Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "SoundBrowser.h"
#include "mmsystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
static LPCTSTR s_pszSection = "SoundBrowser";
CStringArray CSoundBrowser::m_FilterHistory;
int CSoundBrowser::m_nFilterHistory;
/////////////////////////////////////////////////////////////////////////////
// CSoundBrowser dialog
CSoundBrowser::CSoundBrowser( const char *pCurrentSoundName, CWnd* pParent /*=NULL*/ )
: CDialog(CSoundBrowser::IDD, pParent)
{
//{{AFX_DATA_INIT(CSoundBrowser)
m_Autoplay = FALSE;
m_SoundFile = _T("");
m_SoundSource = _T("");
//}}AFX_DATA_INIT
m_SoundNameSelected = pCurrentSoundName;
m_SoundType = AfxGetApp()->GetProfileInt(s_pszSection, "Sound Type", 0);
m_Autoplay = AfxGetApp()->GetProfileInt(s_pszSection, "Sound Autoplay", 0);
Q_strncpy(m_szFilter, (LPCSTR)(AfxGetApp()->GetProfileString(s_pszSection, "Sound Filter", "")), 256 );
m_nSelectedSoundIndex = -1;
// m_bSoundPlayed = false;
}
void CSoundBrowser::SaveValues()
{
AfxGetApp()->WriteProfileInt(s_pszSection, "Sound Type", m_SoundType);
AfxGetApp()->WriteProfileInt(s_pszSection, "Sound Autoplay", m_Autoplay);
AfxGetApp()->WriteProfileString(s_pszSection, "Sound Filter", m_szFilter);
}
void CSoundBrowser::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSoundBrowser)
DDX_Control(pDX, IDC_SOUND_LIST, m_SoundList);
DDX_Text(pDX, IDC_SOUNDNAME_SELECTED, m_SoundNameSelected);
DDX_CBIndex(pDX, IDC_SOUND_TYPE, m_SoundType);
DDX_Check(pDX, IDC_AUTOPLAY, m_Autoplay);
DDX_Text(pDX, IDC_SOUND_FILE, m_SoundFile);
DDX_Text(pDX, IDC_SOUND_SOURCE_FILE, m_SoundSource);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSoundBrowser, CDialog)
//{{AFX_MSG_MAP(CSoundBrowser)
ON_WM_CLOSE()
ON_CBN_EDITCHANGE(IDC_SOUND_FILTER, OnChangeFilter)
ON_CBN_SELENDOK(IDC_SOUND_FILTER, OnUpdateFilterNOW)
ON_CBN_SELCHANGE(IDC_SOUND_TYPE, OnSelchangeSoundType)
ON_LBN_SELCHANGE(IDC_SOUND_LIST, OnSelchangeSoundList)
ON_LBN_DBLCLK(IDC_SOUND_LIST, OnDblclkSoundList)
ON_BN_CLICKED(IDC_PREVIEW, OnPreview)
ON_BN_CLICKED(IDC_AUTOPLAY, OnAutoplay)
ON_BN_CLICKED(IDC_STOPSOUND, OnBnClickedStopsound)
ON_BN_CLICKED(IDC_REFRESH_SOUNDS, OnRefreshSounds)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_OPEN_SOURCE, OnOpenSource)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSoundBrowser message handlers
BOOL CSoundBrowser::OnInitDialog()
{
CDialog::OnInitDialog();
m_cFilter.SubclassDlgItem(IDC_SOUND_FILTER, this);
for ( int i = 0; i < m_nFilterHistory; ++i )
{
m_cFilter.AddString( m_FilterHistory[i] );
}
m_cFilter.SetWindowText(m_szFilter);
CString temp = m_szFilter;
OnFilterChanged( temp );
// Select an entry in the list that has the same name as the one passed in
int nIndex = m_SoundList.FindString( -1, m_SoundNameSelected );
if ( nIndex != LB_ERR)
{
m_SoundList.SetCurSel( nIndex );
m_nSelectedSoundIndex = nIndex;
int nSoundIndex = m_SoundList.GetItemData(nIndex);
m_SoundFile = g_Sounds.SoundFile( GetSoundType(), nSoundIndex );
m_SoundSource = g_Sounds.SoundSourceFile( GetSoundType(), nSoundIndex );
UpdateData( FALSE );
}
SetTimer(1, 500, NULL);
return TRUE;
}
void CSoundBrowser::OnClose(void)
{
Shutdown();
CDialog::OnClose();
}
//-----------------------------------------------------------------------------
// Shutdown
//-----------------------------------------------------------------------------
void CSoundBrowser::Shutdown()
{
SaveValues();
PlaySound( NULL, NULL, SND_FILENAME | SND_NODEFAULT);
// save current filter string
int i;
for (i = 0; i < m_nFilterHistory; i++)
{
if (!m_FilterHistory[i].CompareNoCase(m_szFilter))
break;
}
if(i != m_nFilterHistory) // delete first
{
m_FilterHistory.RemoveAt(i);
--m_nFilterHistory;
}
if ( m_szFilter[0] )
{
m_FilterHistory.InsertAt(0, m_szFilter);
++m_nFilterHistory;
}
}
//-----------------------------------------------------------------------------
// Clears, fills sound list
//-----------------------------------------------------------------------------
void CSoundBrowser::ClearSoundList()
{
m_SoundList.ResetContent();
}
//-----------------------------------------------------------------------------
// Sound filter
//-----------------------------------------------------------------------------
bool CSoundBrowser::ShowSoundInList( const char *pSoundName )
{
for (int i = 0; i < m_nFilters; i++)
{
if ( Q_stristr(pSoundName, m_Filters[i]) == NULL )
return false;
}
return true;
}
void CSoundBrowser::PopulateSoundList()
{
m_SoundList.SetRedraw( FALSE );
ClearSoundList();
SoundType_t type = GetSoundType();
for ( int i = g_Sounds.SoundCount( type ); --i >= 0; )
{
const char *pSoundName = g_Sounds.SoundName( type, i );
if ( ShowSoundInList( pSoundName ) )
{
CString str;
str.Format( _T(pSoundName) );
int nIndex = m_SoundList.AddString( str );
m_SoundList.SetItemDataPtr( nIndex, (PVOID)i );
}
}
m_SoundList.SetRedraw( TRUE );
}
//-----------------------------------------------------------------------------
// Sound type
//-----------------------------------------------------------------------------
SoundType_t CSoundBrowser::GetSoundType() const
{
if ( m_SoundType == 0 )
return SOUND_TYPE_GAMESOUND;
else if ( m_SoundType == 1 )
return SOUND_TYPE_RAW;
else
return SOUND_TYPE_SCENE;
}
//-----------------------------------------------------------------------------
// Sound name
//-----------------------------------------------------------------------------
void CSoundBrowser::CopySoundNameToSelected()
{
UpdateData( TRUE );
int nIndex = m_SoundList.GetCurSel();
if ( nIndex != LB_ERR )
{
int nSoundIndex = m_SoundList.GetItemData(nIndex);
m_SoundNameSelected = g_Sounds.SoundName( GetSoundType(), nSoundIndex );
m_SoundFile = g_Sounds.SoundFile( GetSoundType(), nSoundIndex );
m_SoundSource = g_Sounds.SoundSourceFile( GetSoundType(), nSoundIndex );
m_nSelectedSoundIndex = nSoundIndex;
UpdateData( FALSE );
}
}
//-----------------------------------------------------------------------------
// Update the filter:
//-----------------------------------------------------------------------------
void CSoundBrowser::OnFilterChanged( const char *pFilter )
{
Q_strncpy( m_szFilter, pFilter, 256 );
m_nFilters = 0;
char *p = strtok(m_szFilter, " ,;");
while (p != NULL)
{
m_Filters[m_nFilters++] = p;
p = strtok(NULL, " ,;");
}
PopulateSoundList();
}
//-----------------------------------------------------------------------------
// Purpose: Timer used to control updates when the filter terms change.
// Input : nIDEvent -
//-----------------------------------------------------------------------------
void CSoundBrowser::OnTimer(UINT nIDEvent)
{
if (!m_bFilterChanged)
return;
if ((time(NULL) - m_uLastFilterChange) > 0)
{
KillTimer(nIDEvent);
m_bFilterChanged = FALSE;
CString str;
m_cFilter.GetWindowText(str);
OnFilterChanged( str );
SetTimer(nIDEvent, 500, NULL);
}
CDialog::OnTimer(nIDEvent);
}
//-----------------------------------------------------------------------------
// Purpose: Called when either the filter combo or the keywords combo text changes.
//-----------------------------------------------------------------------------
void CSoundBrowser::OnChangeFilter()
{
// Start a timer to repaint the texture window using the new filters.
m_uLastFilterChange = time(NULL);
m_bFilterChanged = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSoundBrowser::OnUpdateFilterNOW()
{
m_uLastFilterChange = time(NULL);
m_bFilterChanged = FALSE;
CString str;
int iSel = m_cFilter.GetCurSel();
m_cFilter.GetLBText(iSel, str);
OnFilterChanged( str );
}
//-----------------------------------------------------------------------------
// Sound type changed
//-----------------------------------------------------------------------------
void CSoundBrowser::OnSelchangeSoundType()
{
UpdateData( TRUE );
PopulateSoundList();
}
//-----------------------------------------------------------------------------
// Selected sound
//-----------------------------------------------------------------------------
const char *CSoundBrowser::GetSelectedSound()
{
return m_SoundNameSelected;
}
void CSoundBrowser::OnSelchangeSoundList()
{
CopySoundNameToSelected();
if ( m_Autoplay )
{
OnPreview();
}
}
void CSoundBrowser::OnDblclkSoundList()
{
CopySoundNameToSelected();
OnOK();
}
void CSoundBrowser::OnPreview()
{
if ( m_nSelectedSoundIndex >= 0 )
{
g_Sounds.Play( GetSoundType(), m_nSelectedSoundIndex );
}
}
void CSoundBrowser::OnAutoplay()
{
UpdateData( TRUE );
}
void CSoundBrowser::OnRefreshSounds()
{
// Set the title to "refreshing sounds..."
CString oldTitle, newTitle;
newTitle.LoadString( IDS_REFRESHING_SOUNDS );
GetWindowText( oldTitle );
SetWindowText( newTitle );
g_Sounds.Initialize();
PopulateSoundList();
// Restore the title.
SetWindowText( oldTitle );
}
int CSoundBrowser::DoModal()
{
int nRet = CDialog::DoModal();
Shutdown();
return nRet;
}
void CSoundBrowser::OnOpenSource()
{
if ( m_nSelectedSoundIndex >= 0 )
{
g_Sounds.OpenSource( GetSoundType(), m_nSelectedSoundIndex );
}
}
void CSoundBrowser::OnBnClickedStopsound()
{
g_Sounds.StopSound();
}