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45 lines
1.7 KiB
45 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: provides an interface for plugins to query information about the gamerules in a simple
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// and organized mannor.
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//
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//===============================================================================================//
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#ifndef IGAMEINFO_H
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#define IGAMEINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/vector.h"
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#include "pluginvariant.h"
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//Tony; prefixing everything in this so that i can make IGameInfo an extension of CGameRules and not stomp on anything, since gamerules isn't an entity.
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abstract_class IGameInfo
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{
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public:
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// returns an enumerated id for the current game type
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virtual const int GetInfo_GameType() = 0;
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// returns a name associated with the gametype, if defined.
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virtual const char *GetInfo_GameTypeName() = 0;
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// returns the team name associated with the number
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virtual const char *GetInfo_GetTeamName(int teamNumber) = 0;
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// returns how many teams the game has (typically always 4; 0 = unassigned, 1 = spectator, 2 = team1, 3 = team2)
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virtual const int GetInfo_GetTeamCount() = 0;
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// returns how many players are on a given team
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virtual const int GetInfo_NumPlayersOnTeam(int teamNumber) = 0;
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// accessor to hook mod specific information about the rules. for TF2, fields such as
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virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue, pluginvariant options) = 0;
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};
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//Interface is very simple, there's not much really needed for the manager, this stuff is just in it's own interface so it's not mixed up with the entity
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//or player managers.
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#define INTERFACEVERSION_GAMEINFOMANAGER "GameInfoManager001"
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abstract_class IGameInfoManager
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{
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public:
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virtual IGameInfo *GetGameInfo() = 0;
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};
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#endif // IGAMEINFO_H
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