You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
563 lines
15 KiB
563 lines
15 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Displays a leaderboard
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "leaderboarddialog.h"
|
|
#include "vgui_controls/Label.h"
|
|
#include "vgui/ILocalize.h"
|
|
#include "hl2orange.spa.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#define NUM_ROWS_PER_QUERY 100
|
|
|
|
CLeaderboardDialog *g_pLeaderboardDialog;
|
|
|
|
//----------------------------------------------------------
|
|
// CLeaderboardDialog
|
|
//----------------------------------------------------------
|
|
CLeaderboardDialog::CLeaderboardDialog( vgui::Panel *pParent ) : BaseClass( pParent, "LeaderboardDialog" )
|
|
{
|
|
g_pLeaderboardDialog = this;
|
|
m_iBaseRank = 0;
|
|
m_iActiveRank = 0;
|
|
m_iMaxRank = 0;
|
|
m_cColumns = 0;
|
|
m_iRangeBase = 0;
|
|
#if defined( _X360 )
|
|
m_pStats = NULL;
|
|
#endif
|
|
|
|
m_pProgressBg = new vgui::Panel( this, "ProgressBg" );
|
|
m_pProgressBar = new vgui::Panel( this, "ProgressBar" );
|
|
m_pProgressPercent = new vgui::Label( this, "ProgressPercent", "" );
|
|
m_pNumbering = new vgui::Label( this, "Numbering", "" );
|
|
m_pUpArrow = new vgui::Label( this, "UpArrow", "" );
|
|
m_pDownArrow = new vgui::Label( this, "DownArrow", "" );
|
|
m_pBestMoments = new vgui::Label( this, "BestMoments", "" );
|
|
}
|
|
|
|
CLeaderboardDialog::~CLeaderboardDialog()
|
|
{
|
|
CleanupStats();
|
|
|
|
delete m_pProgressBg;
|
|
delete m_pProgressBar;
|
|
delete m_pProgressPercent;
|
|
delete m_pNumbering;
|
|
delete m_pUpArrow;
|
|
delete m_pDownArrow;
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
// Clean up the stats array
|
|
//----------------------------------------------------------
|
|
void CLeaderboardDialog::CleanupStats()
|
|
{
|
|
#if defined( _X360 )
|
|
if ( m_pStats )
|
|
{
|
|
delete [] m_pStats;
|
|
m_pStats = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
// Position the dialogs elements
|
|
//----------------------------------------------------------
|
|
void CLeaderboardDialog::PerformLayout( void )
|
|
{
|
|
BaseClass::PerformLayout();
|
|
|
|
if ( m_cColumns )
|
|
{
|
|
int x, y, wide, tall;
|
|
m_pProgressBg->GetBounds( x, y, wide, tall );
|
|
|
|
int columnWide = wide / m_cColumns;
|
|
int lockedColumns = m_Menu.GetFirstUnlockedColumnIndex();
|
|
int visibleColumns = m_Menu.GetVisibleColumnCount() - lockedColumns;
|
|
int iColumn = m_Menu.GetActiveColumnIndex() - lockedColumns;
|
|
|
|
if ( iColumn < 0 )
|
|
{
|
|
iColumn = 0;
|
|
}
|
|
else if ( iColumn < m_iRangeBase )
|
|
{
|
|
m_iRangeBase = iColumn;
|
|
}
|
|
else if ( iColumn >= m_iRangeBase + visibleColumns )
|
|
{
|
|
m_iRangeBase = iColumn - visibleColumns + 1;
|
|
}
|
|
|
|
m_pProgressBg->SetBounds( x, y, columnWide * m_cColumns, tall );
|
|
m_pProgressBar->SetBounds( x + columnWide * m_iRangeBase, y, columnWide * visibleColumns, tall );
|
|
}
|
|
else
|
|
{
|
|
m_pProgressBg->SetVisible( false );
|
|
m_pProgressBar->SetVisible( false );
|
|
}
|
|
|
|
int menux, menuy;
|
|
m_Menu.GetPos( menux, menuy );
|
|
|
|
// Do a perform layout on the menu so we get the correct height now
|
|
m_Menu.InvalidateLayout( true, false );
|
|
|
|
m_pNumbering->SizeToContents();
|
|
|
|
wchar_t wszNumbering[64];
|
|
wchar_t *wzNumberingFmt = g_pVGuiLocalize->Find( "#GameUI_Achievement_Menu_Range" );
|
|
wchar_t wzActiveItem[8];
|
|
wchar_t wzTotal[8];
|
|
|
|
int iActive = m_iBaseRank + m_Menu.GetActiveItemIndex();
|
|
if ( iActive < 0 )
|
|
{
|
|
iActive = 0;
|
|
}
|
|
V_snwprintf( wzActiveItem, ARRAYSIZE( wzActiveItem ), L"%d", iActive );
|
|
V_snwprintf( wzTotal, ARRAYSIZE( wzTotal ), L"%d", m_iMaxRank );
|
|
g_pVGuiLocalize->ConstructString( wszNumbering, sizeof( wszNumbering ), wzNumberingFmt, 2, wzActiveItem, wzTotal );
|
|
m_pNumbering->SetText( wszNumbering );
|
|
m_pNumbering->SetWide( GetWide() );
|
|
|
|
MoveToCenterOfScreen();
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
//
|
|
//----------------------------------------------------------
|
|
void CLeaderboardDialog::ApplySettings( KeyValues *pResourceData )
|
|
{
|
|
BaseClass::ApplySettings( pResourceData );
|
|
|
|
m_KeyRepeat.SetKeyRepeatTime( KEY_XBUTTON_DOWN, 0.05f );
|
|
m_KeyRepeat.SetKeyRepeatTime( KEY_XSTICK1_DOWN, 0.05f );
|
|
m_KeyRepeat.SetKeyRepeatTime( KEY_XBUTTON_UP, 0.05f );
|
|
m_KeyRepeat.SetKeyRepeatTime( KEY_XSTICK1_UP, 0.05f );
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
//
|
|
//----------------------------------------------------------
|
|
void CLeaderboardDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
m_pProgressBg->SetBgColor( Color( 200, 184, 151, 255 ) );
|
|
m_pProgressBar->SetBgColor( Color( 179, 82, 22, 255 ) );
|
|
m_pNumbering->SetFgColor( pScheme->GetColor( "MatchmakingMenuItemDescriptionColor", Color( 64, 64, 64, 255 ) ) );
|
|
m_pBestMoments->SetFgColor( pScheme->GetColor( "MatchmakingMenuItemDescriptionColor", Color( 64, 64, 64, 255 ) ) );
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
//
|
|
//----------------------------------------------------------
|
|
void CLeaderboardDialog::OnCommand( const char *pCommand )
|
|
{
|
|
if ( !Q_stricmp( pCommand, "CenterOnPlayer" ) )
|
|
{
|
|
if ( GetPlayerStats( -1 ) == 0 )
|
|
{
|
|
// Player isn't on the board, just start at rank 1
|
|
GetPlayerStats( 1 );
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( pCommand, "Friends" ) )
|
|
{
|
|
GetPlayerStats( -1, true );
|
|
}
|
|
|
|
BaseClass::OnCommand( pCommand );
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
//
|
|
//----------------------------------------------------------
|
|
void CLeaderboardDialog::AddLeaderboardEntry( const char **ppEntries, int ct )
|
|
{
|
|
m_Menu.AddSectionedItem( ppEntries, ct );
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
// Get some portion of the leaderboard. This should ideally live
|
|
// in the client, since it's very mod-specific
|
|
//----------------------------------------------------------
|
|
bool CLeaderboardDialog::GetPlayerStats( int rank, bool bFriends )
|
|
{
|
|
#if defined _X360
|
|
HANDLE handle;
|
|
|
|
// Retrieve the necessary buffer size
|
|
DWORD cbResults = 0;
|
|
|
|
bool bRanked = false;
|
|
const char *pName = GetName();
|
|
if ( !Q_stricmp( pName, "LeaderboardDialog_Ranked" ) )
|
|
{
|
|
bRanked = true;
|
|
}
|
|
|
|
XUSER_STATS_SPEC spec;
|
|
if ( !bRanked )
|
|
{
|
|
spec.dwViewId = STATS_VIEW_PLAYER_MAX_UNRANKED;
|
|
spec.dwNumColumnIds = 15;
|
|
spec.rgwColumnIds[0] = STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_SCORED;
|
|
spec.rgwColumnIds[1] = STATS_COLUMN_PLAYER_MAX_UNRANKED_KILLS;
|
|
spec.rgwColumnIds[2] = STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_CAPPED;
|
|
spec.rgwColumnIds[3] = STATS_COLUMN_PLAYER_MAX_UNRANKED_POINT_DEFENSES;
|
|
spec.rgwColumnIds[4] = STATS_COLUMN_PLAYER_MAX_UNRANKED_DOMINATIONS;
|
|
spec.rgwColumnIds[5] = STATS_COLUMN_PLAYER_MAX_UNRANKED_REVENGE;
|
|
spec.rgwColumnIds[6] = STATS_COLUMN_PLAYER_MAX_UNRANKED_BUILDINGS_DESTROYED;
|
|
spec.rgwColumnIds[7] = STATS_COLUMN_PLAYER_MAX_UNRANKED_HEADSHOTS;
|
|
spec.rgwColumnIds[8] = STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_HEALED;
|
|
spec.rgwColumnIds[9] = STATS_COLUMN_PLAYER_MAX_UNRANKED_INVULNS;
|
|
spec.rgwColumnIds[10] = STATS_COLUMN_PLAYER_MAX_UNRANKED_KILL_ASSISTS;
|
|
spec.rgwColumnIds[11] = STATS_COLUMN_PLAYER_MAX_UNRANKED_BACKSTABS;
|
|
spec.rgwColumnIds[12] = STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_LEACHED;
|
|
spec.rgwColumnIds[13] = STATS_COLUMN_PLAYER_MAX_UNRANKED_SENTRY_KILLS;
|
|
spec.rgwColumnIds[14] = STATS_COLUMN_PLAYER_MAX_UNRANKED_TELEPORTS;
|
|
m_cColumns = 15;
|
|
}
|
|
else
|
|
{
|
|
spec.dwViewId = STATS_VIEW_PLAYER_MAX_RANKED;
|
|
spec.dwNumColumnIds = 1;
|
|
spec.rgwColumnIds[ 0 ] = STATS_COLUMN_PLAYER_MAX_RANKED_POINTS_SCORED;
|
|
|
|
// set to zero to hide the progress bar
|
|
m_cColumns = 0;
|
|
}
|
|
|
|
DWORD ret;
|
|
XUID xuid = 0u;
|
|
XUID xuidFriends[NUM_ROWS_PER_QUERY];
|
|
int xuidCount = 1;
|
|
|
|
if ( !bFriends )
|
|
{
|
|
if ( rank == -1 )
|
|
{
|
|
// Center on the player's xuid
|
|
XUserGetXUID( XBX_GetPrimaryUserId(), &xuid );
|
|
|
|
ret = XUserCreateStatsEnumeratorByXuid(
|
|
0,
|
|
xuid,
|
|
NUM_ROWS_PER_QUERY,
|
|
1,
|
|
&spec,
|
|
&cbResults,
|
|
&handle );
|
|
}
|
|
else
|
|
{
|
|
// Start at the requested rank
|
|
ret = XUserCreateStatsEnumeratorByRank(
|
|
0,
|
|
rank,
|
|
NUM_ROWS_PER_QUERY,
|
|
1,
|
|
&spec,
|
|
&cbResults,
|
|
&handle );
|
|
}
|
|
|
|
if( ret != ERROR_SUCCESS )
|
|
{
|
|
Warning( "Error getting stats\n" );
|
|
return false;
|
|
}
|
|
|
|
// Allocate the buffer
|
|
CleanupStats();
|
|
m_pStats = ( XUSER_STATS_READ_RESULTS* ) new char[cbResults];
|
|
|
|
DWORD cpReturned;
|
|
ret = XEnumerate( handle, m_pStats, cbResults, &cpReturned, NULL );
|
|
}
|
|
else
|
|
{
|
|
// Get Friends leaderboard
|
|
int id = XBX_GetPrimaryUserId();
|
|
ret = XFriendsCreateEnumerator( id, 0, 5, &cbResults, &handle );
|
|
|
|
if ( ret != ERROR_SUCCESS )
|
|
{
|
|
Warning( "Error getting friends list\n" );
|
|
return false;
|
|
}
|
|
|
|
// Allocate the buffer
|
|
XONLINE_FRIEND *pFriends = ( XONLINE_FRIEND* ) new char[cbResults];
|
|
|
|
DWORD cpReturned;
|
|
ret = XEnumerate( handle, pFriends, cbResults, &cpReturned, NULL );
|
|
if( ret != ERROR_SUCCESS )
|
|
{
|
|
delete pFriends;
|
|
return false;
|
|
}
|
|
|
|
for ( uint i = 0; i < cpReturned; ++i )
|
|
{
|
|
xuidFriends[i] = pFriends[i].xuid;
|
|
}
|
|
|
|
// Allocate the buffer
|
|
CleanupStats();
|
|
m_pStats = ( XUSER_STATS_READ_RESULTS* ) new char[cbResults];
|
|
|
|
ret = XUserReadStats( 0, xuidCount, xuidFriends, 1, &spec, &cbResults, m_pStats, NULL );
|
|
}
|
|
|
|
if( ret == ERROR_SUCCESS )
|
|
{
|
|
const char *pEntries[32];
|
|
char pRowBuffer[MAX_PATH];
|
|
char pBuffers[32][MAX_PATH];
|
|
|
|
m_Menu.ClearItems();
|
|
m_iMaxRank = m_pStats->pViews[0].dwTotalViewRows;
|
|
|
|
// Did this search return any rows?
|
|
if ( m_pStats->pViews[0].dwNumRows == 0 )
|
|
return false;
|
|
|
|
for ( uint i = 0; i < m_pStats->pViews[0].dwNumRows; ++i )
|
|
{
|
|
XUSER_STATS_ROW &row = m_pStats->pViews[0].pRows[i];
|
|
|
|
// Save off the first rank in this set of entries
|
|
if ( i == 0 && m_iBaseRank == 0 )
|
|
{
|
|
m_iBaseRank = row.dwRank;
|
|
}
|
|
|
|
pEntries[0] = itoa( row.dwRank, pRowBuffer, 10 );
|
|
pEntries[1] = row.szGamertag;
|
|
for ( uint j = 0; j < row.dwNumColumns; ++j )
|
|
{
|
|
XUSER_STATS_COLUMN &col = m_pStats->pViews[0].pRows[i].pColumns[j];
|
|
pEntries[j+2] = itoa( col.Value.nData, pBuffers[j], 10 );
|
|
}
|
|
|
|
AddLeaderboardEntry( pEntries, row.dwNumColumns + 2 );
|
|
|
|
if ( rank == -1 && row.xuid == xuid )
|
|
{
|
|
m_Menu.SetFocus( i );
|
|
m_iActiveRank = row.dwRank;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Warning( "Error getting leaderboard stats\n" );
|
|
return false;
|
|
}
|
|
|
|
CloseHandle( handle );
|
|
|
|
return true;
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
// Determine if a new set of stats needs to be downloaded
|
|
// Return true if the update has been handled, false otherwise
|
|
//----------------------------------------------------------
|
|
void CLeaderboardDialog::UpdateLeaderboard( int iNewRank )
|
|
{
|
|
// Clamp the input
|
|
if ( iNewRank < 1 )
|
|
{
|
|
iNewRank = 1;
|
|
}
|
|
else if ( iNewRank > m_iMaxRank )
|
|
{
|
|
iNewRank = m_iMaxRank;
|
|
}
|
|
|
|
// No action necessary?
|
|
if ( iNewRank == m_iActiveRank )
|
|
return;
|
|
|
|
int nInterval = iNewRank - m_iActiveRank;
|
|
int iNewActiveItemIndex = m_Menu.GetActiveItemIndex() + nInterval;
|
|
|
|
// Set these "new" values to the current values - they will be conditionally updated.
|
|
int iNewBaseRank = m_iBaseRank;
|
|
int iNewBaseItemIndex = m_Menu.GetBaseRowIndex();
|
|
int nVisibleItems = m_Menu.GetVisibleItemCount();
|
|
int nHiddenItems = NUM_ROWS_PER_QUERY - nVisibleItems;
|
|
|
|
// Are we outside the visible range of the menu?
|
|
if ( iNewActiveItemIndex < iNewBaseItemIndex )
|
|
{
|
|
// Do we need to grab another set of columns?
|
|
if ( iNewRank < m_iBaseRank )
|
|
{
|
|
iNewBaseRank = iNewRank - nHiddenItems;
|
|
if ( iNewBaseRank < 1 )
|
|
{
|
|
iNewBaseRank = 1;
|
|
}
|
|
|
|
if ( !GetPlayerStats( iNewBaseRank ) )
|
|
{
|
|
// Failed to load player stats, don't change the current index
|
|
return;
|
|
}
|
|
|
|
m_iBaseRank = iNewBaseRank;
|
|
}
|
|
|
|
int nBaseToActiveInterval = iNewRank - m_iBaseRank;
|
|
|
|
// Since we shifted the menu down, both base and active item are at the first visible menu item
|
|
iNewActiveItemIndex = nBaseToActiveInterval;
|
|
iNewBaseItemIndex = nBaseToActiveInterval;
|
|
}
|
|
else if ( iNewActiveItemIndex >= m_Menu.GetBaseRowIndex() + nVisibleItems )
|
|
{
|
|
int nHiddenItems = NUM_ROWS_PER_QUERY - nVisibleItems;
|
|
int iTopRank = iNewRank + nHiddenItems;
|
|
if ( iTopRank > m_iMaxRank )
|
|
{
|
|
iTopRank = m_iMaxRank;
|
|
}
|
|
|
|
|
|
// Do we need to grab another set of columns?
|
|
if ( iNewRank >= m_iBaseRank + NUM_ROWS_PER_QUERY )
|
|
{
|
|
iNewBaseRank = iTopRank - NUM_ROWS_PER_QUERY + 1;
|
|
if ( !GetPlayerStats( iNewBaseRank ) )
|
|
{
|
|
// Failed to load player stats, don't change the current index
|
|
return;
|
|
}
|
|
m_iBaseRank = iNewBaseRank;
|
|
}
|
|
|
|
int nBaseToActiveInterval = iNewRank - m_iBaseRank;
|
|
|
|
iNewActiveItemIndex = nBaseToActiveInterval;
|
|
iNewBaseItemIndex = iNewActiveItemIndex - nVisibleItems + 1;
|
|
}
|
|
|
|
// Set all the new variables - must set base index before active index.
|
|
m_iActiveRank = iNewRank;
|
|
m_Menu.SetBaseRowIndex( iNewBaseItemIndex );
|
|
m_Menu.SetFocus( iNewActiveItemIndex );
|
|
|
|
InvalidateLayout();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLeaderboardDialog::HandleKeyRepeated( vgui::KeyCode code )
|
|
{
|
|
OnKeyCodePressed( code );
|
|
}
|
|
|
|
//-----------------------------------------------------------------
|
|
// Purpose: Send key presses to the dialog's menu
|
|
//-----------------------------------------------------------------
|
|
void CLeaderboardDialog::OnKeyCodePressed( vgui::KeyCode code )
|
|
{
|
|
|
|
switch( code )
|
|
{
|
|
case KEY_XBUTTON_A:
|
|
case STEAMCONTROLLER_A:
|
|
#ifdef _X360
|
|
{
|
|
int idx = m_Menu.GetActiveItemIndex();
|
|
if ( m_pStats && idx < (int)m_pStats->pViews[0].dwNumRows )
|
|
{
|
|
XUSER_STATS_ROW &row = m_pStats->pViews[0].pRows[idx];
|
|
XShowGamerCardUI( XBX_GetPrimaryUserId(), row.xuid );
|
|
}
|
|
}
|
|
#endif
|
|
break;
|
|
|
|
case KEY_XBUTTON_Y:
|
|
case STEAMCONTROLLER_Y:
|
|
break;
|
|
|
|
case KEY_XSTICK1_DOWN:
|
|
case KEY_XBUTTON_DOWN:
|
|
case STEAMCONTROLLER_DPAD_DOWN:
|
|
m_KeyRepeat.KeyDown( code );
|
|
UpdateLeaderboard( m_iActiveRank + 1 );
|
|
break;
|
|
|
|
case KEY_XSTICK1_UP:
|
|
case KEY_XBUTTON_UP:
|
|
case STEAMCONTROLLER_DPAD_UP:
|
|
m_KeyRepeat.KeyDown( code );
|
|
UpdateLeaderboard( m_iActiveRank - 1 );
|
|
break;
|
|
|
|
case KEY_XBUTTON_LEFT_SHOULDER:
|
|
UpdateLeaderboard( 1 );
|
|
break;
|
|
|
|
case KEY_XBUTTON_RIGHT_SHOULDER:
|
|
OnCommand( "CenterOnPlayer" );
|
|
break;
|
|
|
|
// Disabled until friends enumeration works
|
|
// case KEY_XBUTTON_RIGHT_SHOULDER:
|
|
// OnCommand( "Friends" );
|
|
// break;
|
|
|
|
default:
|
|
m_KeyRepeat.KeyDown( code );
|
|
BaseClass::OnKeyCodePressed( code );
|
|
break;
|
|
}
|
|
|
|
// Invalidate layout when scrolling through columns
|
|
switch( code )
|
|
{
|
|
case KEY_XSTICK1_LEFT:
|
|
case KEY_XBUTTON_LEFT:
|
|
case STEAMCONTROLLER_DPAD_LEFT:
|
|
case KEY_XSTICK1_RIGHT:
|
|
case KEY_XBUTTON_RIGHT:
|
|
case STEAMCONTROLLER_DPAD_RIGHT:
|
|
InvalidateLayout();
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
CON_COMMAND( mm_add_item, "Add a stats item" )
|
|
{
|
|
if ( args.ArgC() > 1 )
|
|
{
|
|
int ct = atoi( args[1] );
|
|
const char *pEntries[32];
|
|
for ( int i = 0; i < ct; ++i )
|
|
{
|
|
pEntries[i] = args[i+2];
|
|
}
|
|
g_pLeaderboardDialog->AddLeaderboardEntry( pEntries, ct );
|
|
}
|
|
}
|