Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=============================================================================
#ifndef INPUTOUTPUT_H
#define INPUTOUTPUT_H
#ifdef _WIN32
#pragma once
#endif
#include <utlvector.h>
#include "fgdlib/EntityDefs.h"
enum InputOutputType_t
{
iotInvalid = -1,
iotVoid,
iotInt,
iotBool,
iotString,
iotFloat,
iotVector,
iotEHandle,
iotColor,
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CClassInputOutputBase
{
public:
CClassInputOutputBase(void);
CClassInputOutputBase(const char *pszName, InputOutputType_t eType);
virtual ~CClassInputOutputBase(void);
inline const char *GetName(void) { return(m_szName); }
InputOutputType_t GetType(void) { return(m_eType); }
const char *GetTypeText(void);
inline const char *GetDescription(void);
inline void SetName(const char *szName) { V_strcpy_safe(m_szName, szName); }
inline void SetType(InputOutputType_t eType) { m_eType = eType; }
InputOutputType_t SetType(const char *szType);
inline void SetDescription(char *pszDescription) { m_pszDescription = pszDescription; }
CClassInputOutputBase &operator =(CClassInputOutputBase &);
protected:
static char *g_pszEmpty;
char m_szName[MAX_IO_NAME_LEN];
InputOutputType_t m_eType;
char *m_pszDescription;
};
//-----------------------------------------------------------------------------
// Purpose: Returns this I/O's long description.
//-----------------------------------------------------------------------------
const char *CClassInputOutputBase::GetDescription(void)
{
if (m_pszDescription != NULL)
{
return(m_pszDescription);
}
return(g_pszEmpty);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CClassInput : public CClassInputOutputBase
{
public:
CClassInput(void);
CClassInput(const char *pszName, InputOutputType_t eType);
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CClassOutput : public CClassInputOutputBase
{
public:
CClassOutput(void);
CClassOutput(const char *pszName, InputOutputType_t eType);
};
typedef CUtlVector<CClassInput *> CClassInputList;
typedef CUtlVector<CClassOutput *> CClassOutputList;
#endif // INPUTOUTPUT_H