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141 lines
4.4 KiB
141 lines
4.4 KiB
//====== Copyright (c), Valve Corporation, All rights reserved. =======
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//
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// Purpose: Provides a frame function manager that allows for different parts
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// of a GC to hook into per frame updated
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//
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//=============================================================================
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#ifndef FRAMEFUNCTION_H
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#define FRAMEFUNCTION_H
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#ifdef _WIN32
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#pragma once
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#endif
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namespace GCSDK
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{
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//the generic interface for frame functions. These can be derived from and should execute the work in BRun. It returns a boolean indicating whether or not it has
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//more work to complete
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class CBaseFrameFunction
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{
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public:
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//the different tiers of functions that can have functions tied to them
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enum EFrameType
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{
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k_EFrameType_RunOnce, // called once per frame
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k_EFrameType_RunUntilCompleted, // run tasks that shouldn't wait a frame between execution (gets called at least once per frame, more if work to do & we have time)
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k_EFrameType_RunUntilCompletedLowPri, // as above, but only runs if k_EFrameTypeRunUntilCompleted function return they have no remaining work to do
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//must come last
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k_EFrameType_Count
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};
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CBaseFrameFunction( const char *pchName, EFrameType eFrameType );
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virtual ~CBaseFrameFunction();
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// runs the item
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virtual bool BRun( const CLimitTimer &limitTimer ) = 0;
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//called to handle registering for updates and unregistering. Not registered by default
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void Register();
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void Deregister();
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bool IsRegistered() const { return m_bRegistered; }
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protected:
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//the frame function manager has access to the internals to avoid exposing them to derived classes
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friend class CFrameFunctionMgr;
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//let the frame function manager access internals for profiling
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CUtlString m_sName; // function name (for debugging)
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uint64 m_nTrackedTime; // how much time we have tracked with this frame function
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uint32 m_nNumCalls; // the number of ticks that this has been associated with
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EFrameType m_EFrameType; // what kind of frame function is this
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bool m_bRegistered; // are we currently registered?
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};
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//a utility class that helps handle registering for frame functions and adapts it to a member function call
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template < class T >
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class CFrameFunction :
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public CBaseFrameFunction
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{
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public:
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typedef bool ( T::*func_t )( const CLimitTimer &limitTimer );
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//construct and register all in one
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CFrameFunction( T *pObj, func_t func, const char *pchName, EFrameType eFrameType ) :
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CBaseFrameFunction( pchName, eFrameType ), m_pObj( NULL ), m_Func( NULL )
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{
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Register( pObj, func );
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}
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//construct, but don't immediately register for updates
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CFrameFunction( const char *pchName, EFrameType eFrameType ) :
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CBaseFrameFunction( pchName, eFrameType ), m_pObj( NULL ), m_Func( NULL )
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{
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}
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void Register( T *pObj, func_t func )
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{
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m_pObj = pObj;
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m_Func = func;
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CBaseFrameFunction::Register();
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}
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virtual bool BRun( const CLimitTimer &limitTimer )
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{
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return (m_pObj->*m_Func)( limitTimer );
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}
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virtual bool BAllocedSeparately() { return false; }
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private:
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T *m_pObj;
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func_t m_Func;
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};
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//the main manager that handles registration of all the frame functions and tracks performance and dispatches
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//appropriately
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class CFrameFunctionMgr
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{
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public:
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CFrameFunctionMgr();
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//called to register a main loop function for the specified tier
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void Register( CBaseFrameFunction* pFrameFunc );
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//handles unregistering a main loop function
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void Deregister( CBaseFrameFunction* pFrameFunc );
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//called to execute the main frame. This should preceded individual frame ticks
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void RunFrame( const CLimitTimer& limitTimer );
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//called within a frame for each tick
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bool RunFrameTick( const CLimitTimer& limitTimer );
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//called to dump a listing of the performance timings of all the frame functions that are registered
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void DumpProfile();
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//resets the profile stats
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void ClearProfile();
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private:
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//sort function
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static bool SortFrameFuncByTime( const CBaseFrameFunction* pLhs, const CBaseFrameFunction* pRhs );
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//called to update the frame functions associated with the specified list
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bool RunFrameList( CBaseFrameFunction::EFrameType eType, const CLimitTimer& limitTimer );
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//the listing of subscribed
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CUtlVector< CBaseFrameFunction* > m_MainLoopFrameFuncs[ CBaseFrameFunction::k_EFrameType_Count ];
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//the number of frames that we have profiled
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uint32 m_nNumProfileFrames;
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//have we completed all of the high priority work for this frame?
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bool m_bCompletedHighPri;
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};
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//the global frame function manager
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CFrameFunctionMgr& GFrameFunctionMgr();
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} //namespace GCSDK
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#endif
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