Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef DATATABLE_SHARED_H
#define DATATABLE_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#include "dt_common.h"
// ------------------------------------------------------------------------ //
// Client version
// ------------------------------------------------------------------------ //
#if defined (CLIENT_DLL)
#include "dt_recv.h"
#define PROPINFO(varName) RECVINFO(varName)
#define PROPINFO_DT(varName) RECVINFO_DT(varName)
#define PROPINFO_DT_NAME(varName, remoteVarName) RECVINFO_DTNAME(varName,remoteVarName)
#define PROPINFO_NAME(varName,remoteVarName) RECVINFO_NAME(varName, remoteVarName)
#define DataTableProp RecvProp
#endif
// ------------------------------------------------------------------------ //
// Server version
// ------------------------------------------------------------------------ //
#if !defined (CLIENT_DLL)
#include "dt_send.h"
#define PROPINFO(varName) SENDINFO(varName)
#define PROPINFO_DT(varName) SENDINFO_DT(varName)
#define PROPINFO_DT_NAME(varName, remoteVarName) SENDINFO_DT_NAME(varName, remoteVarName)
#define PROPINFO_NAME(varName,remoteVarName) SENDINFO_NAME(varName,remoteVarName)
#define DataTableProp SendProp
#endif
// Use these functions to setup your data tables.
DataTableProp PropFloat(
char *pVarName, // Variable name.
int offset, // Offset into container structure.
int sizeofVar=SIZEOF_IGNORE,
int nBits=32, // Number of bits to use when encoding.
int flags=0,
float fLowValue=0.0f, // For floating point, low and high values.
float fHighValue=HIGH_DEFAULT // High value. If HIGH_DEFAULT, it's (1<<nBits).
);
DataTableProp PropVector(
char *pVarName,
int offset,
int sizeofVar=SIZEOF_IGNORE,
int nBits=32, // Number of bits (for each floating-point component) to use when encoding.
int flags=SPROP_NOSCALE,
float fLowValue=0.0f, // For floating point, low and high values.
float fHighValue=HIGH_DEFAULT // High value. If HIGH_DEFAULT, it's (1<<nBits).
);
DataTableProp PropAngle(
char *pVarName,
int offset,
int sizeofVar=SIZEOF_IGNORE,
int nBits=32,
int flags=0
);
DataTableProp PropInt(
char *pVarName,
int offset,
int sizeofVar=SIZEOF_IGNORE, // Handled by SENDINFO macro.
int nBits=-1, // Set to -1 to automatically pick (max) number of bits based on size of element.
int flags=0,
int rightShift=0
);
DataTableProp PropString(
char *pVarName,
int offset,
int bufferLen,
int flags=0
);
DataTableProp PropEHandle(
char *pVarName,
int offset,
int sizeofVar=SIZEOF_IGNORE );
#endif // DATATABLE_SHARED_H