Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef EDITPREFABDLG_H
#define EDITPREFABDLG_H
#ifdef _WIN32
#pragma once
#endif
#include "resource.h"
class CEditPrefabDlg : public CDialog
{
// Construction
public:
CEditPrefabDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CEditPrefabDlg)
enum { IDD = IDD_EDITPREFAB };
CComboBox m_CreateIn;
CEdit m_Name;
CEdit m_Descript;
CString m_strDescript;
CString m_strName;
//}}AFX_DATA
void SetRanges(int iMaxDescript, int iMaxName);
void EnableLibrary(BOOL = TRUE);
DWORD m_dwLibraryID;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEditPrefabDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
int iMaxDescriptChars, iMaxNameChars;
BOOL m_bEnableLibrary;
// Generated message map functions
//{{AFX_MSG(CEditPrefabDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeCreatein();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // EDITPREFABDLG_H