Team Fortress 2 Source Code as on 22/4/2020
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32 lines
546 B

; STATIC: "DETAIL" "0..1"
; STATIC: "BLENDMODULATETEXTURE" "0..1"
ps.1.4
def c1, 3.0, -2.0, 0.5, 0.5
texld r0, t0
texld r1, t1
texld r2, t2
#if DETAIL
texld r3, t3 ; detail
#endif
#if BLENDMODULATETEXTURE
texld r4, t4 ; detail
#endif
#if BLEND_MODULATETEXTURE
sub r5.a, v0.a, r4.g
add_sat r5.a, r5.a, c1.a
mad r6.a, c1.g, r5.a, c1.r
mul r6.a, r6.a, r5.a
mul r5.a, r6.a, r5.a
#else
mov_sat r5.a, v0.a
#endif
lrp r0, r5.a, r1, r0
mul r0, r0, r2
#if DETAIL
mul_x2 r0.rgb, r0, r3
#endif
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)