You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
236 lines
7.8 KiB
236 lines
7.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Holds the CGCSession class
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef GCSESSION_H
|
|
#define GCSESSION_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "scheduledfunction.h"
|
|
#include "framefunction.h"
|
|
#include "gcsdk/gc_sharedobjectcache.h"
|
|
|
|
namespace GCSDK
|
|
{
|
|
|
|
class CGCGSSession;
|
|
|
|
// Spew group for anything related to sessions
|
|
extern CGCEmitGroup g_EGSessions;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Utility class to handle rate limiting based upon a steam ID and message using two console variables to control rate
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//utility class to handle rate limiting based upon a steam ID
|
|
class CSteamIDRateLimit
|
|
{
|
|
public:
|
|
CSteamIDRateLimit( const GCConVar& cvNumPerPeriod, const GCConVar* pcvPeriodS = NULL );
|
|
~CSteamIDRateLimit();
|
|
//given a steam ID, this will determine if it should be rate limited
|
|
bool BIsRateLimited( CSteamID steamID, uint32 unMsgType );
|
|
//frame function to clear the list after a period of time
|
|
bool OnFrameFn( const CLimitTimer& timer );
|
|
private:
|
|
//the last time we cleared our list
|
|
RTime32 m_LastClear;
|
|
//the frame function so we can detect when we need to clear
|
|
CFrameFunction< CSteamIDRateLimit> m_FrameFunction;
|
|
//the map of messages we have tracked for each user
|
|
CUtlHashMapLarge< CSteamID, uint32 > m_Msgs;
|
|
//the console variables that track the time window and the messages allowed
|
|
const GCConVar& m_cvNumPerPeriod;
|
|
const GCConVar* m_pcvPeriodS;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------------------
|
|
// CMsgRateLimitTracker
|
|
// A utility class to track when messages go over so that we can see users/msgs that are being spammed
|
|
//------------------------------------------------------------------------------------------
|
|
class CMsgRateLimitTracker
|
|
{
|
|
public:
|
|
|
|
CMsgRateLimitTracker();
|
|
|
|
//called to track a message that was rate limited
|
|
void TrackRateLimitedMsg( const CSteamID steamID, MsgType_t eMsgType );
|
|
|
|
//called to report the collected rate limiting stats
|
|
void ReportMsgStats() const;
|
|
void ReportTopUsers( uint32 nMinMsgs, uint32 nListTop ) const;
|
|
void ReportUserStats() const;
|
|
|
|
//called to clear all collected stats
|
|
void ClearStats();
|
|
|
|
private:
|
|
|
|
//the time we started collecting stats at
|
|
RTime32 m_StartTime;
|
|
|
|
//map detailing the number of messages of each type that have been dropped
|
|
CUtlHashMapLarge< MsgType_t, uint32 > m_MsgStats;
|
|
CUtlHashMapLarge< CSteamID, uint32 > m_UserStats;
|
|
};
|
|
extern CMsgRateLimitTracker g_RateLimitTracker;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Base class for sessions in the GC
|
|
//-----------------------------------------------------------------------------
|
|
class CGCSession
|
|
{
|
|
public:
|
|
CGCSession( const CSteamID & steamID, CGCSharedObjectCache *pCache );
|
|
virtual ~CGCSession();
|
|
|
|
const CSteamID & GetSteamID() const { return m_steamID; }
|
|
|
|
const CGCSharedObjectCache *GetSOCache() const { return m_pSOCache; }
|
|
CGCSharedObjectCache *GetSOCache() { return m_pSOCache; }
|
|
void RemoveSOCache() { m_pSOCache = NULL; }
|
|
|
|
EOSType GetOSType() const { return m_osType; };
|
|
bool IsTestSession() const { return m_bIsTestSession; }
|
|
uint32 GetIPPublic() const { return m_unIPPublic; }
|
|
bool IsSecure() const { return m_bIsSecure; }
|
|
|
|
bool BIsShuttingDown() const { return m_bIsShuttingDown; }
|
|
void SetIsShuttingDown( bool bIsShuttingDown ) { m_bIsShuttingDown = bIsShuttingDown; }
|
|
|
|
virtual void Dump( bool bFull = true ) const = 0;
|
|
|
|
bool BRateLimitMessage( MsgType_t unMsgType );
|
|
|
|
CJobTime GetLastPingSendTime() const { return m_jtTimeSentPing; }
|
|
CJobTime GetLastMessageReceiveTime() const { return m_jtLastMessageReceived; }
|
|
void SendPing() const;
|
|
|
|
virtual void MarkAccess() { }
|
|
virtual void Run();
|
|
virtual void YieldingSOCacheReloaded() {}
|
|
#ifdef DBGFLAG_VALIDATE
|
|
virtual void Validate( CValidator &validator, const char *pchName );
|
|
#endif // DBGFLAG_VALIDATE
|
|
|
|
// Geolocation
|
|
bool HasGeoLocation() const { return m_haveGeoLocation; }
|
|
bool GetGeoLocation( float &latitude, float &longittude ) const;
|
|
virtual void SetGeoLocation( float latitude, float longittude );
|
|
|
|
//track whether or not this session has been initialized or not
|
|
bool BIsInitialized() const { return m_bInitialized; }
|
|
void SetInitialized( bool b ) { m_bInitialized = b; }
|
|
|
|
private:
|
|
CSteamID m_steamID;
|
|
CGCSharedObjectCache *m_pSOCache;
|
|
|
|
// Tracks how many messages we've gotten this second so we can block attacks
|
|
RTime32 m_rtLastMessageReceived;
|
|
uint32 m_unMessagesRecievedThisSecond;
|
|
CJobTime m_jtLastMessageReceived;
|
|
|
|
// This is mutable because we update it when we send pings, but sending a
|
|
// ping to a user/server isn't really a session changing event, so we don't
|
|
// want to require locking the session to ping it and update its last
|
|
// sent ping time.
|
|
mutable CJobTime m_jtTimeSentPing;
|
|
|
|
EOSType m_osType : 16;
|
|
bool m_bIsShuttingDown : 1;
|
|
bool m_bIsTestSession : 1;
|
|
bool m_bIsSecure : 1;
|
|
bool m_bInitialized : 1;
|
|
protected:
|
|
bool m_haveGeoLocation : 1;
|
|
|
|
float m_flLatitude;
|
|
float m_flLongitude;
|
|
|
|
uint32 m_unIPPublic;
|
|
|
|
friend class CGCBase;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Base class for user sessions in the GC
|
|
//-----------------------------------------------------------------------------
|
|
class CGCUserSession : public CGCSession
|
|
{
|
|
public:
|
|
CGCUserSession( const CSteamID & steamID, CGCSharedObjectCache *pCache ) : CGCSession( steamID, pCache ) { }
|
|
virtual ~CGCUserSession();
|
|
|
|
virtual bool BInit();
|
|
|
|
const CSteamID &GetSteamIDGS() const { return m_steamIDGS; }
|
|
const CSteamID &GetSteamIDGSPrev() const { return m_steamIDGSPrev; }
|
|
|
|
virtual bool BSetServer( const CSteamID &steamIDGS );
|
|
virtual bool BLeaveServer();
|
|
virtual void Dump( bool bFull = true ) const;
|
|
|
|
private:
|
|
CSteamID m_steamIDGS;
|
|
CSteamID m_steamIDGSPrev;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Base class for gameserver sessions in the GC
|
|
//-----------------------------------------------------------------------------
|
|
class CGCGSSession : public CGCSession
|
|
{
|
|
public:
|
|
|
|
CGCGSSession( const CSteamID & steamID, CGCSharedObjectCache *pCache, uint32 unServerAddr, uint16 usServerPort ) ;
|
|
virtual ~CGCGSSession();
|
|
|
|
uint32 GetAddr() const { return m_unServerAddr; }
|
|
uint16 GetPort() const { return m_usServerPort; }
|
|
void SetIPAndPort( uint32 unServerAddr, uint16 usServerPort );
|
|
int GetUserCount() const { return m_vecUsers.Count(); }
|
|
CSteamID GetUserID( int nIndex ) const { return m_vecUsers[nIndex]; }
|
|
|
|
// Manages users on the server. It is very important that these are not
|
|
// virtual and not yielding. For custom behavior override the Pre*() hooks below
|
|
bool BAddUser( const CSteamID &steamIDUser );
|
|
bool BRemoveUser( const CSteamID &steamIDUser );
|
|
void RemoveAllUsers();
|
|
|
|
virtual void Dump( bool bFull = true ) const;
|
|
|
|
protected:
|
|
// Hooks to trigger custom behavior when users are added and removed. It is
|
|
// very important that these do not yield. If you need to yield, start a job instead
|
|
virtual void PreAddUser( const CSteamID &steamIDUser ) {}
|
|
virtual void PostAddUser( const CSteamID &steamIDUser ) {}
|
|
virtual void PreRemoveUser( const CSteamID &steamIDUser ) {}
|
|
virtual void PostRemoveUser( const CSteamID &steamIDUser ) {}
|
|
virtual void PreRemoveAllUsers() {}
|
|
virtual void PostRemoveAllUsers() {}
|
|
|
|
public:
|
|
float m_lastUpdateTime; // Last time we received a message from the server
|
|
|
|
#ifdef DBGFLAG_VALIDATE
|
|
virtual void Validate( CValidator &validator, const char *pchName );
|
|
#endif // DBGFLAG_VALIDATE
|
|
protected:
|
|
CUtlVector<CSteamID> m_vecUsers;
|
|
|
|
// These are the address of the server as connected to Steam
|
|
uint32 m_unServerAddr;
|
|
uint16 m_usServerPort;
|
|
};
|
|
|
|
} // namespace GCSDK
|
|
|
|
#endif // GCSESSION_H
|