Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// A list of DmeBoneWeight elements, replacing QC's $WeightList
//
//===========================================================================//
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmeboneweight.h"
#include "mdlobjects/dmebonemask.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeBoneMask, CDmeBoneMask );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeBoneMask::OnConstruction()
{
m_BoneWeights.Init( this, "boneWeights" );
m_bDefault.InitAndSet( this, "default", false );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeBoneMask::OnDestruction()
{
}