Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Header: $
// $NoKeywords: $
//===========================================================================//
#ifndef BITMAP_H
#define BITMAP_H
#ifdef _WIN32
#pragma once
#endif
#include "bitmap/imageformat.h"
#include "Color.h"
#include "dbg.h"
class CUtlBuffer;
//-----------------------------------------------------------------------------
// A Bitmap
//-----------------------------------------------------------------------------
struct Bitmap_t
{
Bitmap_t() { Reset(); }
~Bitmap_t() { Clear(); }
//
// Accessors
//
inline int Width() const { return m_nWidth; }
inline int Height() const { return m_nHeight; }
inline ImageFormat Format() const { return m_ImageFormat; }
inline unsigned char *GetBits() const { return m_pBits; }
inline int Stride() const { return m_nStride; }
inline bool GetOwnsBuffer() const { return m_bOwnsBuffer; }
/// Allocate the buffer. Discards existing data, freeing it if we own it
void Init( int nWidth, int nHeight, ImageFormat imageFormat, int nStride = 0 );
/// Set the bitmap to the specified buffer. Any existing data is discarded/freed
/// as appropriate.
void SetBuffer( int nWidth, int nHeight, ImageFormat imageFormat, unsigned char *pBits, bool bAssumeOwnership, int nStride = 0 );
/// Sets / releases ownershp of the buffer. This does not otherwise alter the
/// state of the bitmap.
void SetOwnsBuffer( bool bOwnsBuffer )
{
Assert( m_pBits );
m_bOwnsBuffer = bOwnsBuffer;
}
/// Free up all memory and reset to default state
void Clear();
/// Return true if we have a valid size and buffer
bool IsValid() const;
/// Get pointer to raw pixel data.
unsigned char *GetPixel( int x, int y );
const unsigned char *GetPixel( int x, int y ) const;
/// Get pixel value at specified coordinates
Color GetColor( int x, int y ) const;
/// Set pixel value at specified coordinates
void SetColor( int x, int y, Color c );
/// Set this bitmap to be a logical copy of the specified
/// bitmap. No memory is allocated or copied, just copying
/// some pointers. We can also optionally transfer ownership
/// of the buffer.
void MakeLogicalCopyOf( Bitmap_t &src, bool bTransferBufferOwnership = false );
/// Set this bitmap to be a cropped rectangle from the given bitmap.
/// The source pointer can be NULL or point to this, which means to do
/// the crop in place.
void Crop( int x0, int y0, int nWidth, int nHeight, const Bitmap_t *pImgSource = NULL );
/// Blit a rectangle of pixel data into this image.
void SetPixelData( const Bitmap_t &src, int nSrcX1, int nSrcY1, int nCopySizeX, int nCopySizeY, int nDestX1, int nDestY1 );
/// Blit the entire source image into this image, at the specified offset.
/// the rectangle is clipped if necessary
void SetPixelData( const Bitmap_t &src, int nDestX1 = 0, int nDestY1 = 0 );
private:
void Reset();
/// Dimensions
int m_nWidth;
int m_nHeight;
/// Size, in bytes, of one pixel
int m_nPixelSize;
/// Image row stride, in bytes
int m_nStride;
// Do we own this buffer?
bool m_bOwnsBuffer;
/// Pixel format
ImageFormat m_ImageFormat;
/// Bitmap data. Must be allocated with malloc/free. Don't use
/// new/delete
unsigned char *m_pBits;
};
inline void Bitmap_t::Reset()
{
m_nWidth = 0;
m_nHeight = 0;
m_ImageFormat = IMAGE_FORMAT_UNKNOWN;
m_pBits = NULL;
m_nPixelSize = 0;
m_bOwnsBuffer = false;
m_nStride = 0;
}
inline unsigned char *Bitmap_t::GetPixel( int x, int y )
{
if ( !m_pBits )
return NULL;
return m_pBits + (y*m_nStride) + x* m_nPixelSize;
}
inline const unsigned char *Bitmap_t::GetPixel( int x, int y ) const
{
if ( !m_pBits )
return NULL;
return m_pBits + (y*m_nStride) + x* m_nPixelSize;
}
#endif // BITMAP_H