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71 lines
2.1 KiB
71 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VERTEXLITGENERIC_DX95_HELPER_H
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#define VERTEXLITGENERIC_DX95_HELPER_H
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#include <string.h>
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseVSShader;
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class IMaterialVar;
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class IShaderDynamicAPI;
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class IShaderShadow;
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//-----------------------------------------------------------------------------
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// Init params/ init/ draw methods
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//-----------------------------------------------------------------------------
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struct VertexLitGeneric_DX95_Vars_t
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{
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VertexLitGeneric_DX95_Vars_t() { memset( this, 0xFF, sizeof(VertexLitGeneric_DX95_Vars_t) ); }
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int m_nBaseTexture;
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int m_nBaseTextureFrame;
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int m_nBaseTexture2;
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int m_nBaseTextureFrame2;
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int m_nBaseTexture3;
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int m_nBaseTextureFrame3;
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int m_nBaseTextureTransform;
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int m_nAlbedo;
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int m_nSelfIllumTint;
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int m_nDetail;
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int m_nDetailFrame;
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int m_nDetailScale;
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int m_nEnvmap;
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int m_nEnvmapFrame;
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int m_nEnvmapMask;
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int m_nEnvmapMaskFrame;
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int m_nEnvmapMaskTransform;
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int m_nEnvmapTint;
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int m_nBumpmap;
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int m_nBumpFrame;
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int m_nBumpmap2;
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int m_nBumpFrame2;
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int m_nBumpMask;
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int m_nBumpmap3;
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int m_nBumpFrame3;
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int m_nBumpTransform;
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int m_nEnvmapContrast;
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int m_nEnvmapSaturation;
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int m_nAlphaTestReference;
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int m_nFlashlightTexture;
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int m_nFlashlightTextureFrame;
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int m_nSelfIllumEnvMapMask_Alpha;
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};
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void InitParamsVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info );
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void InitVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info );
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void DrawVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params,
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IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info );
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#endif // VERTEXLITGENERIC_DX95_HELPER_H
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