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50 lines
1.0 KiB
50 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GC_SCHEMA_H
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#define GC_SCHEMA_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/platform.h"
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#include "steam/steamtypes.h"
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#include "tier0/dbg.h"
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// include this before checksum_crc specifically to avoid the
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// CRC references
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#include "steam/steamclientpublic.h"
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#include "tier1/utlmap.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/mempool.h"
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#include "tier1/tsmempool.h"
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#include "tier1/tsmultimempool.h"
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#include "tier1/fmtstr.h"
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#include "vstdlib/coroutine.h"
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// public stuff
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#include "gamecoordinator/igcsqlresultsetlist.h"
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// These are first since they're used all over
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#include "gcconstants.h"
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#include "refcount.h"
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// SQL Access stuff
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#include "sqlaccess/record.h"
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#include "sqlaccess/schema.h"
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#include "sqlaccess/recordinfo.h"
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#include "sqlaccess/schemafull.h"
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#endif
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