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409 lines
16 KiB
409 lines
16 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Additional shared object cache functionality for the GC
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//
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//=============================================================================
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#ifndef GC_SHAREDOBJECTCACHE_H
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#define GC_SHAREDOBJECTCACHE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "sharedobjectcache.h"
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#include "tier1/utlhashtable.h"
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#include "gcdirtyfield.h"
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#include "gcsdk/gcsystemaccess.h"
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class CMsgSOCacheSubscribed_SubscribedType;
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#include "tier0/memdbgon.h"
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namespace GCSDK
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{
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class CCachedSubscriptionMessage;
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//----------------------------------------------------------------------------
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// Purpose: The part of a shared object cache that handles all objects of a
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// single type.
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//----------------------------------------------------------------------------
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class CSharedObjectContext
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{
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public:
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//holds information about a subscriber to the context
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struct Subscriber_t
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{
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CSteamID m_steamID; //the steam ID of the subscriber
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int m_nRefCount; //the number of references to this subscription
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};
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CSharedObjectContext( const CSteamID & steamIDOwner );
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bool BAddSubscriber( const CSteamID & steamID );
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bool BRemoveSubscriber( const CSteamID & steamID );
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void RemoveAllSubscribers();
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bool BIsSubscribed( const CSteamID & steamID ) const { return FindSubscriber( steamID ) != m_vecSubscribers.InvalidIndex(); }
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const CUtlVector< Subscriber_t > & GetSubscribers() const { return m_vecSubscribers; }
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const CSteamID & GetOwner() const { return m_steamIDOwner; }
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private:
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//finds a steam ID within the subscriber list, returns the index, invalid if it can't be found
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int FindSubscriber( const CSteamID& steamID ) const;
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CUtlVector<Subscriber_t> m_vecSubscribers;
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CSteamID m_steamIDOwner;
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};
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class CGCSharedObjectTypeCache;
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enum ESOTypeFlags
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{
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k_ESOFlag_SendToNobody = 0,
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k_ESOFlag_SendToOwner = 1 << 0, // will go to the owner of the cache (user or gameserver), if he is subscribed
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k_ESOFlag_SendToOtherUsers = 1 << 1, // will go to subscribed users who are not the owner of the cache
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k_ESOFlag_SendToOtherGameservers = 1 << 2, // will go to subscribed gameservers who are not the owner of the cache
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k_ESOFlag_SendToQuestObjectiveTrackers = 1 << 3,
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k_ESOFlag_LastFlag = k_ESOFlag_SendToQuestObjectiveTrackers,
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};
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//----------------------------------------------------------------------------
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// Purpose: Filter object used to determine whether a type cache's objects should
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// should be sent to subscribers and whether each object should be sent
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//----------------------------------------------------------------------------
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class CISubscriberMessageFilter
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{
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public:
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virtual bool BShouldSendAnyObjectsInCache( CGCSharedObjectTypeCache *pTypeCache, uint32 unFlags ) const = 0;
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virtual bool BShouldSendObject( CSharedObject *pSharedObject, uint32 unFlags ) const = 0;
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};
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//----------------------------------------------------------------------------
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// Purpose: The part of a shared object cache that handles all objects of a
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// single type.
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//----------------------------------------------------------------------------
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class CGCSharedObjectTypeCache : public CSharedObjectTypeCache
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{
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public:
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typedef CSharedObjectTypeCache Base;
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CGCSharedObjectTypeCache( int nTypeID, const CSharedObjectContext & context );
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virtual ~CGCSharedObjectTypeCache();
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virtual bool AddObject( CSharedObject *pObject );
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virtual CSharedObject *RemoveObject( const CSharedObject & soIndex );
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inline CSteamID GetOwner() const { return m_context.GetOwner(); }
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void BuildCacheSubscribedMsg( CMsgSOCacheSubscribed_SubscribedType *pMsgType, uint32 unFlags, const CISubscriberMessageFilter &filter );
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virtual void EnsureCapacity( uint32 nItems );
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const char *pchName );
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#endif
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private:
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const CSharedObjectContext & m_context;
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};
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//----------------------------------------------------------------------------
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// Purpose: A cache of a bunch of shared objects of different types. This class
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// is shared between clients, gameservers, and the GC and is
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// responsible for sending messages from the GC to cause object
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// creation/destruction/updating on the clients/gameservers.
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//----------------------------------------------------------------------------
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class CGCSharedObjectCache : public CSharedObjectCache
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{
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public:
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CGCSharedObjectCache( const CSteamID & steamIDOwner = CSteamID() );
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virtual ~CGCSharedObjectCache();
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const CSteamID & GetOwner() const { return m_context.GetOwner(); }
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const CUtlVector< CSharedObjectContext::Subscriber_t > & GetSubscribers() const { return m_context.GetSubscribers(); }
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CGCSharedObjectTypeCache *FindTypeCache( int nClassID ) const { return (CGCSharedObjectTypeCache *)FindBaseTypeCache( nClassID ); }
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CGCSharedObjectTypeCache *CreateTypeCache( int nClassID ) { return (CGCSharedObjectTypeCache *)CreateBaseTypeCache( nClassID ); }
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virtual uint32 CalcSendFlags( const CSteamID &steamID ) const;
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virtual const CISubscriberMessageFilter &GetSubscriberMessageFilter();
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virtual bool AddObject( CSharedObject *pSharedObject );
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virtual bool AddObjectClean( CSharedObject *pSharedObject );
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bool BDestroyObject( const CSharedObject & soIndex, bool bRemoveFromDatabase );
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virtual CSharedObject *RemoveObject( const CSharedObject & soIndex );
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template< typename SOClass_t >
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bool BYieldingLoadSchObjects( IGCSQLResultSet *pResultSet, const CColumnSet & csRead, const SOClass_t & schDefaults );
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template< typename SOClass_t >
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bool BYieldingLoadSchSingleton( IGCSQLResultSet *pResultSet, const CColumnSet & csRead, const SOClass_t & schDefaults );
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template< typename SOClass_t, typename SchClass_t >
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bool BYieldingLoadProtoBufObjects( IGCSQLResultSet *pResultSet, const CColumnSet & csRead );
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template< typename SOClass_t, typename SchClass_t >
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bool BYieldingLoadProtoBufSingleton( IGCSQLResultSet *pResultSet, const CColumnSet & csRead, const SchClass_t & schDefaults );
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// @todo temporary for trading and item subscriptions (to be removed once we get cross-game trading)
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virtual void SetTradingPartner( const CSteamID &steamID );
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const CSteamID &GetTradingPartner() const { return m_steamIDTradingPartner; }
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void AddSubscriber( const CSteamID & steamID, bool bForceSendSubscriptionMsg = false );
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void RemoveSubscriber( const CSteamID & steamID );
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void RemoveAllSubscribers();
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void SendSubscriberMessage( const CSteamID & steamID );
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bool BIsSubscribed( const CSteamID & steamID ) { return m_context.BIsSubscribed( steamID ); }
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void ClearCachedSubscriptionMessage();
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bool BIsDatabaseDirty() const { return m_databaseDirtyList.NumDirtyObjects() > 0; }
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// This will mark the field as dirty for both network and database
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void DirtyObjectField( CSharedObject *pObj, int nFieldIndex );
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// Marks only dirty for network
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void DirtyNetworkObject( CSharedObject *pObj );
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void DirtyNetworkObjectCreate( CSharedObject *pObj );
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// Mark dirty for database
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void DirtyDatabaseObjectField( CSharedObject *pObj, int nFieldIndex );
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void SendNetworkUpdates( CSharedObject *pObj );
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// Add a specific object write to a transaction. The cache is expected to remain locked until this transaction is
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// closed. If the transaction is rolled back, the object will be returned to the dirty list.
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bool BYieldingAddWriteToTransaction( CSharedObject *pObj, CSQLAccess & sqlAccess );
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// Add all pending object writes to a transaction. The cache is expected to remain locked until this transaction is
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// closed. If the transaction successfully commits, the dirty list will be flushed.
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//
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// This is intended for use in writeback -- no changes to the dirty objects list may occur until this transaction
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// closes.
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uint32 YieldingStageAllWrites( CSQLAccess & sqlAccess );
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void SendAllNetworkUpdates();
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void FlushInventoryCache();
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void YieldingWriteToDatabase( CSharedObject *pObj );
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void SetInWriteback( bool bInWriteback );
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bool GetInWriteback() const { return m_bInWriteback; }
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RTime32 GetWritebackTime() const { return m_unWritebackTime; }
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void SetLRUHandle( uint32 unLRUHandle ) { m_unLRUHandle = unLRUHandle; }
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uint32 GetLRUHandle() const { return m_unLRUHandle; }
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void Dump() const;
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void DumpDirtyObjects() const;
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const char *pchName );
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#endif
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bool IsObjectCached( const CSharedObject *pObj ) const { return IsObjectCached( pObj, pObj->GetTypeID() ); }
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//the same as the above, but takes in the type since if called from a destructor, you can't use virtual functions
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bool IsObjectCached( const CSharedObject *pObj, uint32 nTypeID ) const;
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bool IsObjectDirty( const CSharedObject *pObj ) const;
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//called to mark that we are no longer loading
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void SetDetectVersionChanges( bool bState ) { m_bDetectVersionChanges = bState; }
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protected:
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virtual CSharedObjectTypeCache *AllocateTypeCache( int nClassID ) const OVERRIDE { return new CGCSharedObjectTypeCache( nClassID, m_context ); }
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virtual void MarkDirty();
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virtual bool BShouldSendToAnyClients( uint32 unFlags ) const;
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CCachedSubscriptionMessage *BuildSubscriberMessage( uint32 unFlags );
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CSteamID m_steamIDTradingPartner;
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protected:
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void SendNetworkCreateInternal( CSharedObject * pObj );
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void SendNetworkUpdateInternal( CSharedObject * pObj );
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void SendUnsubscribeMessage( const CSteamID & steamID );
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//this is a flag that when set will cause any version changes to trigger an assert. This can be used during times like loading to ensure we don't have inappropriate version changes which
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//can cause inefficiencies
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bool m_bDetectVersionChanges;
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CSharedObjectContext m_context;
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CUtlHashtable< CSharedObject * > m_networkDirtyObjs;
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CUtlHashtable< CSharedObject * > m_networkDirtyObjsCreate;
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CSharedObjectDirtyList m_databaseDirtyList;
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bool m_bInWriteback;
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RTime32 m_unWritebackTime;
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uint32 m_unLRUHandle;
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uint32 m_unCachedSubscriptionMsgFlags;
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CCachedSubscriptionMessage *m_pCachedSubscriptionMsg;
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};
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//----------------------------------------------------------------------------
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// Purpose: Loads a list of CSchemaSharedObjects from a result list from a
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// query.
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// Inputs: pResultSet - The result set from the SQL query
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// schDefaults - A schema object that defines the values to set in
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// the new objects for fields that were not read in the query.
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// Typically this will be whatever fields were in the WHERE
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// clause of the query.
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// csRead - A columnSet defining the fields that were read in the query.
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//----------------------------------------------------------------------------
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template< typename SOClass_t >
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bool CGCSharedObjectCache::BYieldingLoadSchObjects( IGCSQLResultSet *pResultSet, const CColumnSet & csRead, const SOClass_t & objDefaults )
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{
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if ( NULL == pResultSet )
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return false;
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//don't bother creating a cache if we don't have objects to add into it
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if( pResultSet->GetRowCount() > 0 )
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{
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CGCSharedObjectTypeCache *pTypeCache = CreateTypeCache( SOClass_t::k_nTypeID );
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pTypeCache->EnsureCapacity( pResultSet->GetRowCount() );
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for( CSQLRecord record( 0, pResultSet ); record.IsValid(); record.NextRow() )
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{
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SOClass_t *pObj = new SOClass_t();
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pObj->Obj() = objDefaults.Obj();
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record.BWriteToRecord( &pObj->Obj(), csRead );
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pTypeCache->AddObjectClean( pObj );
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}
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}
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return true;
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}
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//----------------------------------------------------------------------------
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// Purpose: Loads a single object of a type. If the object is not available,
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// a new object will be created at default values
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// Inputs: pResultSet - The result set from the SQL query
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// schDefaults - A schema object that defines the values to set in
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// the new objects for fields that were not read in the query.
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// Typically this will be whatever fields were in the WHERE
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// clause of the query.
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// csRead - A columnSet defining the fields that were read in the query.
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//----------------------------------------------------------------------------
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template< typename SOClass_t >
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bool CGCSharedObjectCache::BYieldingLoadSchSingleton( IGCSQLResultSet *pResultSet, const CColumnSet & csRead, const SOClass_t & objDefaults )
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{
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if ( NULL == pResultSet )
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return false;
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if ( pResultSet->GetRowCount() > 1 )
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{
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EmitError( SPEW_SHAREDOBJ, "Multiple rows passed to BYieldingLoadSchSingleton() on type %d\n", objDefaults.GetTypeID() );
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return false;
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}
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else if ( pResultSet->GetRowCount() == 1 )
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{
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return BYieldingLoadSchObjects<SOClass_t>( pResultSet, csRead, objDefaults );
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}
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else
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{
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// Create it if there wasn't one
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SOClass_t *pSchObj = new SOClass_t();
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pSchObj->Obj() = objDefaults.Obj();
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if( !pSchObj->BYieldingAddToDatabase() )
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{
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EmitError( SPEW_SHAREDOBJ, "Unable to add singleton type %d for %s\n", pSchObj->GetTypeID(), GetOwner().Render() );
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return false;
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}
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AddObjectClean( pSchObj );
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return true;
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}
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}
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//----------------------------------------------------------------------------
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// Purpose: Loads a list of CProtoBufSharedObjects from a result list from a
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// query.
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// Inputs: pResultSet - The result set from the SQL query
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// schDefaults - A schema object that defines the values to set in
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// the new objects for fields that were not read in the query.
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// Typically this will be whatever fields were in the WHERE
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// clause of the query.
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// csRead - A columnSet defining the fields that were read in the query.
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//----------------------------------------------------------------------------
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template< typename SOClass_t, typename SchClass_t >
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bool CGCSharedObjectCache::BYieldingLoadProtoBufObjects( IGCSQLResultSet *pResultSet, const CColumnSet & csRead )
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{
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if ( NULL == pResultSet )
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return false;
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//don't bother creating a cache if we don't have objects to add into it
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if( pResultSet->GetRowCount() > 0 )
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{
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CGCSharedObjectTypeCache *pTypeCache = CreateTypeCache( SOClass_t::k_nTypeID );
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pTypeCache->EnsureCapacity( pResultSet->GetRowCount() );
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for( CSQLRecord record( 0, pResultSet ); record.IsValid(); record.NextRow() )
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{
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SchClass_t schRecord;
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record.BWriteToRecord( &schRecord, csRead );
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SOClass_t *pObj = new SOClass_t();
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pObj->ReadFromRecord( schRecord );
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pTypeCache->AddObjectClean( pObj );
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}
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}
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return true;
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}
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//----------------------------------------------------------------------------
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// Purpose: Loads a single object of a type. If the object is not available,
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// a new object will be created at default values
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// Inputs: pResultSet - The result set from the SQL query
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// schDefaults - A schema object that defines the values to set in
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// the new objects for fields that were not read in the query.
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// Typically this will be whatever fields were in the WHERE
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// clause of the query.
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// csRead - A columnSet defining the fields that were read in the query.
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//----------------------------------------------------------------------------
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template< typename SOClass_t, typename SchClass_t >
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bool CGCSharedObjectCache::BYieldingLoadProtoBufSingleton( IGCSQLResultSet *pResultSet, const CColumnSet & csRead, const SchClass_t & schDefaults )
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{
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if ( NULL == pResultSet )
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return false;
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if ( pResultSet->GetRowCount() > 1 )
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{
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EmitError( SPEW_SHAREDOBJ, "Multiple rows passed to BYieldingLoadProtoBufSingleton() on type %d\n", SOClass_t::k_nTypeID );
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return false;
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}
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// load the duel summary
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SchClass_t schRead;
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CSQLRecord record( 0, pResultSet );
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if( record.IsValid() )
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{
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record.BWriteToRecord( &schRead, csRead );
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}
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else
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{
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CSQLAccess sqlAccess;
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if( !sqlAccess.BYieldingInsertRecord( const_cast<SchClass_t *>( &schDefaults ) ) )
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return false;
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schRead = schDefaults;
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}
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SOClass_t *pSharedObject = new SOClass_t();
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pSharedObject->ReadFromRecord( schRead );
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AddObjectClean( pSharedObject );
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return true;
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}
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} // namespace GCSDK
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#include "tier0/memdbgoff.h"
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#endif //GC_SHAREDOBJECTCACHE_H
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