Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef IHLTVDIRECTOR_H
#define IHLTVDIRECTOR_H
#ifdef _WIN32
#pragma once
#endif
class IHLTVServer;
class KeyValues;
class Vector;
#define INTERFACEVERSION_HLTVDIRECTOR "HLTVDirector001"
class IHLTVDirector
{
public:
virtual ~IHLTVDirector() {}
virtual bool IsActive( void ) = 0; // true if director is active
virtual void SetHLTVServer( IHLTVServer *hltv ) = 0; // give the director the engine HLTV interface
virtual IHLTVServer* GetHLTVServer( void ) = 0; // get current HLTV server interface
virtual int GetDirectorTick( void ) = 0; // get current broadcast tick from director
virtual int GetPVSEntity( void ) = 0; // get current view entity (PVS), 0 if coords are used
virtual Vector GetPVSOrigin( void ) = 0; // get current PVS origin
virtual float GetDelay( void ) = 0; // returns current delay in seconds
virtual const char** GetModEvents() = 0;
};
#endif // IHLTVDIRECTOR_H