Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

49 lines
1.6 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Dme version of a hitbox
//
//===========================================================================//
#include "mdlobjects/dmehitbox.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "tier2/renderutils.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeHitbox, CDmeHitbox );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeHitbox::OnConstruction()
{
m_SurfaceProperty.Init( this, "surfaceProperty" );
m_Group.Init( this, "groupName" );
m_Bone.Init( this, "boneName" );
m_vecMins.Init( this, "minBounds" );
m_vecMaxs.Init( this, "maxBounds" );
m_RenderColor.InitAndSet( this, "renderColor", Color( 255, 255, 255, 64 ) );
}
void CDmeHitbox::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Rendering method for the dag
//-----------------------------------------------------------------------------
void CDmeHitbox::Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings /* = NULL */ )
{
Vector vecOrigin;
QAngle angles;
MatrixAngles( shapeToWorld, angles, vecOrigin );
RenderBox( vecOrigin, angles, m_vecMins, m_vecMaxs, m_RenderColor, true );
}