoost = m_pVoiceTweak->GetControlFloat( MicBoost );
m_pMicBoost->SetSelected( fMicBoost != 0.0f );
m_bMicBoostSelected = m_pMicBoost->IsSelected();
m_pReceiveVolume->Reset();
m_fReceiveVolume = m_pReceiveVolume->GetSliderValue();
m_pVoiceEnableCheckButton->Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnSliderMoved( int position )
{
if (m_pVoiceTweak)
{
if (m_pMicrophoneVolume->GetValue() != m_nMicVolumeValue)
{
PostActionSignal(new KeyValues("ApplyButtonEnable"));
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnCheckButtonChecked( int state )
{
if (m_pVoiceTweak)
{
// if our state is different
if ( m_pMicBoost->IsSelected() != m_bMicBoostSelected)
{
PostActionSignal(new KeyValues("ApplyButtonEnable"));
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnApplyChanges()
{
if (!m_pVoiceTweak)
return;
m_nMicVolumeValue = m_pMicrophoneVolume->GetValue();
float fMicVolume = (float) m_nMicVolumeValue / 100.0f;
m_pVoiceTweak->SetControlFloat( MicrophoneVolume, fMicVolume );
m_bMicBoostSelected = m_pMicBoost->IsSelected();
m_pVoiceTweak->SetControlFloat( MicBoost, m_bMicBoostSelected ? 1.0f : 0.0f );
m_pReceiveVolume->ApplyChanges();
m_fReceiveVolume = m_pReceiveVolume->GetSliderValue();
m_pVoiceEnableCheckButton->ApplyChanges();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::StartTestMicrophone()
{
if (!m_pVoiceTweak || m_bVoiceOn)
return;
m_bVoiceOn = true;
UseCurrentVoiceParameters();
if (m_pVoiceTweak->StartVoiceTweakMode())
{
m_pTestMicrophoneButton->SetText("#GameUI_StopTestMicrophone");
m_pReceiveVolume->SetEnabled(false);
m_pMicrophoneVolume->SetEnabled(false);
m_pVoiceEnableCheckButton->SetEnabled(false);
m_pMicBoost->SetEnabled(false);
m_pMicrophoneSliderLabel->SetEnabled(false);
m_pReceiveSliderLabel->SetEnabled(false);
m_pMicMeter2->SetVisible(true);
}
else
{
ResetVoiceParameters();
// we couldn't start it
m_bVoiceOn = false;
return;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::UseCurrentVoiceParameters()
{
int nVal = m_pMicrophoneVolume->GetValue();
float val = (float) nVal / 100.0f;
m_pVoiceTweak->SetControlFloat( MicrophoneVolume, val );
bool bSelected = m_pMicBoost->IsSelected();
val = bSelected ? 1.0f : 0.0f;
m_pVoiceTweak->SetControlFloat( MicBoost, val );
// get where the current slider is
m_nReceiveSliderValue = m_pReceiveVolume->GetValue();
m_pReceiveVolume->ApplyChanges();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::ResetVoiceParameters()
{
float fMicVolume = (float) m_nMicVolumeValue / 100.0f;
m_pVoiceTweak->SetControlFloat( MicrophoneVolume, fMicVolume );
m_pVoiceTweak->SetControlFloat( MicBoost, m_bMicBoostSelected ? 1.0f : 0.0f );
// restore the old value
ConVarRef voice_scale( "voice_scale" );
voice_scale.SetValue( m_fReceiveVolume );
m_pReceiveVolume->Reset();
// set the slider to 'new' value, but we've reset the 'start' value where it was
m_pReceiveVolume->SetValue(m_nReceiveSliderValue);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::EndTestMicrophone()
{
if (!m_pVoiceTweak || !m_bVoiceOn)
return;
if ( m_pVoiceTweak->IsStillTweaking() )
{
m_pVoiceTweak->EndVoiceTweakMode();
}
ResetVoiceParameters();
m_pTestMicrophoneButton->SetText("#GameUI_TestMicrophone");
m_bVoiceOn = false;
m_pReceiveVolume->SetEnabled(true);
m_pMicrophoneVolume->SetEnabled(true);
m_pVoiceEnableCheckButton->SetEnabled(true);
m_pMicBoost->SetEnabled(true);
m_pMicrophoneSliderLabel->SetEnabled(true);
m_pReceiveSliderLabel->SetEnabled(true);
m_pMicMeter2->SetVisible(false);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnCommand( const char *command)
{
if (!stricmp(command, "TestMicrophone"))
{
if (!m_bVoiceOn)
{
StartTestMicrophone();
}
else
{
EndTestMicrophone();
}
}
else if (!stricmp(command, "SteamVoiceSettings"))
{
if ( steamapicontext && steamapicontext->SteamFriends() )
{
steamapicontext->SteamFriends()->ActivateGameOverlay( "voicesettings" );
}
}
else
{
BaseClass::OnCommand(command);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnPageHide()
{
// turn off voice if it was on, since we're leaving this page
if (m_bVoiceOn)
{
EndTestMicrophone();
}
BaseClass::OnPageHide();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnControlModified()
{
PostActionSignal(new KeyValues("ApplyButtonEnable"));
}
#define BAR_WIDTH 160
#define BAR_INCREMENT 8
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubVoice::OnThink()
{
BaseClass::OnThink();
if (m_bVoiceOn)
{
if ( !m_pVoiceTweak->IsStillTweaking() )
{
DevMsg( 1, "Lost Voice Tweak channels, resetting\n" );
EndTestMicrophone();
}
else
{
float val = m_pVoiceTweak->GetControlFloat( SpeakingVolume );
int nValue = static_cast<int>( val*32768.0f + 0.5f );
int width = (BAR_WIDTH * nValue) / 32768;
width = ((width + (BAR_INCREMENT-1)) / BAR_INCREMENT) * BAR_INCREMENT; // round to nearest BAR_INCREMENT
int wide, tall;
m_pMicMeter2->GetSize(wide, tall);
m_pMicMeter2->SetSize(width, tall);
m_pMicMeter2->Repaint();
}
}
}