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213 lines
5.8 KiB
213 lines
5.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This module defines the CPowerInfo class, which contains a
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// whole bunch of precalculated data for each displacement power.
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// It holds data that indicates how to tesselate, how to access
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// neighbor displacements, etc.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DISP_POWERINFO_H
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#define DISP_POWERINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "disp_vertindex.h"
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#include "bspfile.h"
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#define NUM_POWERINFOS (MAX_MAP_DISP_POWER+1)
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struct DispNodeInfo_t
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{
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enum
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{
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// Indicates if any children at all have triangles
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CHILDREN_HAVE_TRIANGLES = 0x1
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};
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// Indicates which tesselation indices are associated with a node
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unsigned short m_FirstTesselationIndex;
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unsigned char m_Count;
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unsigned char m_Flags;
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};
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// ------------------------------------------------------------------------ //
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// CTesselateWindings are used to tell what order a node needs to visit
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// vertices while tesselating.
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// ------------------------------------------------------------------------ //
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class CTesselateVert
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{
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public:
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CTesselateVert( CVertIndex const &index, int iNode );
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CVertIndex m_Index;
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short m_iNode; // Which node this vert is a part of (-1 on left, right, up, and down).
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};
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class CTesselateWinding
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{
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public:
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CTesselateVert *m_Verts;
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short m_nVerts; // (includes the last vert)
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};
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class CVertDependency
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{
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public:
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// Returns false if there is no dependency stored here.
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bool IsValid() { return m_iVert.x != -1; }
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public:
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// The vert index is in the same power as the source displacement.
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// It is also wrapped, so for example, on the middle of the right edge
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// of a 3x3, it will have a dependency on the 3x3's root node (1,1), and it
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// will have another (1,1) entry that references a neighbor.
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CVertIndex m_iVert;
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// This is -1 if the vert exists inside the source displacement.
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// It is one of the NEIGHBOREDGE_ codes above if it reaches into a neighbor.
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short m_iNeighbor;
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};
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// Precalculated data about displacement vertices.
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class CVertInfo
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{
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public:
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CVertInfo();
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// These are the vertices that this vertex depends on (vertices that must be
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// active for this vert to exist).
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CVertDependency m_Dependencies[2];
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// These are the vertices that have this vert in their m_Dependencies.
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enum { NUM_REVERSE_DEPENDENCIES=4 };
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CVertDependency m_ReverseDependencies[NUM_REVERSE_DEPENDENCIES];
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short m_iNodeLevel; // -1 if this is not a node. Otherwise, the recursion level
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// of this node (root node = 1).
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CVertIndex m_iParent; // x=-1 if this is a not a node or if it's the root node.
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};
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class CTwoUShorts
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{
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public:
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unsigned short m_Values[2];
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};
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class CFourVerts
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{
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public:
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CVertIndex m_Verts[4];
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};
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// Used for referencing triangles in the fully-tesselated displacement by index.
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class CTriInfo
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{
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public:
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unsigned short m_Indices[3];
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};
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// Precalculated data for displacements of a certain power.
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class CPowerInfo
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{
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public:
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CPowerInfo(
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CVertInfo *pVertInfo,
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CFourVerts *pSideVerts,
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CFourVerts *pChildVerts,
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CFourVerts *pSideVertCorners,
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CTwoUShorts *pErrorEdges,
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CTriInfo *pTriInfos );
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int GetPower() const { return m_Power; }
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int GetSideLength() const { return m_SideLength; }
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const CVertIndex& GetRootNode() const { return m_RootNode; }
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int GetMidPoint() const { return m_MidPoint; } // Half the edge length.
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// Get at the tri list.
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int GetNumTriInfos() const { return m_nTriInfos; }
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const CTriInfo* GetTriInfo( int i ) const { return &m_pTriInfos[i]; }
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// Get the number of vertices in a displacement of this power.
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int GetNumVerts() const { return m_MaxVerts; }
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// Return a corner point index. Indexed by the CORNER_ defines.
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const CVertIndex& GetCornerPointIndex( int iCorner ) const;
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public:
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CVertInfo *m_pVertInfo;
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CFourVerts *m_pSideVerts; // The 4 side verts for each node.
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CFourVerts *m_pChildVerts; // The 4 children for each node.
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CFourVerts *m_pSideVertCorners;
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CTwoUShorts *m_pErrorEdges; // These are the edges
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// that are used to measure the screenspace
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// error with respect to each vert.
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CTriInfo *m_pTriInfos;
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int m_nTriInfos;
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int m_Power;
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CVertIndex m_RootNode;
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int m_SideLength;
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int m_SideLengthM1; // Side length minus 1.
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int m_MidPoint; // Side length / 2.
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int m_MaxVerts; // m_SideLength * m_SideLength
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int m_NodeCount; // total # of nodes, including children
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// Precalculated increments if you're using a bit vector to represent nodes.
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// Starting at level 0 of the tree, this stores the increment between the nodes at this
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// level. Vectors holding node data are stored in preorder traversal, and these
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// increments tell the number of elements between nodes at each level.
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int m_NodeIndexIncrements[MAX_MAP_DISP_POWER];
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CVertIndex m_EdgeStartVerts[4];
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CVertIndex m_EdgeIncrements[4];
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CVertIndex m_NeighborStartVerts[4][4]; // [side][orientation]
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CVertIndex m_NeighborIncrements[4][4]; // [side][orientation]
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private:
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friend void InitPowerInfo( CPowerInfo *pInfo, int iMaxPower );
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CVertIndex m_CornerPointIndices[4];
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};
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// ----------------------------------------------------------------------------- //
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// Globals.
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// ----------------------------------------------------------------------------- //
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// Indexed by the TWINDING_ enums.
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extern CTesselateWinding g_TWinding;
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// ----------------------------------------------------------------------------- //
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// Functions.
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// ----------------------------------------------------------------------------- //
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// Valid indices are MIN_MAP_DISP_POWER through (and including) MAX_MAP_DISP_POWER.
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const CPowerInfo* GetPowerInfo( int iPower );
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#endif // DISP_POWERINFO_H
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