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1075 lines
36 KiB
1075 lines
36 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Display a list of achievements for the current game
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//
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//=============================================================================//
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#include "achievementsdialog.h"
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#include "vgui_controls/Button.h"
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#include "vgui/ILocalize.h"
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#include "ixboxsystem.h"
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#include "iachievementmgr.h"
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#include "EngineInterface.h"
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#include "GameUI_Interface.h"
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#include "MouseMessageForwardingPanel.h"
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#include "filesystem.h"
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#include "vgui_controls/ImagePanel.h"
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#include "vgui_controls/ComboBox.h"
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#include "vgui_controls/CheckButton.h"
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#include "vgui_controls/ScrollBar.h"
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#include "BasePanel.h"
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#include "fmtstr.h"
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#include "UtlSortVector.h"
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using namespace vgui;
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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KeyValues *g_pPreloadedAchievementItemLayout = NULL;
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#define NUM_COMBO_BOX_LINES_DEFAULT 10
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#define NUM_COMBO_BOX_LINES_MAX 16
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// Shared helper functions so xbox and pc can share as much code as possible while coming from different bases.
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//-----------------------------------------------------------------------------
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// Purpose: Sets the parameter pIconPanel to display the specified achievement's icon file.
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//-----------------------------------------------------------------------------
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bool LoadAchievementIcon( vgui::ImagePanel* pIconPanel, IAchievement *pAchievement, const char *pszExt /*= NULL*/ )
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{
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char imagePath[_MAX_PATH];
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Q_strncpy( imagePath, "achievements\\", sizeof(imagePath) );
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Q_strncat( imagePath, pAchievement->GetName(), sizeof(imagePath), COPY_ALL_CHARACTERS );
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if ( pszExt )
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{
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Q_strncat( imagePath, pszExt, sizeof(imagePath), COPY_ALL_CHARACTERS );
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}
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Q_strncat( imagePath, ".vtf", sizeof(imagePath), COPY_ALL_CHARACTERS );
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char checkFile[_MAX_PATH];
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Q_snprintf( checkFile, sizeof(checkFile), "materials\\vgui\\%s", imagePath );
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if ( !g_pFullFileSystem->FileExists( checkFile ) )
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{
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Q_snprintf( imagePath, sizeof(imagePath), "hud\\icon_locked.vtf" );
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}
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pIconPanel->SetShouldScaleImage( true );
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pIconPanel->SetImage( imagePath );
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pIconPanel->SetVisible( true );
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return pIconPanel->IsVisible();
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}
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//-----------------------------------------------------------------------------
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// The bias is to ensure the percentage bar gets plenty orange before it reaches the text,
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// as the white-on-grey is hard to read.
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//-----------------------------------------------------------------------------
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Color LerpColors ( Color cStart, Color cEnd, float flPercent )
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{
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float r = (float)((float)(cStart.r()) + (float)(cEnd.r() - cStart.r()) * Bias( flPercent, 0.75 ) );
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float g = (float)((float)(cStart.g()) + (float)(cEnd.g() - cStart.g()) * Bias( flPercent, 0.75 ) );
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float b = (float)((float)(cStart.b()) + (float)(cEnd.b() - cStart.b()) * Bias( flPercent, 0.75 ) );
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float a = (float)((float)(cStart.a()) + (float)(cEnd.a() - cStart.a()) * Bias( flPercent, 0.75 ) );
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return Color( r, g, b, a );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Shares common percentage bar calculations/color settings between xbox and pc.
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// Not really intended for robustness or reuse across many panels.
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// Input : pFrame - assumed to have certain child panels (see below)
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// *pAchievement - source achievement to poll for progress. Non progress achievements will not show a percentage bar.
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//-----------------------------------------------------------------------------
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void UpdateProgressBar( vgui::EditablePanel* pPanel, IAchievement *pAchievement, Color clrProgressBar )
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{
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if ( pAchievement->GetGoal() > 1 )
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{
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bool bShowProgress = true;
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// if this achievement gets saved with game and we're not in a level and have not achieved it, then we do not have any state
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// for this achievement, don't show progress
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if ( ( pAchievement->GetFlags() & ACH_SAVE_WITH_GAME ) && !GameUI().IsInLevel() && !pAchievement->IsAchieved() )
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{
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bShowProgress = false;
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}
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float flCompletion = 0.0f;
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// Once achieved, we can't rely on count. If they've completed the achievement just set to 100%.
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int iCount = pAchievement->GetCount();
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if ( pAchievement->IsAchieved() )
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{
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flCompletion = 1.0f;
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iCount = pAchievement->GetGoal();
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}
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else if ( bShowProgress )
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{
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flCompletion = ( ((float)pAchievement->GetCount()) / ((float)pAchievement->GetGoal()) );
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// In rare cases count can exceed goal and not be achieved (switch local storage on X360, take saved game from different user on PC).
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// These will self-correct with continued play, but if we're in that state don't show more than 100% achieved.
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flCompletion = min( flCompletion, 1.f );
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}
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char szPercentageText[ 256 ] = "";
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if ( bShowProgress )
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{
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Q_snprintf( szPercentageText, 256, "%d/%d", iCount, pAchievement->GetGoal() );
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}
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pPanel->SetControlString( "PercentageText", szPercentageText );
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pPanel->SetControlVisible( "PercentageText", true );
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pPanel->SetControlVisible( "CompletionText", true );
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vgui::ImagePanel *pPercentageBar = (vgui::ImagePanel*)pPanel->FindChildByName( "PercentageBar" );
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vgui::ImagePanel *pPercentageBarBkg = (vgui::ImagePanel*)pPanel->FindChildByName( "PercentageBarBackground" );
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if ( pPercentageBar && pPercentageBarBkg )
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{
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pPercentageBar->SetFillColor( clrProgressBar );
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pPercentageBar->SetWide( pPercentageBarBkg->GetWide() * flCompletion );
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pPanel->SetControlVisible( "PercentageBarBackground", IsX360() ? bShowProgress : true );
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pPanel->SetControlVisible( "PercentageBar", true );
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}
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}
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}
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// TODO: revisit this once other games are rebuilt using the updated IAchievement interface
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bool GameSupportsAchievementTracker()
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{
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const char *pGame = Q_UnqualifiedFileName( engine->GetGameDirectory() );
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if ( ( Q_stricmp( pGame, "tf" ) == 0 ) || ( Q_stricmp( pGame, "tf_beta" ) == 0 ) )
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return true;
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return false;
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}
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//----------------------------------------------------------
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// CAchievementsDialog_XBox
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//----------------------------------------------------------
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CAchievementsDialog_XBox::CAchievementsDialog_XBox( vgui::Panel *pParent ) : BaseClass( pParent, "AchievementsDialog" )
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{
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m_nTotalAchievements = 0;
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m_nUnlocked = 0;
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m_iSelection = 0;
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m_iScroll = 0;
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m_iNumItems = 0;
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m_bCenterOnScreen = true;
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m_pProgressBg = new vgui::Panel( this, "ProgressBg" );
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m_pProgressBar = new vgui::Panel( this, "ProgressBar" );
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m_pProgressPercent = new vgui::Label( this, "ProgressPercent", "" );
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m_pNumbering = new vgui::Label( this, "Numbering", "" );
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m_pUpArrow = new vgui::Label( this, "UpArrow", "" );
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m_pDownArrow = new vgui::Label( this, "DownArrow", "" );
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SetDeleteSelfOnClose(true);
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SetSizeable( false );
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m_pFooter = new CFooterPanel( pParent, "AchievementsFooter" );
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}
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CAchievementsDialog_XBox::~CAchievementsDialog_XBox()
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{
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delete m_pProgressBg;
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delete m_pProgressBar;
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delete m_pProgressPercent;
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delete m_pNumbering;
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delete m_pUpArrow;
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delete m_pDownArrow;
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delete m_pFooter;
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}
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//----------------------------------------------------------
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// Position the dialogs elements
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//----------------------------------------------------------
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void CAchievementsDialog_XBox::PerformLayout( void )
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{
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BaseClass::PerformLayout();
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// Avoid division by zero if the achievements haven't been downloaded yet
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if ( m_nTotalAchievements )
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{
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int x, y, wide, tall;
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m_pProgressBg->GetBounds( x, y, wide, tall );
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int iBarX = GetWide() - wide - m_nBorderWidth;
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int iBarWide = wide * m_nUnlocked / m_nTotalAchievements;
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m_pProgressBg->SetBounds( iBarX, y, wide, tall );
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m_pProgressBar->SetBounds( iBarX, y, iBarWide, tall );
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wchar_t wszProgressText[64];
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#ifdef WIN32
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V_snwprintf( wszProgressText, ARRAYSIZE(wszProgressText), L"%d%% %s", (m_nUnlocked * 100) / m_nTotalAchievements, g_pVGuiLocalize->Find( "#GameUI_Achievement_Unlocked" ) );
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#else
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V_snwprintf( wszProgressText, ARRAYSIZE(wszProgressText), L"%d%% %S", (m_nUnlocked * 100) / m_nTotalAchievements, g_pVGuiLocalize->Find( "#GameUI_Achievement_Unlocked" ) );
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#endif
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m_pProgressPercent->SetText( wszProgressText );
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m_pProgressPercent->SizeToContents();
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m_pProgressPercent->SetPos( GetWide() - m_pProgressPercent->GetWide() - m_nBorderWidth, y + tall + 3 );
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int menux, menuy;
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m_Menu.GetPos( menux, menuy );
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// Do a perform layout on the menu so we get the correct height now
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m_Menu.InvalidateLayout( true, false );
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int iBottomOfTable = menuy + m_Menu.GetTall() + 3;
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m_pNumbering->SizeToContents();
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m_pNumbering->SetPos( m_nBorderWidth, iBottomOfTable );
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m_pUpArrow->GetPos( x, y );
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m_pUpArrow->SetPos( x, iBottomOfTable );
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m_pDownArrow->GetPos( x, y );
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m_pDownArrow->SetPos( x, iBottomOfTable );
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wchar_t wszNumbering[64];
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wchar_t *wzNumberingFmt = g_pVGuiLocalize->Find( "#GameUI_Achievement_Menu_Range" );
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wchar_t wzActiveItem[8];
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wchar_t wzTotal[8];
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V_snwprintf( wzActiveItem, ARRAYSIZE( wzActiveItem ), L"%d", m_Menu.GetActiveItemIndex()+1 );
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V_snwprintf( wzTotal, ARRAYSIZE( wzTotal ), L"%d", m_nTotalAchievements );
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g_pVGuiLocalize->ConstructString( wszNumbering, sizeof( wszNumbering ), wzNumberingFmt, 2, wzActiveItem, wzTotal );
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m_pNumbering->SetText( wszNumbering );
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m_pNumbering->SetWide( GetWide() );
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}
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if ( m_bCenterOnScreen )
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{
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MoveToCenterOfScreen();
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}
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// Set the footer
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m_pFooter->ClearButtons();
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if ( m_pFooterInfo && ( m_pFooterInfo->GetInt( "hide_regular_footer", 0 ) > 0 ) == false )
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{
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for ( KeyValues *pButton = m_pFooterInfo->GetFirstSubKey(); pButton != NULL; pButton = pButton->GetNextKey() )
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{
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if ( !Q_stricmp( pButton->GetName(), "button" ) )
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{
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// Add a button to the footer
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const char *pText = pButton->GetString( "text", "NULL" );
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const char *pIcon = pButton->GetString( "icon", "NULL" );
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m_pFooter->AddNewButtonLabel( pText, pIcon );
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}
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}
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}
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}
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//----------------------------------------------------------
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// Query the system interface for this game's list of achievements
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//----------------------------------------------------------
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void CAchievementsDialog_XBox::ApplySettings( KeyValues *pResourceData )
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{
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BaseClass::ApplySettings( pResourceData );
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m_bCenterOnScreen = pResourceData->GetInt( "center", 1 ) == 1;
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if ( !achievementmgr )
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{
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AssertOnce( 0 && "No achievement manager interface in GameUI.dll" );
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return;
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}
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achievementmgr->EnsureGlobalStateLoaded();
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int iAllAchievements = achievementmgr->GetAchievementCount();
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for ( int i = 0; i < iAllAchievements; ++i )
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{
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IAchievement* pCurAchievement = (IAchievement*)achievementmgr->GetAchievementByIndex( i );
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Assert ( pCurAchievement );
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if ( pCurAchievement->IsAchieved() )
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++m_nUnlocked;
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// don't show hidden achievements if not achieved
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if ( pCurAchievement->ShouldHideUntilAchieved() && !pCurAchievement->IsAchieved() )
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continue;
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CAchievementItem *pItem = m_Menu.AddAchievementItem( ACHIEVEMENT_LOCALIZED_NAME( pCurAchievement ),
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ACHIEVEMENT_LOCALIZED_DESC( pCurAchievement ),
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pCurAchievement->GetPointValue(),
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pCurAchievement->IsAchieved(),
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pCurAchievement
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);
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SETUP_PANEL( pItem );
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}
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m_nTotalAchievements = m_Menu.GetItemCount();
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}
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//----------------------------------------------------------
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// Add the progress bar and update the dialog layout
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//----------------------------------------------------------
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void CAchievementsDialog_XBox::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_pProgressBg->SetBgColor( Color( 200, 184, 151, 255 ) );
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m_pProgressBar->SetBgColor( Color( 179, 82, 22, 255 ) );
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m_pProgressPercent->SetFgColor( pScheme->GetColor( "MatchmakingMenuItemDescriptionColor", Color( 64, 64, 64, 255 ) ) );
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m_pNumbering->SetFgColor( pScheme->GetColor( "MatchmakingMenuItemDescriptionColor", Color( 64, 64, 64, 255 ) ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Scrolling up and down with up/down, exit to main menu with back button
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//-----------------------------------------------------------------------------
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void CAchievementsDialog_XBox::OnKeyCodePressed( vgui::KeyCode code )
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{
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// Handle close here, CBasePanel parent doesn't support "DialogClosing" command
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if ( GetBaseButtonCode( code ) == KEY_XBUTTON_B )
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{
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OnCommand( "AchievementsDialogClosing" );
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SetDeleteSelfOnClose( true );
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}
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else
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{
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BaseClass::OnKeyCodePressed( code );
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}
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: catch key repeats
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//-----------------------------------------------------------------------------
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void CAchievementsDialog_XBox::HandleKeyRepeated( vgui::KeyCode code )
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{
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BaseClass::HandleKeyRepeated( code );
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Fade main menu back in when this dialog closes.
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//-----------------------------------------------------------------------------
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void CAchievementsDialog_XBox::OnClose()
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{
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BasePanel()->RunCloseAnimation( "CloseAchievementsDialog_OpenMainMenu" );
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BaseClass::OnClose();
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}
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//////////////////////////////////////////////////////////////////////////
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// PC Implementation
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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// Purpose: creates child panels, passes down name to pick up any settings from res files.
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//-----------------------------------------------------------------------------
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CAchievementsDialog::CAchievementsDialog(vgui::Panel *parent) : BaseClass(parent, "AchievementsDialog")
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{
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SetDeleteSelfOnClose(true);
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SetBounds(0, 0, 512, 384);
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SetMinimumSize( 256, 300 );
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SetSizeable( true );
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m_nOldScrollItem = -1;
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m_nScrollItem = -1;
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m_nUnlocked = 0;
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m_nTotalAchievements = 0;
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m_pAchievementsList = new vgui::PanelListPanel( this, "listpanel_achievements" );
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m_pAchievementsList->SetFirstColumnWidth( 0 );
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m_pListBG = new vgui::ImagePanel( this, "listpanel_background" );
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m_pPercentageBarBackground = SETUP_PANEL( new ImagePanel( this, "PercentageBarBackground" ) );
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m_pPercentageBar = SETUP_PANEL( new ImagePanel( this, "PercentageBar" ) );
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m_pSelectionHighlight = new ImagePanel( m_pAchievementsList->FindChildByName( "PanelListEmbedded" ), "SelectionHighlight" );
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m_pSelectionHighlight->SetVisible( false );
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m_pSelectionHighlight->SetZPos( 100 );
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m_pAchievementPackCombo = new ComboBox(this, "achievement_pack_combo", NUM_COMBO_BOX_LINES_DEFAULT, false);
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m_pHideAchievedCheck = new vgui::CheckButton( this, "HideAchieved", "" );
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// int that holds the highest number achievement id we've found
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int iHighestAchievementIDSeen = -1;
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int iNextGroupBoundary = 1000;
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Q_memset( m_AchievementGroups, 0, sizeof(m_AchievementGroups) );
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m_iNumAchievementGroups = 0;
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// Base groups
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// CreateNewAchievementGroup( 0, 16000 );
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CreateNewAchievementGroup( 0, 999 );
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Assert ( achievementmgr );
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if ( achievementmgr )
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{
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int iCount = achievementmgr->GetAchievementCount();
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for ( int i = 0; i < iCount; ++i )
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{
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IAchievement* pCur = achievementmgr->GetAchievementByIndex( i );
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if ( !pCur )
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continue;
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int iAchievementID = pCur->GetAchievementID();
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if ( iAchievementID > iHighestAchievementIDSeen )
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{
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// if its crossed the next group boundary, create a new group
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if ( iAchievementID >= iNextGroupBoundary )
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{
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int iNewGroupBoundary = 100 * ( (int)( (float)iAchievementID / 100 ) );
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CreateNewAchievementGroup( iNewGroupBoundary, iNewGroupBoundary+99 );
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iNextGroupBoundary = iNewGroupBoundary + 100;
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}
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iHighestAchievementIDSeen = iAchievementID;
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}
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// don't show hidden achievements if not achieved
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if ( pCur->ShouldHideUntilAchieved() && !pCur->IsAchieved() )
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continue;
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m_nTotalAchievements++;
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if ( m_pHideAchievedCheck->IsSelected() && pCur->IsAchieved() )
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continue;
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bool bAchieved = pCur->IsAchieved();
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if ( bAchieved )
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{
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++m_nUnlocked;
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}
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for ( int j=0;j<m_iNumAchievementGroups;j++ )
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{
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if ( iAchievementID >= m_AchievementGroups[j].m_iMinRange &&
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iAchievementID <= m_AchievementGroups[j].m_iMaxRange )
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{
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if ( bAchieved )
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{
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m_AchievementGroups[j].m_iNumUnlocked++;
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}
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m_AchievementGroups[j].m_iNumAchievements++;
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}
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}
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}
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}
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CreateOrUpdateComboItems( true );
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m_pAchievementPackCombo->ActivateItemByRow( 0 );
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}
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|
|
CAchievementsDialog::~CAchievementsDialog()
|
|
{
|
|
if ( achievementmgr )
|
|
{
|
|
achievementmgr->SaveGlobalStateIfDirty( false ); // check for saving here to store achievements we want pinned to HUD
|
|
}
|
|
|
|
m_pAchievementsList->DeleteAllItems();
|
|
delete m_pAchievementsList;
|
|
delete m_pPercentageBarBackground;
|
|
delete m_pPercentageBar;
|
|
}
|
|
|
|
void CAchievementsDialog::OnCheckButtonChecked(Panel *panel)
|
|
{
|
|
if ( panel == m_pHideAchievedCheck )
|
|
{
|
|
UpdateAchievementList();
|
|
}
|
|
}
|
|
|
|
void CAchievementsDialog::CreateNewAchievementGroup( int iMinRange, int iMaxRange )
|
|
{
|
|
if ( m_iNumAchievementGroups < MAX_ACHIEVEMENT_GROUPS )
|
|
{
|
|
m_AchievementGroups[m_iNumAchievementGroups].m_iMinRange = iMinRange;
|
|
m_AchievementGroups[m_iNumAchievementGroups].m_iMaxRange = iMaxRange;
|
|
m_iNumAchievementGroups++;
|
|
}
|
|
else
|
|
{
|
|
AssertMsg( false, "CAchievementsDialog: Too many achievement groups" );
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
// Get the width we're going to lock at
|
|
//----------------------------------------------------------
|
|
void CAchievementsDialog::ApplySettings( KeyValues *pResourceData )
|
|
{
|
|
m_iFixedWidth = pResourceData->GetInt( "wide", 512 );
|
|
|
|
BaseClass::ApplySettings( pResourceData );
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
// Preserve our width to the one in the .res file
|
|
//----------------------------------------------------------
|
|
void CAchievementsDialog::OnSizeChanged(int newWide, int newTall)
|
|
{
|
|
// Lock the width, but allow height scaling
|
|
if ( newWide != m_iFixedWidth )
|
|
{
|
|
SetSize( m_iFixedWidth, newTall );
|
|
return;
|
|
}
|
|
|
|
BaseClass::OnSizeChanged(newWide, newTall);
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
// New group was selected in the dropdown, recalc what achievements to show
|
|
//----------------------------------------------------------
|
|
void CAchievementsDialog::OnTextChanged(KeyValues *data)
|
|
{
|
|
Panel *pPanel = (Panel *)data->GetPtr( "panel", NULL );
|
|
|
|
// first check which control had its text changed!
|
|
if ( pPanel == m_pAchievementPackCombo )
|
|
{
|
|
UpdateAchievementList();
|
|
}
|
|
}
|
|
|
|
class CAchievementsLess
|
|
{
|
|
public:
|
|
bool Less( const IAchievement* src1, const IAchievement* src2, void *pCtx )
|
|
{
|
|
IAchievement* _src1 = const_cast<IAchievement*>(src1);
|
|
IAchievement* _src2 = const_cast<IAchievement*>(src2);
|
|
|
|
if ( _src1->IsAchieved() && !_src2->IsAchieved() )
|
|
return false;
|
|
if ( !_src1->IsAchieved() && _src2->IsAchieved() )
|
|
return true;
|
|
|
|
const char* name1 = _src1->GetName();
|
|
const char* name2 = _src2->GetName();
|
|
if ( wcscoll( ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( name1 ), ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( name2 ) ) < 0 )
|
|
return true;
|
|
return false;
|
|
}
|
|
};
|
|
|
|
//----------------------------------------------------------
|
|
// Re-populate the achievement list with the selected group
|
|
//----------------------------------------------------------
|
|
void CAchievementsDialog::UpdateAchievementList()
|
|
{
|
|
m_pAchievementsList->DeleteAllItems();
|
|
|
|
KeyValues *pData = m_pAchievementPackCombo->GetActiveItemUserData();
|
|
|
|
if ( pData )
|
|
{
|
|
int iMinRange = pData->GetInt( "minrange" );
|
|
int iMaxRange = pData->GetInt( "maxrange" );
|
|
|
|
if ( achievementmgr )
|
|
{
|
|
CUtlSortVector<IAchievement*, CAchievementsLess> achievements;
|
|
|
|
int iCount = achievementmgr->GetAchievementCount();
|
|
for ( int i = 0; i < iCount; ++i )
|
|
{
|
|
IAchievement* pCur = achievementmgr->GetAchievementByIndex( i );
|
|
|
|
if ( !pCur )
|
|
continue;
|
|
|
|
int iAchievementID = pCur->GetAchievementID();
|
|
|
|
if ( iAchievementID < iMinRange || iAchievementID > iMaxRange )
|
|
continue;
|
|
|
|
// don't show hidden achievements if not achieved
|
|
if ( pCur->ShouldHideUntilAchieved() && !pCur->IsAchieved() )
|
|
continue;
|
|
|
|
if ( m_pHideAchievedCheck->IsSelected() && pCur->IsAchieved() )
|
|
continue;
|
|
|
|
// if we don't have a localized name, don't add it to the list
|
|
if ( pCur->GetName() == NULL || ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( pCur->GetName() ) == NULL )
|
|
continue;
|
|
|
|
achievements.Insert( pCur );
|
|
}
|
|
|
|
for ( int i=0; i<achievements.Count(); i++ )
|
|
{
|
|
CAchievementDialogItemPanel *achievementItemPanel = new CAchievementDialogItemPanel( m_pAchievementsList, "AchievementDialogItemPanel", i );
|
|
achievementItemPanel->SetAchievementInfo( achievements[i] );
|
|
m_pAchievementsList->AddItem( NULL, achievementItemPanel );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( m_pAchievementsList->GetItemCount() > 0 )
|
|
{
|
|
m_nOldScrollItem = -1;
|
|
m_nScrollItem = -1;
|
|
m_pSelectionHighlight->SetVisible( false );
|
|
m_pAchievementsList->ScrollToItem( 0 );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Loads settings from achievementsdialog.res in hl2/resource/ui/
|
|
// Sets up progress bar displaying total achievement unlocking progress by the user.
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementsDialog::ApplySchemeSettings( IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
LoadControlSettings("resource/ui/AchievementsDialog.res");
|
|
|
|
if ( !achievementmgr )
|
|
{
|
|
AssertOnce( 0 && "No achievement manager interface in GameUI.dll" );
|
|
return;
|
|
}
|
|
|
|
// Set up total completion percentage bar
|
|
float flCompletion = 0.0f;
|
|
if ( achievementmgr->GetAchievementCount() > 0 )
|
|
{
|
|
flCompletion = (((float)m_nUnlocked) / ((float)m_nTotalAchievements));
|
|
}
|
|
|
|
char szPercentageText[64];
|
|
V_sprintf_safe( szPercentageText, "%d / %d ( %d%% )",
|
|
m_nUnlocked, m_nTotalAchievements, (int)( flCompletion * 100.0f ) );
|
|
|
|
SetControlString( "PercentageText", szPercentageText );
|
|
SetControlVisible( "PercentageText", true );
|
|
SetControlVisible( "CompletionText", true );
|
|
|
|
Color clrHighlight = pScheme->GetColor( "NewGame.SelectionColor", Color(255, 255, 255, 255) );
|
|
Color clrWhite(255, 255, 255, 255);
|
|
|
|
Color cProgressBar = Color( static_cast<float>( clrHighlight.r() ) * ( 1.0f - flCompletion ) + static_cast<float>( clrWhite.r() ) * flCompletion,
|
|
static_cast<float>( clrHighlight.g() ) * ( 1.0f - flCompletion ) + static_cast<float>( clrWhite.g() ) * flCompletion,
|
|
static_cast<float>( clrHighlight.b() ) * ( 1.0f - flCompletion ) + static_cast<float>( clrWhite.b() ) * flCompletion,
|
|
static_cast<float>( clrHighlight.a() ) * ( 1.0f - flCompletion ) + static_cast<float>( clrWhite.a() ) * flCompletion );
|
|
|
|
m_pPercentageBar->SetFgColor( cProgressBar );
|
|
m_pPercentageBar->SetWide( m_pPercentageBarBackground->GetWide() * flCompletion );
|
|
|
|
SetControlVisible( "PercentageBarBackground", true );
|
|
SetControlVisible( "PercentageBar", true );
|
|
|
|
m_pSelectionHighlight->SetFillColor( Color( clrHighlight.r(), clrHighlight.g(), clrHighlight.b(), 32 ) );
|
|
|
|
if ( m_iNumAchievementGroups <= 2 )
|
|
{
|
|
// we have no achievement packs. Hide the combo and bump the achievement list up a bit
|
|
m_pAchievementPackCombo->SetVisible( false );
|
|
|
|
// do some work to preserve the pincorner and resizing
|
|
|
|
int comboX, comboY;
|
|
m_pAchievementPackCombo->GetPos( comboX, comboY );
|
|
|
|
int x, y, w, h;
|
|
m_pAchievementsList->GetBounds( x, y, w, h );
|
|
|
|
PinCorner_e corner = m_pAchievementsList->GetPinCorner();
|
|
int pinX, pinY;
|
|
m_pAchievementsList->GetPinOffset( pinX, pinY );
|
|
|
|
int resizeOffsetX, resizeOffsetY;
|
|
m_pAchievementsList->GetResizeOffset( resizeOffsetX, resizeOffsetY );
|
|
|
|
m_pAchievementsList->SetAutoResize( corner, AUTORESIZE_DOWN, pinX, comboY, resizeOffsetX, resizeOffsetY );
|
|
|
|
m_pAchievementsList->SetBounds( x, comboY, w, h + ( y - comboY ) );
|
|
|
|
m_pListBG->SetAutoResize( corner, AUTORESIZE_DOWN, pinX, comboY, resizeOffsetX, resizeOffsetY );
|
|
m_pListBG->SetBounds( x, comboY, w, h + ( y - comboY ) );
|
|
}
|
|
|
|
MoveToCenterOfScreen();
|
|
}
|
|
|
|
void CAchievementsDialog::ScrollToItem( int nDirection )
|
|
{
|
|
if ( m_pAchievementsList->GetItemCount() > 0 )
|
|
{
|
|
m_nScrollItem = clamp( m_nScrollItem + nDirection, 0, m_pAchievementsList->GetItemCount() - 1 );
|
|
|
|
if ( m_nOldScrollItem != m_nScrollItem )
|
|
{
|
|
m_nOldScrollItem = m_nScrollItem;
|
|
m_pAchievementsList->ScrollToItem( m_nScrollItem );
|
|
|
|
Panel *pItem = m_pAchievementsList->GetItemPanel( m_nScrollItem );
|
|
if ( pItem )
|
|
{
|
|
int nX, nY, nWide, nTall;
|
|
pItem->GetBounds( nX, nY, nWide, nTall );
|
|
|
|
m_pSelectionHighlight->SetVisible( true );
|
|
m_pSelectionHighlight->SetBounds( nX, nY, nWide, nTall );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CAchievementsDialog::OnKeyCodePressed( vgui::KeyCode code )
|
|
{
|
|
// Handle close here, CBasePanel parent doesn't support "DialogClosing" command
|
|
ButtonCode_t nButtonCode = GetBaseButtonCode( code );
|
|
|
|
if ( nButtonCode == KEY_XBUTTON_B || nButtonCode == STEAMCONTROLLER_B )
|
|
{
|
|
OnCommand( "Close" );
|
|
}
|
|
else if ( nButtonCode == KEY_XBUTTON_X || nButtonCode == STEAMCONTROLLER_X )
|
|
{
|
|
if ( m_pHideAchievedCheck && m_pHideAchievedCheck->IsVisible() )
|
|
{
|
|
m_pHideAchievedCheck->SetSelected( !m_pHideAchievedCheck->IsSelected() );
|
|
}
|
|
}
|
|
else if ( nButtonCode == KEY_XBUTTON_A || nButtonCode == STEAMCONTROLLER_A )
|
|
{
|
|
if ( GameSupportsAchievementTracker() && m_nScrollItem >= 0 && m_nScrollItem < m_pAchievementsList->GetItemCount() )
|
|
{
|
|
CAchievementDialogItemPanel *pItem = dynamic_cast< CAchievementDialogItemPanel* >( m_pAchievementsList->GetItemPanel( m_nScrollItem) );
|
|
if ( pItem && pItem->IsVisible() )
|
|
{
|
|
pItem->ToggleShowOnHUD();
|
|
}
|
|
}
|
|
}
|
|
else if ( nButtonCode == KEY_XBUTTON_UP ||
|
|
nButtonCode == KEY_XSTICK1_UP ||
|
|
nButtonCode == KEY_XSTICK2_UP ||
|
|
nButtonCode == STEAMCONTROLLER_DPAD_UP ||
|
|
nButtonCode == KEY_UP )
|
|
{
|
|
ScrollToItem( -1 );
|
|
}
|
|
else if ( nButtonCode == KEY_XBUTTON_DOWN ||
|
|
nButtonCode == KEY_XSTICK1_DOWN ||
|
|
nButtonCode == KEY_XSTICK2_DOWN ||
|
|
nButtonCode == STEAMCONTROLLER_DPAD_DOWN ||
|
|
nButtonCode == KEY_DOWN )
|
|
{
|
|
ScrollToItem( 1 );
|
|
}
|
|
else if ( nButtonCode == KEY_XBUTTON_LEFT ||
|
|
nButtonCode == KEY_XSTICK1_LEFT ||
|
|
nButtonCode == KEY_XSTICK2_LEFT ||
|
|
nButtonCode == STEAMCONTROLLER_DPAD_LEFT ||
|
|
nButtonCode == KEY_LEFT )
|
|
{
|
|
m_pAchievementPackCombo->ActivateItemByRow( m_pAchievementPackCombo->GetActiveItem() - 1 );
|
|
}
|
|
else if ( nButtonCode == KEY_XBUTTON_RIGHT ||
|
|
nButtonCode == KEY_XSTICK1_RIGHT ||
|
|
nButtonCode == KEY_XSTICK2_RIGHT ||
|
|
nButtonCode == STEAMCONTROLLER_DPAD_RIGHT ||
|
|
nButtonCode == KEY_RIGHT )
|
|
{
|
|
m_pAchievementPackCombo->ActivateItemByRow( m_pAchievementPackCombo->GetActiveItem() + 1 );
|
|
}
|
|
else
|
|
{
|
|
BaseClass::OnKeyCodePressed( code );
|
|
}
|
|
InvalidateLayout();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Each sub-panel gets its data updated
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementsDialog::UpdateAchievementDialogInfo( void )
|
|
{
|
|
int iCount = m_pAchievementsList->GetItemCount();
|
|
IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
|
|
|
|
for ( int i = 0; i < iCount; i++ )
|
|
{
|
|
CAchievementDialogItemPanel *pPanel = (CAchievementDialogItemPanel*)m_pAchievementsList->GetItemPanel(i);
|
|
if ( pPanel )
|
|
{
|
|
pPanel->UpdateAchievementInfo( pScheme );
|
|
}
|
|
}
|
|
|
|
// update the groups and overall progress bar
|
|
if ( achievementmgr )
|
|
{
|
|
int i;
|
|
|
|
// reset group completed counts
|
|
for ( i=0;i<m_iNumAchievementGroups;i++ )
|
|
{
|
|
m_AchievementGroups[i].m_iNumUnlocked = 0;
|
|
}
|
|
|
|
int iAchievementCount = achievementmgr->GetAchievementCount();
|
|
|
|
// update counts for each achieved achievement
|
|
for ( i=0;i<iAchievementCount;i++ )
|
|
{
|
|
IAchievement* pCurAchievement = achievementmgr->GetAchievementByIndex( i );
|
|
|
|
if ( !pCurAchievement || !pCurAchievement->IsAchieved() )
|
|
continue;
|
|
|
|
int iAchievementID = pCurAchievement->GetAchievementID();
|
|
|
|
for ( int j=0;j<m_iNumAchievementGroups;j++ )
|
|
{
|
|
if ( iAchievementID >= m_AchievementGroups[j].m_iMinRange &&
|
|
iAchievementID <= m_AchievementGroups[j].m_iMaxRange )
|
|
{
|
|
m_AchievementGroups[j].m_iNumUnlocked++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// update the global progress bar label
|
|
char szPercentageText[64];
|
|
float flCompletion = (((float)m_AchievementGroups[0].m_iNumUnlocked) / ((float)iAchievementCount));
|
|
V_sprintf_safe( szPercentageText, "%d / %d ( %d%% )",
|
|
m_AchievementGroups[0].m_iNumUnlocked, m_nTotalAchievements, (int)( flCompletion * 100.0f ) );
|
|
|
|
// and the progress bar
|
|
m_pPercentageBar->SetWide( m_pPercentageBarBackground->GetWide() * flCompletion );
|
|
|
|
SetControlString( "PercentageText", szPercentageText );
|
|
}
|
|
|
|
CreateOrUpdateComboItems( false ); // update them with new achieved counts
|
|
|
|
m_pAchievementPackCombo->ActivateItemByRow( m_pAchievementPackCombo->GetActiveItem() );
|
|
}
|
|
|
|
void CAchievementsDialog::CreateOrUpdateComboItems( bool bCreate )
|
|
{
|
|
for ( int i=0;i<m_iNumAchievementGroups;i++ )
|
|
{
|
|
char buf[128];
|
|
|
|
Q_snprintf( buf, sizeof(buf), "#Achievement_Group_%d", m_AchievementGroups[i].m_iMinRange );
|
|
|
|
const wchar_t *wzGroupName = g_pVGuiLocalize->Find( buf );
|
|
|
|
if ( !wzGroupName )
|
|
{
|
|
wzGroupName = L"Need Title ( %s1 of %s2 )";
|
|
}
|
|
|
|
wchar_t wzGroupTitle[128];
|
|
|
|
if ( wzGroupName )
|
|
{
|
|
wchar_t wzNumUnlocked[8];
|
|
V_snwprintf( wzNumUnlocked, ARRAYSIZE( wzNumUnlocked ), L"%d", m_AchievementGroups[i].m_iNumUnlocked );
|
|
|
|
wchar_t wzNumAchievements[8];
|
|
V_snwprintf( wzNumAchievements, ARRAYSIZE( wzNumAchievements ), L"%d", m_AchievementGroups[i].m_iNumAchievements );
|
|
|
|
g_pVGuiLocalize->ConstructString( wzGroupTitle, sizeof( wzGroupTitle ), wzGroupName, 2, wzNumUnlocked, wzNumAchievements );
|
|
}
|
|
|
|
KeyValues *pKV = new KeyValues( "grp" );
|
|
pKV->SetInt( "minrange", m_AchievementGroups[i].m_iMinRange );
|
|
pKV->SetInt( "maxrange", m_AchievementGroups[i].m_iMaxRange );
|
|
|
|
if ( bCreate )
|
|
m_AchievementGroups[i].m_iDropDownGroupID = m_pAchievementPackCombo->AddItem( wzGroupTitle, pKV );
|
|
else
|
|
m_pAchievementPackCombo->UpdateItem( m_AchievementGroups[i].m_iDropDownGroupID, wzGroupTitle, pKV );
|
|
}
|
|
|
|
if ( bCreate && ( m_iNumAchievementGroups > NUM_COMBO_BOX_LINES_DEFAULT ) )
|
|
{
|
|
if ( m_pAchievementPackCombo )
|
|
{
|
|
m_pAchievementPackCombo->SetNumberOfEditLines( ( m_iNumAchievementGroups <= NUM_COMBO_BOX_LINES_MAX ) ? m_iNumAchievementGroups : NUM_COMBO_BOX_LINES_MAX );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CAchievementsDialog::OnCommand( const char *command )
|
|
{
|
|
if ( !Q_strcasecmp( command, "ongameuiactivated" ) )
|
|
{
|
|
UpdateAchievementDialogInfo();
|
|
}
|
|
|
|
BaseClass::OnCommand( command );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: creates child panels, passes down name to pick up any settings from res files.
|
|
//-----------------------------------------------------------------------------
|
|
CAchievementDialogItemPanel::CAchievementDialogItemPanel( vgui::PanelListPanel *parent, const char* name, int iListItemID ) : BaseClass( parent, name )
|
|
{
|
|
m_iListItemID = iListItemID;
|
|
m_pParent = parent;
|
|
m_pSchemeSettings = NULL;
|
|
|
|
SetMouseInputEnabled( true );
|
|
parent->SetMouseInputEnabled( true );
|
|
|
|
//CMouseMessageForwardingPanel *panel = new CMouseMessageForwardingPanel(this, NULL);
|
|
//panel->SetZPos(2);
|
|
}
|
|
|
|
CAchievementDialogItemPanel::~CAchievementDialogItemPanel()
|
|
{
|
|
/*
|
|
delete m_pAchievementIcon;
|
|
delete m_pAchievementNameLabel;
|
|
delete m_pAchievementDescLabel;
|
|
delete m_pPercentageBar;
|
|
delete m_pPercentageText;
|
|
delete m_pShowOnHUDCheck;
|
|
*/
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates displayed achievement data. In applyschemesettings, and when gameui activates.
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementDialogItemPanel::UpdateAchievementInfo( IScheme* pScheme )
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{
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if ( m_pSourceAchievement && m_pSchemeSettings )
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{
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// Set name, description and unlocked state text
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m_pAchievementNameLabel->SetText( ACHIEVEMENT_LOCALIZED_NAME( m_pSourceAchievement ) );
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m_pAchievementDescLabel->SetText( ACHIEVEMENT_LOCALIZED_DESC( m_pSourceAchievement ) );
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// Setup icon
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// get the vtfFilename from the path.
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// Display percentage completion for progressive achievements
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// Set up total completion percentage bar. Goal > 1 means its a progress achievement.
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UpdateProgressBar( this, m_pSourceAchievement, m_clrProgressBar );
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if ( m_pSourceAchievement->IsAchieved() )
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{
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LoadAchievementIcon( m_pAchievementIcon, m_pSourceAchievement );
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SetBgColor( pScheme->GetColor( "AchievementsLightGrey", Color(255, 0, 0, 255) ) );
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m_pAchievementNameLabel->SetFgColor( pScheme->GetColor( "SteamLightGreen", Color(255, 255, 255, 255) ) );
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Color fgColor = pScheme->GetColor( "Label.TextBrightColor", Color(255, 255, 255, 255) );
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m_pAchievementDescLabel->SetFgColor( fgColor );
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m_pPercentageText->SetFgColor( fgColor );
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m_pShowOnHUDCheck->SetVisible( false );
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m_pShowOnHUDCheck->SetSelected( false );
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}
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else
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{
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LoadAchievementIcon( m_pAchievementIcon, m_pSourceAchievement, "_bw" );
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SetBgColor( pScheme->GetColor( "AchievementsDarkGrey", Color(255, 0, 0, 255) ) );
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Color fgColor = pScheme->GetColor( "AchievementsInactiveFG", Color(255, 255, 255, 255) );
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m_pAchievementNameLabel->SetFgColor( fgColor );
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m_pAchievementDescLabel->SetFgColor( fgColor );
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m_pPercentageText->SetFgColor( fgColor );
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if ( GameSupportsAchievementTracker() )
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{
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m_pShowOnHUDCheck->SetVisible( !m_pSourceAchievement->ShouldHideUntilAchieved() ); // m_pSourceAchievement->GetGoal() > 1 &&
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m_pShowOnHUDCheck->SetSelected( m_pSourceAchievement->ShouldShowOnHUD() );
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}
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else
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{
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m_pShowOnHUDCheck->SetVisible( false );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Makes a local copy of a pointer to the achievement entity stored on the client.
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//-----------------------------------------------------------------------------
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void CAchievementDialogItemPanel::SetAchievementInfo( IAchievement* pAchievement )
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{
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if ( !pAchievement )
|
|
{
|
|
Assert( 0 );
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return;
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|
}
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|
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m_pSourceAchievement = pAchievement;
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m_iSourceAchievementIndex = pAchievement->GetAchievementID();
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}
|
|
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|
//-----------------------------------------------------------------------------
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|
// Purpose:
|
|
//-----------------------------------------------------------------------------
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|
void CAchievementDialogItemPanel::PreloadResourceFile( void )
|
|
{
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const char *controlResourceName = "resource/ui/AchievementItem.res";
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|
|
|
g_pPreloadedAchievementItemLayout = new KeyValues(controlResourceName);
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g_pPreloadedAchievementItemLayout->LoadFromFile(g_pFullFileSystem, controlResourceName);
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}
|
|
|
|
//-----------------------------------------------------------------------------
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|
// Purpose: Loads settings from hl2/resource/ui/achievementitem.res
|
|
// Sets display info for this achievement item.
|
|
//-----------------------------------------------------------------------------
|
|
void CAchievementDialogItemPanel::ApplySchemeSettings( IScheme* pScheme )
|
|
{
|
|
if ( !g_pPreloadedAchievementItemLayout )
|
|
{
|
|
PreloadResourceFile();
|
|
}
|
|
|
|
LoadControlSettings( "", NULL, g_pPreloadedAchievementItemLayout );
|
|
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|
m_pSchemeSettings = pScheme;
|
|
|
|
if ( !m_pSourceAchievement )
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_pAchievementIcon = SETUP_PANEL(dynamic_cast<vgui::ImagePanel*>(FindChildByName("AchievementIcon")));
|
|
m_pAchievementNameLabel = dynamic_cast<vgui::Label*>(FindChildByName("AchievementName"));
|
|
m_pAchievementDescLabel = dynamic_cast<vgui::Label*>(FindChildByName("AchievementDesc"));
|
|
m_pPercentageBar = SETUP_PANEL(dynamic_cast<vgui::ImagePanel*>(FindChildByName("PercentageBar")));
|
|
m_pPercentageText = dynamic_cast<vgui::Label*>(FindChildByName("PercentageText"));
|
|
m_pShowOnHUDCheck = dynamic_cast<vgui::CheckButton*>(FindChildByName("ShowOnHUD"));
|
|
m_pShowOnHUDCheck->SetMouseInputEnabled( true );
|
|
m_pShowOnHUDCheck->SetEnabled( true );
|
|
m_pShowOnHUDCheck->SetCheckButtonCheckable( true );
|
|
m_pShowOnHUDCheck->AddActionSignalTarget( this );
|
|
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
// m_pSchemeSettings must be set for this.
|
|
UpdateAchievementInfo( pScheme );
|
|
}
|
|
|
|
void CAchievementDialogItemPanel::ToggleShowOnHUD( void )
|
|
{
|
|
m_pShowOnHUDCheck->SetSelected( !m_pShowOnHUDCheck->IsSelected() );
|
|
}
|
|
|
|
void CAchievementDialogItemPanel::OnCheckButtonChecked(Panel *panel)
|
|
{
|
|
if ( GameSupportsAchievementTracker() && panel == m_pShowOnHUDCheck && m_pSourceAchievement )
|
|
{
|
|
m_pSourceAchievement->SetShowOnHUD( m_pShowOnHUDCheck->IsSelected() );
|
|
}
|
|
}
|