Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GIZMO_H
#define GIZMO_H
#pragma once
#include "MapAtom.h"
#define GIZMO_AXIS_X 0x10
#define GIZMO_AXIS_Y 0x20
#define GIZMO_AXIS_Z 0x40
#define GIZMO_HANDLE_SCALE 0x01
#define GIZMO_HANDLE_ROTATE 0x02
#define GIZMO_HANDLE_TRANSLATE 0x04
#define GIZMO_HANDLE_UNIFORM_SCALE 0x08
class CGizmo : public CMapAtom
{
public:
CGizmo(void);
CGizmo(float x, float y, float z);
void Initialize(void);
void Render(CRender3D *pRender);
inline void SetAxisLength(float fLength);
inline void SetPosition(float x, float y, float z);
void DrawGizmoAxis(CRender3D *pRender, Vector& Origin, Vector& EndPoint, int red, int green, int blue, unsigned int uAxisHandle);
protected:
Vector m_Position;
float m_fAxisLength;
};
//-----------------------------------------------------------------------------
// Purpose: Sets the length of the gizmo's axes.
// Input : fLength - Axis length in world units.
//-----------------------------------------------------------------------------
void CGizmo::SetAxisLength(float fLength)
{
m_fAxisLength = fLength;
}
//-----------------------------------------------------------------------------
// Purpose: Sets the gizmo's position.
// Input : x -
// y -
// z -
//-----------------------------------------------------------------------------
void CGizmo::SetPosition(float x, float y, float z)
{
m_Position[0] = x;
m_Position[1] = y;
m_Position[2] = z;
}
#endif // GIZMO_H