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473 lines
17 KiB
473 lines
17 KiB
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MSGPROTOBUF_H
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#define MSGPROTOBUF_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "msgbase.h"
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#include "gcmsg.h"
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#include "tier0/tslist.h"
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// eliminates a conflict with TYPE_BOOL in OSX
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#ifdef TYPE_BOOL
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#undef TYPE_BOOL
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#endif
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#pragma warning(push)
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#pragma warning( disable:4512 )
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#include <tier0/valve_minmax_off.h>
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#include "steammessages.pb.h"
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#include <tier0/valve_minmax_on.h>
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#pragma warning(pop)
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namespace GCSDK
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{
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//-----------------------------------------------------------------------------
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// CProtoBufNetPacket
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// Thin wrapper around raw CNetPacket which implements our IMsgNetPacket interface.
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//-----------------------------------------------------------------------------
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class CProtoBufNetPacket : public IMsgNetPacket
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{
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#ifdef GC
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DECLARE_CLASS_MEMPOOL( CProtoBufNetPacket );
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#endif
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public:
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CProtoBufNetPacket( CNetPacket *pNetPacket, GCProtoBufMsgSrc eReplyType, const CSteamID steamID, uint32 nGCDirIndex, MsgType_t msgType );
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//IMsgNetPacket
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virtual EMsgFormatType GetEMsgFormatType() const OVERRIDE { return k_EMsgFormatTypeProtocolBuffer; }
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virtual CNetPacket *GetCNetPacket() const OVERRIDE { return m_pNetPacket; }
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virtual uint8 *PubData() const OVERRIDE { return m_pNetPacket->PubData(); }
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virtual uint CubData() const OVERRIDE { return m_pNetPacket->CubData(); }
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virtual MsgType_t GetEMsg() const OVERRIDE { return m_msgType; }
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virtual JobID_t GetSourceJobID() const OVERRIDE { return m_pHeader->job_id_source(); }
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virtual JobID_t GetTargetJobID() const OVERRIDE { return m_pHeader->job_id_target(); }
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virtual void SetTargetJobID( JobID_t ulJobID ) OVERRIDE { m_pHeader->set_job_id_target( ulJobID ); }
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virtual CSteamID GetSteamID() const OVERRIDE { return m_steamID; }
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virtual void SetSteamID( CSteamID steamID ) OVERRIDE { m_steamID = steamID; }
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virtual AppId_t GetSourceAppID() const OVERRIDE { return m_pHeader->source_app_id(); };
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virtual void SetSourceAppID( AppId_t appId ) OVERRIDE { m_pHeader->set_source_app_id( appId ); }
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virtual bool BHasTargetJobName() const OVERRIDE { return m_pHeader->has_target_job_name(); }
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virtual const char *GetTargetJobName() const OVERRIDE { return m_pHeader->target_job_name().c_str(); }
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bool IsValid() const { return m_bIsValid; }
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ProtoBufMsgHeader_t &GetFixedHeader() const { return *( ( ProtoBufMsgHeader_t * )PubData() ); }
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CMsgProtoBufHeader *GetProtoHeader() const { return m_pHeader; }
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//called to obtain access to the body portion of the net packet associated with this message. Will return NULL if not in a valid state
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bool GetMsgBody( const uint8*& pubData, uint32& cubData ) const;
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private:
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virtual ~CProtoBufNetPacket();
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CNetPacket *m_pNetPacket;
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CMsgProtoBufHeader *m_pHeader;
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CSteamID m_steamID;
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MsgType_t m_msgType;
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bool m_bIsValid;
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};
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//-----------------------------------------------------------------------------
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// CProtoBufMsgBase - Base class for templated protobuf msgs. As much code is
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// in this class as possible to reduce template copy overhead
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//-----------------------------------------------------------------------------
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class CProtoBufMsgBase
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{
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public:
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// allows any kind of destination to be the target of an AsyncSend
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class IProtoBufSendHandler
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{
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public:
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virtual bool BAsyncSend( MsgType_t eMsg, const uint8 *pubMsgBytes, uint32 cubSize ) = 0;
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};
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// Receive constructor. We expect InitFromPacket will be called later
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CProtoBufMsgBase();
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// Send constructor. InitFromPacket must not be called later
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CProtoBufMsgBase( MsgType_t eMsgType );
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virtual ~CProtoBufMsgBase();
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bool InitFromPacket( IMsgNetPacket * pNetPacket );
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bool BAsyncSend( IProtoBufSendHandler & pSender ) const;
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bool BAsyncSendWithPreSerializedBody( IProtoBufSendHandler & pSender, const byte *pubBody, uint32 cubBody ) const;
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//free standing version to send a protobuff given a header and pre-serialized body. Primarily used for efficient message routing
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static bool BAsyncSendWithPreSerializedBody( IProtoBufSendHandler& sender, MsgType_t eMsgType, const CMsgProtoBufHeader& hdr, const byte* pubBody, uint32 cubBody );
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//similar to the above, but sends a protobuf object that will be serialized into the buffer
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static bool BAsyncSendProto( IProtoBufSendHandler& sender, MsgType_t eMsgType, const CMsgProtoBufHeader& hdr, const ::google::protobuf::Message& proto );
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CMsgProtoBufHeader &Hdr() { return *m_pProtoBufHdr; }
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const CMsgProtoBufHeader &Hdr() const { return *m_pProtoBufHdr; }
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const CMsgProtoBufHeader &ConstHdr() const { return *m_pProtoBufHdr; }
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MsgType_t GetEMsg() const { return m_eMsg & (~k_EMsgProtoBufFlag); }
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CSteamID GetClientSteamID() const { return CSteamID( m_pProtoBufHdr->client_steam_id() ); }
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JobID_t GetJobIDTarget() const { return m_pProtoBufHdr->job_id_target(); }
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JobID_t GetJobIDSource() const { return m_pProtoBufHdr->job_id_source(); }
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AppId_t GetSourceAppID() const { return m_pProtoBufHdr->source_app_id(); }
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bool BIsExpectingReply() const { return GetJobIDSource() != k_GIDNil; }
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void SetJobIDSource( JobID_t jobId ) { m_pProtoBufHdr->set_job_id_source( jobId ); }
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void SetJobIDTarget( JobID_t jobId ) { m_pProtoBufHdr->set_job_id_target( jobId ); }
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void SetSourceAppID( AppId_t appId ) { m_pProtoBufHdr->set_source_app_id( appId ); }
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void ExpectingReply( JobID_t jobId ) { SetJobIDSource( jobId ); }
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EResult GetEResult() const { return (EResult)ConstHdr().eresult(); }
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void SetEResult( EResult eResult ) { Hdr().set_eresult( eResult ); }
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const char *GetErrorMessage() const { return ConstHdr().error_message().c_str(); }
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void SetErrorMessage( const char *pchErrorMessage ) { Hdr().set_error_message( pchErrorMessage ); }
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void AppendErrorMessage( const char *pchErrorMessage ) { Hdr().mutable_error_message()->append( pchErrorMessage ); }
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// Must be implemented by subclasses. Returns the body. The templated subclasses have their
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// own body accessor that returns the body as the specific type
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virtual ::google::protobuf::Message *GetGenericBody() const = 0;
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protected:
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// Mutex to use when registering a new pool type
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static CThreadMutex s_PoolRegMutex;
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private:
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//utility function that handles allocating a memory pool big enough for the provided header and specified body
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//size and writing the header into the pool. This will return a pointer to the memory, as well as the header size.
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static uint8* AllocateMessageMemory( MsgType_t eMsgType, const CMsgProtoBufHeader& hdr, uint32 cubBodySize, uint32* pCubTotalSizeOut );
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//called to free the memory returned by allocate message memory
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static void FreeMessageMemory( uint8* pMemory );
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// Pointer to an external net packet if we have one. If we have one then we will
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// not have allocated m_pProtoBufHdr ourselves
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CProtoBufNetPacket *m_pNetPacket;
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// Protobuf objects for extended pb based header
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CMsgProtoBufHeader *m_pProtoBufHdr;
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// Our message type
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MsgType_t m_eMsg;
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// Private and unimplemented. Implement these if you want to be able to copy
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// these objects.
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CProtoBufMsgBase( const CProtoBufMsgBase& );
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CProtoBufMsgBase& operator=( const CProtoBufMsgBase& );
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};
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//-----------------------------------------------------------------------------
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// CProtoBufMsgMemoryPoolBase - Interface to allocation pools for each protobufmsg type
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//-----------------------------------------------------------------------------
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class CProtoBufMsgMemoryPoolBase
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{
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public:
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CProtoBufMsgMemoryPoolBase( uint32 unTargetLow, uint32 unTargetHigh );
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virtual ~CProtoBufMsgMemoryPoolBase();
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// Memory interface
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::google::protobuf::Message *Alloc();
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void Free( ::google::protobuf::Message *pMsg );
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// Stats
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uint32 GetEstimatedSize();
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uint32 GetAllocated() { return m_unAllocated; }
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uint32 GetFree() { return m_pTSQueueFreeObjects->Count(); }
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uint32 GetAllocHitCount() { return m_unAllocHitCounter; }
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uint32 GetAllocMissCount() { return m_unAllocMissCounter; }
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// To be overriden by the templated class
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virtual CUtlString GetName() = 0;
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protected:
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// The actual memory management. Must be overriden by the templated class
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virtual google::protobuf::Message *InternalAlloc() = 0;
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virtual void InternalFree( google::protobuf::Message *pMsg ) = 0;
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// Called by the derived destructor to deallocate the outstanding messages
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bool PopItem( google::protobuf::Message **ppMsg );
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private:
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CTSQueue<google::protobuf::Message *> *m_pTSQueueFreeObjects;
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// These counters are important to get correct, so interlocked in case of allocating on threads
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CInterlockedInt m_unAllocHitCounter;
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CInterlockedInt m_unAllocMissCounter;
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CInterlockedInt m_unAllocated;
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// Only set at construction, so not needed to be thread safe
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uint32 m_unTargetCountLow;
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uint32 m_unTargetCountHigh;
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};
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} // namespace GCDSK
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// The rest of the file needs memdbgon because the code in the templates do actual allocation
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#include "tier0/memdbgon.h"
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namespace GCSDK
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{
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//-----------------------------------------------------------------------------
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// CProtoBufMsgMemoryPool - Implementation for allocation pools for protobufmsgs.
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// We create one of these per protobuf msg type, created on first construction of
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// an object of that type.
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//-----------------------------------------------------------------------------
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template< typename PB_OBJECT_TYPE >
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class CProtoBufMsgMemoryPool : public CProtoBufMsgMemoryPoolBase
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{
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public:
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CProtoBufMsgMemoryPool()
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: CProtoBufMsgMemoryPoolBase( PB_OBJECT_TYPE::descriptor()->options().GetExtension( msgpool_soft_limit ),
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PB_OBJECT_TYPE::descriptor()->options().GetExtension( msgpool_hard_limit ) ) {}
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virtual ~CProtoBufMsgMemoryPool()
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{
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google::protobuf::Message *pObject = NULL;
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while ( PopItem( &pObject ) )
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{
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InternalFree( pObject );
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}
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}
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virtual CUtlString GetName() OVERRIDE
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{
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return PB_OBJECT_TYPE::default_instance().GetTypeName().c_str();
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}
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private:
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virtual ::google::protobuf::Message *InternalAlloc()
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{
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PB_OBJECT_TYPE *pObject = (PB_OBJECT_TYPE *)malloc( sizeof( PB_OBJECT_TYPE ) );
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Construct( pObject );
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return pObject;
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}
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virtual void InternalFree( google::protobuf::Message *pMsg )
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{
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if ( NULL == pMsg )
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{
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Assert( NULL != pMsg );
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return;
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}
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PB_OBJECT_TYPE *pObject = (PB_OBJECT_TYPE *)pMsg;
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Destruct( pObject );
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FreePv( pObject );
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}
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};
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//-----------------------------------------------------------------------------
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// CProtoBufMsgMemoryPoolMgr - Manages all the message pools for protobufmsgs.
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// Should have one global singleton instance of this which tracks all the pools
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// for individual message types.
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//-----------------------------------------------------------------------------
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class CProtoBufMsgMemoryPoolMgr
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{
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public:
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CProtoBufMsgMemoryPoolMgr();
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~CProtoBufMsgMemoryPoolMgr();
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void RegisterPool( CProtoBufMsgMemoryPoolBase *pPool );
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void DumpPoolInfo();
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CMsgProtoBufHeader *AllocProtoBufHdr() { return (CMsgProtoBufHeader *)m_PoolHeaders.Alloc(); }
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void FreeProtoBufHdr( CMsgProtoBufHeader *pObject ) { m_PoolHeaders.Free( pObject ); }
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private:
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CProtoBufMsgMemoryPool<CMsgProtoBufHeader> m_PoolHeaders;
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CUtlVector< CProtoBufMsgMemoryPoolBase * > m_vecMsgPools;
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};
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extern CProtoBufMsgMemoryPoolMgr *GProtoBufMsgMemoryPoolMgr();
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//-----------------------------------------------------------------------------
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// CProtoBufPtrMsg
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// Similar to a CProtoBufMsg, but the constructor simply takes in a pointer which is a
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// pointer to the protobuf object that is being wrapped by a message. This memory is managed
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// by the caller, this object does nothing to free the memory
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//-----------------------------------------------------------------------------
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class CProtoBufPtrMsg : public CProtoBufMsgBase
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{
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public:
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CProtoBufPtrMsg( google::protobuf::Message *pProto ) : m_pProtoBufBody( pProto ) {}
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private:
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virtual google::protobuf::Message *GetGenericBody() const OVERRIDE { return m_pProtoBufBody; }
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// Protobuf object for the message body
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google::protobuf::Message *m_pProtoBufBody;
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// Private and unimplemented. Implement these if you want to be able to copy
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// these objects.
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CProtoBufPtrMsg( const CProtoBufPtrMsg& );
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CProtoBufPtrMsg& operator=( const CProtoBufPtrMsg& );
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};
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//-----------------------------------------------------------------------------
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// CProtoBufMsg
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// New style steam inter-server message class based on Google Protocol Buffers
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// Handles a message with a header of type MsgHdr_t, a body of type T, and optional variable length data
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//-----------------------------------------------------------------------------
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template< typename PB_OBJECT_TYPE >
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class CProtoBufMsg : public CProtoBufMsgBase
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{
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private:
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static bool s_bRegisteredWithMemoryPoolMgr;
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static CProtoBufMsgMemoryPool< PB_OBJECT_TYPE > *s_pMemoryPool;
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public:
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// Used to alloc a protobuf of this type from the pool. Can be used by functions
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// working with protobufs that aren't messages to take advantage of pooling
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static PB_OBJECT_TYPE *AllocProto()
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{
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// If we haven't done registration do so now
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// Called on construction of each object of this type, but only does work
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// once to setup memory pools for the class type.
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if ( !s_bRegisteredWithMemoryPoolMgr )
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{
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// Get the lock and make sure we still haven't
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s_PoolRegMutex.Lock();
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if ( !s_bRegisteredWithMemoryPoolMgr )
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{
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s_pMemoryPool = new CProtoBufMsgMemoryPool< PB_OBJECT_TYPE >();
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GProtoBufMsgMemoryPoolMgr()->RegisterPool( s_pMemoryPool );
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s_bRegisteredWithMemoryPoolMgr = true;
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}
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s_PoolRegMutex.Unlock();
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}
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return static_cast<PB_OBJECT_TYPE *>( s_pMemoryPool->Alloc() );
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}
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// Frees a protobuf allocated with AllocProto()
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static void FreeProto( PB_OBJECT_TYPE *pbObj )
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{
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s_pMemoryPool->Free( pbObj );
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}
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// Constructor for an empty message
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CProtoBufMsg( MsgType_t eMsg )
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: CProtoBufMsgBase( eMsg )
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, m_pProtoBufBody( NULL )
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{
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VPROF_BUDGET( "CProtoBufMsg::CProtoBufMsg( MsgType_t )", VPROF_BUDGETGROUP_OTHER_NETWORKING );
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m_pProtoBufBody = AllocProto();
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}
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// Constructor for an empty message responding to a client
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CProtoBufMsg( MsgType_t eMsg, CSteamID steamIDClient, int32 nSessionIDClient )
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: CProtoBufMsgBase( eMsg )
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, m_pProtoBufBody( NULL )
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{
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VPROF_BUDGET( "CProtoBufMsg::CProtoBufMsg( MsgType_t, CSteamID, int32 )", VPROF_BUDGETGROUP_OTHER_NETWORKING );
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m_pProtoBufBody = AllocProto();
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Hdr()->set_client_steam_id( steamIDClient.ConvertToUint64() );
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Hdr()->set_client_session_id( nSessionIDClient );
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}
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// Constructor from an incoming netpacket
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CProtoBufMsg( IMsgNetPacket *pNetPacket )
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: CProtoBufMsgBase()
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, m_pProtoBufBody( NULL )
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{
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m_pProtoBufBody = AllocProto();
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InitFromPacket( pNetPacket );
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}
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// constructor for use in catching replies or any other place where you have nothing to stuff in
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// the message at construct time
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CProtoBufMsg()
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: CProtoBufMsgBase()
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, m_pProtoBufBody( NULL )
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{
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m_pProtoBufBody = AllocProto();
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}
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// Constructor for replying to another protobuf message
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CProtoBufMsg( MsgType_t eMsg, const CProtoBufMsgBase & msgReplyingTo )
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: CProtoBufMsgBase( eMsg )
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, m_pProtoBufBody( NULL )
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{
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VPROF_BUDGET( "CProtoBufMsg::CProtoBufMsg( EMsg, CProtoBufMsgMemoryPoolBase )", VPROF_BUDGETGROUP_OTHER_NETWORKING );
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m_pProtoBufBody = AllocProto();
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// set up the actual reply
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SetJobIDTarget( msgReplyingTo.GetJobIDSource() );
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}
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// Destructor
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virtual ~CProtoBufMsg()
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{
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if ( m_pProtoBufBody )
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{
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FreeProto( m_pProtoBufBody );
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m_pProtoBufBody = NULL;
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}
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}
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// Accessors
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PB_OBJECT_TYPE &Body() { return *m_pProtoBufBody; }
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const PB_OBJECT_TYPE &Body() const { return *m_pProtoBufBody; }
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private:
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virtual google::protobuf::Message *GetGenericBody() const OVERRIDE { return m_pProtoBufBody; }
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// Protobuf object for the message body
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PB_OBJECT_TYPE *m_pProtoBufBody;
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// Private and unimplemented. Implement these if you want to be able to copy
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// these objects.
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CProtoBufMsg( const CProtoBufMsg& );
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CProtoBufMsg& operator=( const CProtoBufMsg& );
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};
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// Statics
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template< typename PB_OBJECT_TYPE > bool CProtoBufMsg< PB_OBJECT_TYPE>::s_bRegisteredWithMemoryPoolMgr = false;
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template< typename PB_OBJECT_TYPE > CProtoBufMsgMemoryPool< PB_OBJECT_TYPE > *CProtoBufMsg< PB_OBJECT_TYPE>::s_pMemoryPool = NULL;
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//-----------------------------------------------------------------------------
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// Purpose: Wrapper class to handle alloc/free using the pool allocators
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//-----------------------------------------------------------------------------
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template <class TMsg>
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class CProtoBufPoolObj
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{
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private:
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TMsg *m_pMsg;
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private: // Disallow copying/assignment
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CProtoBufPoolObj( CProtoBufPoolObj const &x );
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CProtoBufPoolObj & operator = ( CProtoBufPoolObj const &x );
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public:
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CProtoBufPoolObj() { m_pMsg = CProtoBufMsg<TMsg>::AllocProto(); }
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~CProtoBufPoolObj() { CProtoBufMsg<TMsg>::FreeProto( m_pMsg ); }
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operator TMsg & () { return *m_pMsg; }
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};
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} // namespace GCSDK
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// memdbgon is only supposed to be on in cpp files, turn it off in case the next thing includes has a conflict with it
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#include "tier0/memdbgoff.h"
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#endif // MSGPROTOBUF_H
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