Team Fortress 2 Source Code as on 22/4/2020
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510 lines
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This helper is used for entities that represent a line between two
// entities. Examples of these are: beams and special node connections.
//
// The helper factory parameters are:
//
// <red> <green> <blue> <start key> <start key value> <end key> <end key value>
//
// The line helper looks in the given keys in its parent entity and
// attaches itself to the entities with those key values. If only one
// endpoint entity is specified, the other end is assumed to be the parent
// entity.
//
//=============================================================================//
#include "stdafx.h"
#include "Box3D.h"
#include "MapEntity.h"
#include "MapLine.h"
#include "MapWorld.h"
#include "Render2D.h"
#include "Render3D.h"
#include "TextureSystem.h"
#include "materialsystem/imesh.h"
#include "Material.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
IMPLEMENT_MAPCLASS(CMapLine);
//-----------------------------------------------------------------------------
// Purpose: Factory function. Used for creating a CMapLine from a set
// of string parameters from the FGD file.
// Input : *pInfo - Pointer to helper info class which gives us information
// about how to create the class.
// Output : Returns a pointer to the class, NULL if an error occurs.
//-----------------------------------------------------------------------------
CMapClass *CMapLine::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent)
{
CMapLine *pLine = NULL;
//
// Extract the line color from the parameter list.
//
unsigned char chRed = 255;
unsigned char chGreen = 255;
unsigned char chBlue = 255;
const char *pszParam = pHelperInfo->GetParameter(0);
if (pszParam != NULL)
{
chRed = atoi(pszParam);
}
pszParam = pHelperInfo->GetParameter(1);
if (pszParam != NULL)
{
chGreen = atoi(pszParam);
}
pszParam = pHelperInfo->GetParameter(2);
if (pszParam != NULL)
{
chBlue = atoi(pszParam);
}
const char *pszStartKey = pHelperInfo->GetParameter(3);
const char *pszStartValueKey = pHelperInfo->GetParameter(4);
const char *pszEndKey = pHelperInfo->GetParameter(5);
const char *pszEndValueKey = pHelperInfo->GetParameter(6);
//
// Make sure we'll have at least one endpoint to work with.
//
if ((pszStartKey == NULL) || (pszStartValueKey == NULL))
{
return NULL;
}
pLine = new CMapLine(pszStartKey, pszStartValueKey, pszEndKey, pszEndValueKey);
pLine->SetRenderColor(chRed, chGreen, chBlue);
//
// If they only specified a start entity, use our parent as the end entity.
//
if ((pszEndKey == NULL) || (pszEndValueKey == NULL))
{
pLine->m_pEndEntity = pParent;
}
return(pLine);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMapLine::CMapLine(void)
{
Initialize();
}
//-----------------------------------------------------------------------------
// Purpose: Constructor. Initializes data members.
// Input : pszStartKey - The key to search in other entities for a match against the value of pszStartValueKey, ex 'targetname'.
// pszStartValueKey - The key in our parent entity from which to get a search term for the start entity ex 'beamstart01'.
// pszEndKey - The key to search in other entities for a match against the value of pszEndValueKey ex 'targetname'.
// pszEndValueKey - The key in our parent entity from which to get a search term for the end entity ex 'beamend01'.
//-----------------------------------------------------------------------------
CMapLine::CMapLine(const char *pszStartKey, const char *pszStartValueKey, const char *pszEndKey, const char *pszEndValueKey)
{
Initialize();
strcpy(m_szStartKey, pszStartKey);
strcpy(m_szStartValueKey, pszStartValueKey);
if ((pszEndKey != NULL) && (pszEndValueKey != NULL))
{
strcpy(m_szEndKey, pszEndKey);
strcpy(m_szEndValueKey, pszEndValueKey);
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets data members to initial values.
//-----------------------------------------------------------------------------
void CMapLine::Initialize(void)
{
m_szStartKey[0] = '\0';
m_szStartValueKey[0] = '\0';
m_szEndKey[0] = '\0';
m_szEndValueKey[0] = '\0';
m_pStartEntity = NULL;
m_pEndEntity = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CMapLine::~CMapLine(void)
{
}
//-----------------------------------------------------------------------------
// Purpose: Calculates the midpoint of the line and sets our origin there.
//-----------------------------------------------------------------------------
void CMapLine::BuildLine(void)
{
if ((m_pStartEntity != NULL) && (m_pEndEntity != NULL))
{
//
// Set our origin to our midpoint. This moves our selection handle box to the
// midpoint.
//
Vector Start;
Vector End;
m_pStartEntity->GetOrigin(Start);
m_pEndEntity->GetOrigin(End);
SetOrigin((Start + End) / 2);
}
CalcBounds();
}
//-----------------------------------------------------------------------------
// Purpose: Recalculates our bounding box.
// Input : bFullUpdate - Whether to force our children to recalculate or not.
//-----------------------------------------------------------------------------
void CMapLine::CalcBounds(BOOL bFullUpdate)
{
CMapClass::CalcBounds(bFullUpdate);
//
// Don't calculate 2D bounds - we don't occupy any space in 2D. This keeps our
// parent entity's bounds from expanding to encompass our endpoints.
//
//
// Update our 3D culling box and possibly our origin.
//
// If our start and end entities are resolved, calcuate our bounds
// based on the positions of the start and end entities.
//
if (m_pStartEntity && m_pEndEntity)
{
//
// Update the 3D bounds.
//
Vector Start;
Vector End;
m_pStartEntity->GetOrigin(Start);
m_CullBox.UpdateBounds(Start);
m_pEndEntity->GetOrigin(End);
m_CullBox.UpdateBounds(End);
}
m_BoundingBox = m_CullBox;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bUpdateDependencies -
// Output : CMapClass
//-----------------------------------------------------------------------------
CMapClass *CMapLine::Copy(bool bUpdateDependencies)
{
CMapLine *pCopy = new CMapLine;
if (pCopy != NULL)
{
pCopy->CopyFrom(this, bUpdateDependencies);
}
return(pCopy);
}
//-----------------------------------------------------------------------------
// Purpose: Turns 'this' into an exact replica of 'pObject'.
// Input : pObject - Object to replicate.
// bUpdateDependencies -
// Output :
//-----------------------------------------------------------------------------
CMapClass *CMapLine::CopyFrom(CMapClass *pObject, bool bUpdateDependencies)
{
CMapLine *pFrom = dynamic_cast <CMapLine *>(pObject);
if (pFrom != NULL)
{
CMapClass::CopyFrom(pObject, bUpdateDependencies);
if (bUpdateDependencies)
{
m_pStartEntity = (CMapEntity *)UpdateDependency(m_pStartEntity, pFrom->m_pStartEntity);
m_pEndEntity = (CMapEntity *)UpdateDependency(m_pEndEntity, pFrom->m_pEndEntity);
}
else
{
m_pStartEntity = pFrom->m_pStartEntity;
m_pEndEntity = pFrom->m_pEndEntity;
}
strcpy(m_szStartValueKey, pFrom->m_szStartValueKey);
strcpy(m_szStartKey, pFrom->m_szStartKey);
strcpy(m_szEndValueKey, pFrom->m_szEndValueKey);
strcpy(m_szEndKey, pFrom->m_szEndKey);
}
return(this);
}
//-----------------------------------------------------------------------------
// Purpose: Called after this object is added to the world.
//
// NOTE: This function is NOT called during serialization. Use PostloadWorld
// to do similar bookkeeping after map load.
//
// Input : pWorld - The world that we have been added to.
//-----------------------------------------------------------------------------
void CMapLine::OnAddToWorld(CMapWorld *pWorld)
{
CMapClass::OnAddToWorld(pWorld);
//
// Updates our start and end entity pointers since we are being added
// into the world.
//
UpdateDependencies(pWorld, NULL);
}
//-----------------------------------------------------------------------------
// Purpose: Called just after this object has been removed from the world so
// that it can unlink itself from other objects in the world.
// Input : pWorld - The world that we were just removed from.
// bNotifyChildren - Whether we should forward notification to our children.
//-----------------------------------------------------------------------------
void CMapLine::OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren)
{
CMapClass::OnRemoveFromWorld(pWorld, bNotifyChildren);
//
// Detach ourselves from the endpoint entities.
//
m_pStartEntity = (CMapEntity *)UpdateDependency(m_pStartEntity, NULL);
m_pEndEntity = (CMapEntity *)UpdateDependency(m_pEndEntity, NULL);
}
//-----------------------------------------------------------------------------
// Purpose: Our start or end entity has changed; recalculate our bounds and midpoint.
// Input : pObject - Entity that changed.
//-----------------------------------------------------------------------------
void CMapLine::OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType)
{
CMapClass::OnNotifyDependent(pObject, eNotifyType);
CMapWorld *pWorld = (CMapWorld *)GetWorldObject(this);
UpdateDependencies(pWorld, NULL);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : key -
// value -
//-----------------------------------------------------------------------------
void CMapLine::OnParentKeyChanged( const char* key, const char* value )
{
CMapWorld *pWorld = (CMapWorld *)GetWorldObject(this);
if (pWorld != NULL)
{
if (stricmp(key, m_szStartValueKey) == 0)
{
m_pStartEntity = (CMapEntity *)UpdateDependency(m_pStartEntity, pWorld->FindChildByKeyValue(m_szStartKey, value));
BuildLine();
}
else if (stricmp(key, m_szEndValueKey) == 0)
{
m_pEndEntity = (CMapEntity *)UpdateDependency(m_pEndEntity, pWorld->FindChildByKeyValue(m_szEndKey, value));
BuildLine();
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Renders the line helper in the 2D view.
// Input : pRender - 2D rendering interface.
//-----------------------------------------------------------------------------
void CMapLine::Render2D(CRender2D *pRender)
{
if ((m_pStartEntity != NULL) && (m_pEndEntity != NULL))
{
Vector Start;
Vector End;
m_pStartEntity->GetOrigin(Start);
m_pEndEntity->GetOrigin(End);
if (IsSelected())
{
pRender->SetDrawColor( SELECT_FACE_RED, SELECT_FACE_GREEN, SELECT_FACE_BLUE );
}
else
{
pRender->SetDrawColor( r, g, b );
}
pRender->DrawLine(Start, End);
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pRender -
//-----------------------------------------------------------------------------
void CMapLine::Render3D(CRender3D *pRender)
{
if ( (m_pStartEntity == NULL) || (m_pEndEntity == NULL) )
return;
pRender->BeginRenderHitTarget(this);
pRender->PushRenderMode(RENDER_MODE_WIREFRAME);
Vector Start, End;
m_pStartEntity->GetOrigin(Start);
m_pEndEntity->GetOrigin(End);
CMeshBuilder meshBuilder;
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
IMesh* pMesh = pRenderContext->GetDynamicMesh();
// FIXME: Can't do this...! glLineWidth(2);
meshBuilder.Begin( pMesh, MATERIAL_LINES, 1 );
unsigned char color[3];
if (IsSelected())
{
color[0] = SELECT_EDGE_RED;
color[1] = SELECT_EDGE_GREEN;
color[2] = SELECT_EDGE_BLUE;
}
else
{
color[0] = r;
color[1] = g;
color[2] = b;
}
meshBuilder.Color3ubv( color );
meshBuilder.Position3f(Start.x, Start.y, Start.z);
meshBuilder.AdvanceVertex();
meshBuilder.Color3ubv( color );
meshBuilder.Position3f(End.x, End.y, End.z);
meshBuilder.AdvanceVertex();
meshBuilder.End();
pMesh->Draw();
pRender->EndRenderHitTarget();
pRender->PopRenderMode();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : File -
// bRMF -
// Output : int
//-----------------------------------------------------------------------------
int CMapLine::SerializeRMF(std::fstream &File, BOOL bRMF)
{
return(0);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : File -
// bRMF -
// Output : int
//-----------------------------------------------------------------------------
int CMapLine::SerializeMAP(std::fstream &File, BOOL bRMF)
{
return(0);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pTransBox -
//-----------------------------------------------------------------------------
void CMapLine::DoTransform(const VMatrix &matrix)
{
BaseClass::DoTransform(matrix);
BuildLine();
}
//-----------------------------------------------------------------------------
// Purpose: Updates the cached pointers to our start and end entities by looking
// for them in the given world.
// Input : pWorld - World to search.
//-----------------------------------------------------------------------------
void CMapLine::UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject)
{
CMapClass::UpdateDependencies(pWorld, pObject);
if (pWorld == NULL)
{
return;
}
CMapEntity *pEntity = dynamic_cast <CMapEntity *> (m_pParent);
Assert(pEntity != NULL);
if (pEntity != NULL)
{
const char *pszValue = pEntity->GetKeyValue(m_szStartValueKey);
m_pStartEntity = (CMapEntity *)UpdateDependency(m_pStartEntity, pWorld->FindChildByKeyValue(m_szStartKey, pszValue));
if (m_szEndValueKey[0] != '\0')
{
pszValue = pEntity->GetKeyValue(m_szEndValueKey);
m_pEndEntity = (CMapEntity *)UpdateDependency(m_pEndEntity, pWorld->FindChildByKeyValue(m_szEndKey, pszValue));
}
else
{
// We don't have an end entity specified, use our parent as the end point.
m_pEndEntity = (CMapEntity *)UpdateDependency(m_pEndEntity, GetParent());
}
BuildLine();
}
}
//-----------------------------------------------------------------------------
// Purpose: Never select anything because of this helper.
//-----------------------------------------------------------------------------
CMapClass *CMapLine::PrepareSelection(SelectMode_t eSelectMode)
{
return NULL;
}