Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef SOUNDRECORDPANEL_H
#define SOUNDRECORDPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
#include "tier1/utlstring.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui
{
class Button;
}
//-----------------------------------------------------------------------------
// Purpose: Modal sound picker window
//-----------------------------------------------------------------------------
class CSoundRecordPanel : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CSoundRecordPanel, vgui::Frame );
public:
CSoundRecordPanel( vgui::Panel *pParent, const char *pTitle );
~CSoundRecordPanel();
// Inherited from Frame
virtual void OnCommand( const char *pCommand );
virtual void OnTick();
// Purpose: Activate the dialog
// The message "SoundRecorded" will be sent if a sound is recorded
void DoModal( const char *pFileName );
private:
void StopSoundPreview( );
void PlaySoundPreview( );
// Updates sound record time during recording
void UpdateTimeRecorded();
vgui::Button *m_pRecordButton;
vgui::Button *m_pPlayButton;
vgui::Button *m_pOkButton;
vgui::Button *m_pCancelButton;
vgui::TextEntry *m_pRecordTime;
vgui::TextEntry *m_pFileName;
CUtlString m_FileName;
CUtlString m_EngineFileName;
int m_nPlayingSound;
float m_flRecordStartTime;
bool m_bIsRecording;
};
#endif // SOUNDRECORDPANEL_H