Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef FACEEDIT_DISPPAGE_H
#define FACEEDIT_DISPPAGE_H
#pragma once
#include "resource.h"
#include "DispDlg.h"
class CMapSolid;
class CMapFace;
class CMapDisp;
//=============================================================================
//
// Face Edit Displacement Page Class
//
class CFaceEditDispPage : public CPropertyPage
{
DECLARE_DYNAMIC( CFaceEditDispPage );
public:
enum { FACEEDITTOOL_SELECT = 0,
FACEEDITTOOL_CREATE,
FACEEDITTOOL_DESTROY,
FACEEDITTOOL_PAINTGEO,
FACEEDITTOOL_PAINTDATA,
FACEEDITTOOL_PAINTSCULPT,
FACEEDITTOOL_SEW,
FACEEDITTOOL_SUBDIV,
FACEEDITTOOL_NOISE,
FACEEDITTOOL_TAG_WALK,
FACEEDITTOOL_TAG_BUILD,
FACEEDITTOOL_TAG_REMOVE,
};
public:
CFaceEditDispPage();
~CFaceEditDispPage();
void ClickFace( CMapSolid *pSolid, int faceIndex, int cmd, int clickMode = -1 ); // primary interface update call
void Apply( void );
void UpdateDialogData( void );
void CloseAllDialogs( void );
void ResetForceShows( void );
void SetTool( unsigned int tool );
unsigned int GetTool( void ) { return m_uiTool; }
void UpdatePaintDialogs( void );
//{{AFX_DATA( CFaceEditDispPage )
enum { IDD = IDD_FACEEDIT_DISP };
//}}AFX_DATA
//{{AFX_VIRTUAL( CFaceEditDispPage )
BOOL OnSetActive( void );
BOOL OnKillActive( void );
virtual BOOL PreTranslateMessage( MSG *pMsg );
//}}AFX_VIRTUAL
protected:
unsigned int m_uiTool;
CDispCreateDlg m_CreateDlg;
CDispNoiseDlg m_NoiseDlg;
CDispPaintDistDlg m_PaintDistDlg;
CDispPaintDataDlg m_PaintDataDlg;
CPaintSculptDlg m_PaintSculptDlg;
bool m_bForceShowWalkable;
bool m_bForceShowBuildable;
bool m_bIsEditable;
protected:
inline void PostToolUpdate( void );
void FillEditControls( bool bAllDisps );
void UpdateEditControls( bool bAllDisps, bool bHasFace );
void UpdatePower( CMapDisp *pDisp );
void UpdateElevation( CMapDisp *pDisp );
void UpdateScale( CMapDisp *pDisp );
//=========================================================================
//
// Message Map
//
//{{AFX_MSG( CFaceEditDispPage )
afx_msg void OnCheckMaskSelect( void );
afx_msg void OnCheckMaskGrid( void );
afx_msg void OnCheckNoPhysicsCollide( void );
afx_msg void OnCheckNoHullCollide( void );
afx_msg void OnCheckNoRayCollide( void );
afx_msg void OnButtonSelect( void );
afx_msg void OnButtonCreate( void );
afx_msg void OnButtonDestroy( void );
afx_msg void OnButtonNoise( void );
afx_msg void OnButtonSubdivide( void );
afx_msg void OnButtonSew( void );
afx_msg void OnButtonPaintGeo( void );
afx_msg void OnButtonPaintData( void );
afx_msg void OnButtonTagWalkable( void );
afx_msg void OnButtonTagBuildable( void );
afx_msg void OnButtonTagRemove( void );
afx_msg void OnSelectAdjacent();
afx_msg void OnButtonInvertAlpha( void );
afx_msg void OnSpinUpDown( NMHDR *pNMHDR, LRESULT *pResult );
afx_msg void OnButtonApply( void );
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedDispSculptPaint( );
};
#endif // FACEDIT_DISPPAGE_H