Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef ATTRIBUTEELEMENTPICKERPANEL_H
#define ATTRIBUTEELEMENTPICKERPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "dme_controls/BaseAttributeChoicePanel.h"
#include "vgui_controls/PHandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmElement;
class CAttributeTextEntry;
namespace vgui
{
class Label;
}
//-----------------------------------------------------------------------------
// CAttributeElementPickerPanel
//-----------------------------------------------------------------------------
class CAttributeElementPickerPanel : public CBaseAttributePanel
{
DECLARE_CLASS_SIMPLE( CAttributeElementPickerPanel, CBaseAttributePanel );
public:
CAttributeElementPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info );
virtual void OnCommand( const char *cmd );
virtual void PerformLayout();
virtual void PostConstructor();
virtual void Apply();
private:
// Inherited classes must implement this
virtual Panel *GetDataPanel();
virtual void Refresh();
MESSAGE_FUNC_PARAMS( OnDmeSelected, "DmeSelected", kv );
virtual void ShowPickerDialog();
vgui::DHANDLE< vgui::Button > m_hEdit;
CAttributeTextEntry *m_pData;
bool m_bShowMemoryUsage;
};
#endif // ATTRIBUTEELEMENTPICKERPANEL_H