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60 lines
2.0 KiB
60 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Player for HL1.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DT_UTLVECTOR_RECV_H
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#define DT_UTLVECTOR_RECV_H
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#pragma once
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#include "dt_recv.h"
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#include "dt_utlvector_common.h"
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#define RECVINFO_UTLVECTOR( varName ) #varName, \
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offsetof(currentRecvDTClass, varName), \
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sizeof(((currentRecvDTClass*)0)->varName[0]), \
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GetResizeUtlVectorTemplate( ((currentRecvDTClass*)0)->varName ), \
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GetEnsureCapacityTemplate( ((currentRecvDTClass*)0)->varName )
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// Use this macro to specify a utlvector where you specify the function
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// that gets called to make sure the size of the utlvector is correct.
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// The size function looks like this: void ResizeUtlVector( void *pVoid, int len )
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#define RECVINFO_UTLVECTOR_SIZEFN( varName, resizeFn ) #varName, \
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offsetof(currentRecvDTClass, varName), \
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sizeof(((currentRecvDTClass*)0)->varName[0]), \
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resizeFn, \
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GetEnsureCapacityTemplate( ((currentRecvDTClass*)0)->varName )
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#define RecvPropUtlVectorDataTable( varName, nMaxElements, dataTableName ) \
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RecvPropUtlVector( RECVINFO_UTLVECTOR( varName ), nMaxElements, RecvPropDataTable(NULL,0,0, &REFERENCE_RECV_TABLE( dataTableName ) ) )
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//
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// Receive a property sent with SendPropUtlVector.
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//
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// Example usage:
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//
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// RecvPropUtlVectorDataTable( m_StructArray, 11, DT_StructArray )
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//
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// RecvPropUtlVector( RECVINFO_UTLVECTOR( m_FloatArray ), 16, RecvPropFloat(NULL,0,0) )
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//
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RecvProp RecvPropUtlVector(
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const char *pVarName, // Use RECVINFO_UTLVECTOR to generate these first 5 parameters.
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int offset,
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int sizeofVar,
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ResizeUtlVectorFn fn,
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EnsureCapacityFn ensureFn,
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int nMaxElements, // Max # of elements in the array. Keep this as low as possible.
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RecvProp pArrayProp // The definition of the property you're receiving into.
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// You can leave all of its parameters at 0 (name, offset, size, etc).
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);
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#endif // DT_UTLVECTOR_RECV_H
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