Team Fortress 2 Source Code as on 22/4/2020
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112 lines
2.3 KiB

#include "shaderlib/cshader.h"
class introscreenspaceeffect_ps20b_Static_Index
{
private:
int m_nCONVERT_TO_SRGB;
#ifdef _DEBUG
bool m_bCONVERT_TO_SRGB;
#endif
public:
void SetCONVERT_TO_SRGB( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCONVERT_TO_SRGB = i;
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif
}
void SetCONVERT_TO_SRGB( bool i )
{
m_nCONVERT_TO_SRGB = i ? 1 : 0;
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif
}
private:
int m_nLINEAR_TO_SRGB;
#ifdef _DEBUG
bool m_bLINEAR_TO_SRGB;
#endif
public:
void SetLINEAR_TO_SRGB( int i )
{
Assert( i >= 0 && i <= 1 );
m_nLINEAR_TO_SRGB = i;
#ifdef _DEBUG
m_bLINEAR_TO_SRGB = true;
#endif
}
void SetLINEAR_TO_SRGB( bool i )
{
m_nLINEAR_TO_SRGB = i ? 1 : 0;
#ifdef _DEBUG
m_bLINEAR_TO_SRGB = true;
#endif
}
public:
introscreenspaceeffect_ps20b_Static_Index( )
{
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif // _DEBUG
m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
#ifdef _DEBUG
m_bLINEAR_TO_SRGB = false;
#endif // _DEBUG
m_nLINEAR_TO_SRGB = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bLINEAR_TO_SRGB;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 10 * m_nCONVERT_TO_SRGB ) + ( 20 * m_nLINEAR_TO_SRGB ) + 0;
}
};
#define shaderStaticTest_introscreenspaceeffect_ps20b psh_forgot_to_set_static_LINEAR_TO_SRGB + 0
class introscreenspaceeffect_ps20b_Dynamic_Index
{
private:
int m_nMODE;
#ifdef _DEBUG
bool m_bMODE;
#endif
public:
void SetMODE( int i )
{
Assert( i >= 0 && i <= 9 );
m_nMODE = i;
#ifdef _DEBUG
m_bMODE = true;
#endif
}
void SetMODE( bool i )
{
m_nMODE = i ? 1 : 0;
#ifdef _DEBUG
m_bMODE = true;
#endif
}
public:
introscreenspaceeffect_ps20b_Dynamic_Index()
{
#ifdef _DEBUG
m_bMODE = false;
#endif // _DEBUG
m_nMODE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bMODE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nMODE ) + 0;
}
};
#define shaderDynamicTest_introscreenspaceeffect_ps20b psh_forgot_to_set_dynamic_MODE + 0