Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ANGLEBOX_H
#define ANGLEBOX_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
class CAngleCombo;
class CAngleBox : public CWnd
{
public:
CAngleBox();
virtual ~CAngleBox();
bool GetAngles(QAngle &vecAngles);
char *GetAngles(char *szAngles);
void SetAngles(const QAngle &vecAngles, bool bRedraw = true);
void SetAngles(const char *szAngles, bool bRedraw = true);
void SetDifferent(bool bDifferent, bool bRedraw = true);
inline void SetEditControl(CAngleCombo *pEdit);
char *GetAngleEditText(char *szBuf);
void Enable(bool bEnable);
void Show(bool bShow);
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAngleBox)
public:
//}}AFX_VIRTUAL
protected:
void UpdateAngleEditText(void);
void UpdateLine(void);
void DrawAngleLine(CDC *pDC);
bool m_bDifferent; // Set to true when we have multiselected objects with different angles.
CDC m_DragDC; // When dragging w/mouse.
CPoint m_ptClientCenter;
bool m_bDragging;
QAngle m_vecAngles;
CAngleCombo *m_pEdit; // The linked angle edit box, NULL if none.
// Generated message map functions
//{{AFX_MSG(CAngleBox)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
friend class CAngleCombo;
// Functions called by the angle combo to set our state without notification
// back to the angle combo.
void SetAnglesInternal(const QAngle &vecAngles, bool bRedraw = true);
void SetDifferentInternal(bool bDifferent, bool bRedraw = true);
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAngleBox::SetEditControl(CAngleCombo *pEdit)
{
m_pEdit = pEdit;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CAngleCombo : public CComboBox
{
public:
CAngleCombo();
inline void SetAngleBox(CAngleBox *pBox);
protected:
void UpdateAngleBox(char *szText);
// Generated message map functions
//{{AFX_MSG(CAngleBox)
afx_msg void OnChangeAngleEdit();
afx_msg void OnSelChangeAngleEdit();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
friend class CAngleBox;
void SetAnglesInternal(const char *szAngles);
CAngleBox *m_pBox; // The linked angle box control.
bool m_bEnableUpdate; // Whether we forward update notifications to the linked angle box control.
};
void CAngleCombo::SetAngleBox(CAngleBox *pBox)
{
m_pBox = pBox;
}
#endif // ANGLEBOX_H