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146 lines
4.1 KiB
146 lines
4.1 KiB
//-----------------------------------------------------------------------------
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// SHADERDX8.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro OUTBINNAME "shaderapidx9"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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// Common Configuration
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WIN32 && !$GL]
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\xbox" [$X360]
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$AdditionalIncludeDirectories "$BASE;..\"
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$PreprocessorDefinitions "$BASE;SHADERAPIDX9;SHADER_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
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$PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [($WIN32||$X360) && !$GL]
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$PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
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// $AdditionalOptions "/FC"
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}
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$Linker
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{
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$SystemLibraries "iconv" [$OSXALL]
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$GCC_ExtraLinkerFlags "-L/usr/lib32" [$LINUXALL]
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$SystemFrameworks "Carbon;OpenGL;Quartz;Cocoa;IOKit" [$OSXALL]
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$AdditionalDependencies "$BASE ws2_32.lib" [$WIN32]
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}
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}
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$Configuration "Debug"
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{
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$Linker [$X360]
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{
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$AdditionalDependencies "$BASE d3dx9d.lib xuirund.lib xuirenderd.lib xaudiod2.lib xmcored.lib"
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}
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}
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$Configuration "Release"
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{
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$Linker [$X360]
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{
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$AdditionalDependencies "$BASE d3dx9.lib xuirun.lib xuirender.lib xaudio2.lib xmcore.lib"
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}
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}
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$Project "shaderapidx9"
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{
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$Folder "Source Files"
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{
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$File "colorformatdx8.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "hardwareconfig.cpp"
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$File "meshbase.cpp"
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$File "meshdx8.cpp"
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$File "recording.cpp" [$WIN32 && !$GL]
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$File "shaderapidx8.cpp"
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$File "shaderdevicebase.cpp"
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$File "shaderapibase.cpp"
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$File "shaderdevicedx8.cpp"
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$File "shadershadowdx8.cpp"
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$File "texturedx8.cpp"
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$File "TransitionTable.cpp"
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$File "cvballoctracker.cpp"
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$File "vertexdecl.cpp"
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$File "vertexshaderdx8.cpp"
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$File "wmi.cpp" [$WIN32 && !$GL]
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$File "textureheap.cpp" [$X360]
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$File "winutils.cpp" [!$WIN32]
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}
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$Folder "DirectX Header Files" [$WIN32 && !$GL]
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{
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$File "$SRCDIR\dx9sdk\include\d3dx9.h"
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$File "$SRCDIR\dx9sdk\include\d3dx9anim.h"
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$File "$SRCDIR\dx9sdk\include\d3dx9core.h"
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$File "$SRCDIR\dx9sdk\include\d3dx9effect.h"
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$File "$SRCDIR\dx9sdk\include\d3dx9math.h"
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$File "$SRCDIR\dx9sdk\include\d3dx9math.inl"
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$File "$SRCDIR\dx9sdk\include\d3dx9mesh.h"
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$File "$SRCDIR\dx9sdk\include\d3dx9shader.h"
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$File "$SRCDIR\dx9sdk\include\d3dx9shape.h"
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$File "$SRCDIR\dx9sdk\include\d3dx9tex.h"
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\shaderapi\IShaderDevice.h"
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$File "$SRCDIR\public\shaderapi\ishaderutil.h"
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$File "$SRCDIR\public\shaderapi\ishaderapi.h"
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$File "$SRCDIR\public\shaderapi\ishaderdynamic.h"
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$File "$SRCDIR\public\shaderapi\ishadershadow.h"
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$File "$SRCDIR\public\materialsystem\idebugtextureinfo.h"
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$File "$SRCDIR\public\materialsystem\ivballoctracker.h"
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$File "$SRCDIR\public\materialsystem\shader_vcs_version.h"
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}
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$Folder "Header Files"
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{
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$File "TransitionTable.h"
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$File "vertexdecl.h"
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$File "colorformatdx8.h"
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$File "dynamicib.h"
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$File "dynamicvb.h"
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$File "hardwareconfig.h"
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$File "meshbase.h"
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$File "imeshdx8.h"
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$File "locald3dtypes.h"
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$File "recording.h"
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$File "shaderapidx8.h"
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$File "shaderdevicebase.h"
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$File "shaderapibase.h"
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$File "shaderdevicedx8.h"
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$File "shaderapidx8_global.h"
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$File "shadershadowdx8.h"
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$File "stubd3ddevice.h"
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$File "texturedx8.h"
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$File "vertexshaderdx8.h"
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$File "wmi.h" [$WIN32 && !$GL]
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$File "textureheap.h" [$X360]
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$File "winutils.h" [!$WIN32]
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}
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$Folder "Link Libraries" [$WIN32]
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{
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$File "$SRCDIR\dx9sdk\lib\d3d9.lib" [$WIN32 && !$GL]
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$File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [$WIN32 && !$GL&&!$VS2015]
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$File "$LIBCOMMON\d3dx9.lib" [$WIN32 && !$GL &&$VS2015]
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}
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$Folder "Link Libraries"
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{
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$Lib bitmap
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$Lib mathlib
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$Lib tier2
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$Lib "$LIBCOMMON/bzip2"
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$ImpLib togl [!$IS_LIB_PROJECT && $GL]
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}
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}
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