Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Player for HL1.
//
// $NoKeywords: $
//=============================================================================//
#ifndef DT_UTLVECTOR_RECV_H
#define DT_UTLVECTOR_RECV_H
#pragma once
#include "dt_recv.h"
#include "dt_utlvector_common.h"
#define RECVINFO_UTLVECTOR( varName ) #varName, \
offsetof(currentRecvDTClass, varName), \
sizeof(((currentRecvDTClass*)0)->varName[0]), \
GetResizeUtlVectorTemplate( ((currentRecvDTClass*)0)->varName ), \
GetEnsureCapacityTemplate( ((currentRecvDTClass*)0)->varName )
// Use this macro to specify a utlvector where you specify the function
// that gets called to make sure the size of the utlvector is correct.
// The size function looks like this: void ResizeUtlVector( void *pVoid, int len )
#define RECVINFO_UTLVECTOR_SIZEFN( varName, resizeFn ) #varName, \
offsetof(currentRecvDTClass, varName), \
sizeof(((currentRecvDTClass*)0)->varName[0]), \
resizeFn, \
GetEnsureCapacityTemplate( ((currentRecvDTClass*)0)->varName )
#define RecvPropUtlVectorDataTable( varName, nMaxElements, dataTableName ) \
RecvPropUtlVector( RECVINFO_UTLVECTOR( varName ), nMaxElements, RecvPropDataTable(NULL,0,0, &REFERENCE_RECV_TABLE( dataTableName ) ) )
//
// Receive a property sent with SendPropUtlVector.
//
// Example usage:
//
// RecvPropUtlVectorDataTable( m_StructArray, 11, DT_StructArray )
//
// RecvPropUtlVector( RECVINFO_UTLVECTOR( m_FloatArray ), 16, RecvPropFloat(NULL,0,0) )
//
RecvProp RecvPropUtlVector(
const char *pVarName, // Use RECVINFO_UTLVECTOR to generate these first 5 parameters.
int offset,
int sizeofVar,
ResizeUtlVectorFn fn,
EnsureCapacityFn ensureFn,
int nMaxElements, // Max # of elements in the array. Keep this as low as possible.
RecvProp pArrayProp // The definition of the property you're receiving into.
// You can leave all of its parameters at 0 (name, offset, size, etc).
);
#endif // DT_UTLVECTOR_RECV_H