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499 lines
13 KiB
499 lines
13 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef BUTTONCODE_H
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#define BUTTONCODE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "inputsystem/InputEnums.h"
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#include "mathlib/mathlib.h"
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//-----------------------------------------------------------------------------
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// Button enum. "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
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//-----------------------------------------------------------------------------
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enum
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{
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JOYSTICK_MAX_BUTTON_COUNT = 32,
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JOYSTICK_POV_BUTTON_COUNT = 4,
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JOYSTICK_AXIS_BUTTON_COUNT = MAX_JOYSTICK_AXES * 2,
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};
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#define JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_BUTTON + ((_joystick) * JOYSTICK_MAX_BUTTON_COUNT) + (_button) )
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#define JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_POV_BUTTON + ((_joystick) * JOYSTICK_POV_BUTTON_COUNT) + (_button) )
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#define JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_AXIS_BUTTON + ((_joystick) * JOYSTICK_AXIS_BUTTON_COUNT) + (_button) )
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#define JOYSTICK_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) )
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#define JOYSTICK_POV_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) )
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#define JOYSTICK_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) )
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//-----------------------------------------------------------------------------
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// Button enum. "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
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//-----------------------------------------------------------------------------
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enum
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{
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STEAMCONTROLLER_MAX_BUTTON_COUNT = SK_MAX_KEYS - 1,
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STEAMCONTROLLER_AXIS_BUTTON_COUNT = MAX_STEAMPADAXIS * 2,
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};
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#define STEAMCONTROLLER_BUTTON_INTERNAL( _joystick, _button ) ( STEAMCONTROLLER_FIRST_BUTTON + ((_joystick) * STEAMCONTROLLER_MAX_BUTTON_COUNT) + (_button) )
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#define STEAMCONTROLLER_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( STEAMCONTROLLER_FIRST_AXIS_BUTTON + ((_joystick) * STEAMCONTROLLER_AXIS_BUTTON_COUNT) + (_button) )
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#define STEAMCONTROLLER_BUTTON( _joystick, _button ) ( (ButtonCode_t)STEAMCONTROLLER_BUTTON_INTERNAL( _joystick, _button ) )
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#define STEAMCONTROLLER_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)STEAMCONTROLLER_AXIS_BUTTON_INTERNAL( _joystick, _button ) )
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enum ButtonCode_t
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{
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BUTTON_CODE_INVALID = -1,
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BUTTON_CODE_NONE = 0,
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KEY_FIRST = 0,
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KEY_NONE = KEY_FIRST,
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KEY_0,
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KEY_1,
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KEY_2,
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KEY_3,
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KEY_4,
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KEY_5,
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KEY_6,
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KEY_7,
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KEY_8,
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KEY_9,
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KEY_A,
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KEY_B,
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KEY_C,
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KEY_D,
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KEY_E,
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KEY_F,
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KEY_G,
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KEY_H,
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KEY_I,
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KEY_J,
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KEY_K,
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KEY_L,
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KEY_M,
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KEY_N,
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KEY_O,
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KEY_P,
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KEY_Q,
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KEY_R,
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KEY_S,
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KEY_T,
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KEY_U,
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KEY_V,
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KEY_W,
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KEY_X,
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KEY_Y,
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KEY_Z,
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KEY_PAD_0,
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KEY_PAD_1,
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KEY_PAD_2,
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KEY_PAD_3,
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KEY_PAD_4,
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KEY_PAD_5,
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KEY_PAD_6,
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KEY_PAD_7,
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KEY_PAD_8,
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KEY_PAD_9,
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KEY_PAD_DIVIDE,
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KEY_PAD_MULTIPLY,
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KEY_PAD_MINUS,
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KEY_PAD_PLUS,
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KEY_PAD_ENTER,
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KEY_PAD_DECIMAL,
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KEY_LBRACKET,
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KEY_RBRACKET,
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KEY_SEMICOLON,
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KEY_APOSTROPHE,
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KEY_BACKQUOTE,
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KEY_COMMA,
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KEY_PERIOD,
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KEY_SLASH,
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KEY_BACKSLASH,
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KEY_MINUS,
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KEY_EQUAL,
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KEY_ENTER,
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KEY_SPACE,
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KEY_BACKSPACE,
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KEY_TAB,
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KEY_CAPSLOCK,
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KEY_NUMLOCK,
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KEY_ESCAPE,
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KEY_SCROLLLOCK,
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KEY_INSERT,
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KEY_DELETE,
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KEY_HOME,
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KEY_END,
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KEY_PAGEUP,
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KEY_PAGEDOWN,
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KEY_BREAK,
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KEY_LSHIFT,
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KEY_RSHIFT,
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KEY_LALT,
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KEY_RALT,
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KEY_LCONTROL,
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KEY_RCONTROL,
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KEY_LWIN,
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KEY_RWIN,
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KEY_APP,
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KEY_UP,
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KEY_LEFT,
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KEY_DOWN,
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KEY_RIGHT,
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KEY_F1,
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KEY_F2,
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KEY_F3,
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KEY_F4,
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KEY_F5,
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KEY_F6,
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KEY_F7,
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KEY_F8,
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KEY_F9,
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KEY_F10,
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KEY_F11,
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KEY_F12,
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KEY_CAPSLOCKTOGGLE,
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KEY_NUMLOCKTOGGLE,
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KEY_SCROLLLOCKTOGGLE,
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KEY_LAST = KEY_SCROLLLOCKTOGGLE,
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KEY_COUNT = KEY_LAST - KEY_FIRST + 1,
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// Mouse
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MOUSE_FIRST = KEY_LAST + 1,
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MOUSE_LEFT = MOUSE_FIRST,
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MOUSE_RIGHT,
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MOUSE_MIDDLE,
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MOUSE_4,
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MOUSE_5,
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MOUSE_WHEEL_UP, // A fake button which is 'pressed' and 'released' when the wheel is moved up
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MOUSE_WHEEL_DOWN, // A fake button which is 'pressed' and 'released' when the wheel is moved down
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MOUSE_LAST = MOUSE_WHEEL_DOWN,
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MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1,
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// Joystick
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JOYSTICK_FIRST = MOUSE_LAST + 1,
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JOYSTICK_FIRST_BUTTON = JOYSTICK_FIRST,
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JOYSTICK_LAST_BUTTON = JOYSTICK_BUTTON_INTERNAL( MAX_JOYSTICKS-1, JOYSTICK_MAX_BUTTON_COUNT-1 ),
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JOYSTICK_FIRST_POV_BUTTON,
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JOYSTICK_LAST_POV_BUTTON = JOYSTICK_POV_BUTTON_INTERNAL( MAX_JOYSTICKS-1, JOYSTICK_POV_BUTTON_COUNT-1 ),
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JOYSTICK_FIRST_AXIS_BUTTON,
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JOYSTICK_LAST_AXIS_BUTTON = JOYSTICK_AXIS_BUTTON_INTERNAL( MAX_JOYSTICKS-1, JOYSTICK_AXIS_BUTTON_COUNT-1 ),
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JOYSTICK_LAST = JOYSTICK_LAST_AXIS_BUTTON,
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#if !defined ( _X360 )
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NOVINT_FIRST = JOYSTICK_LAST + 2, // plus 1 missing key. +1 seems to cause issues on the first button.
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NOVINT_LOGO_0 = NOVINT_FIRST,
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NOVINT_TRIANGLE_0,
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NOVINT_BOLT_0,
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NOVINT_PLUS_0,
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NOVINT_LOGO_1,
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NOVINT_TRIANGLE_1,
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NOVINT_BOLT_1,
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NOVINT_PLUS_1,
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NOVINT_LAST = NOVINT_PLUS_1,
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STEAMCONTROLLER_FIRST = NOVINT_LAST + 1,
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#else
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STEAMCONTROLLER_FIRST = JOYSTICK_LAST + 1
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#endif
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// Steam Controller
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STEAMCONTROLLER_FIRST_BUTTON = STEAMCONTROLLER_FIRST,
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STEAMCONTROLLER_LAST_BUTTON = STEAMCONTROLLER_BUTTON_INTERNAL( MAX_STEAM_CONTROLLERS - 1, STEAMCONTROLLER_MAX_BUTTON_COUNT - 1 ),
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STEAMCONTROLLER_FIRST_AXIS_BUTTON,
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STEAMCONTROLLER_LAST_AXIS_BUTTON = STEAMCONTROLLER_AXIS_BUTTON_INTERNAL( MAX_STEAM_CONTROLLERS - 1, STEAMCONTROLLER_AXIS_BUTTON_COUNT - 1 ),
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STEAMCONTROLLER_LAST = STEAMCONTROLLER_LAST_AXIS_BUTTON,
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BUTTON_CODE_LAST,
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BUTTON_CODE_COUNT = BUTTON_CODE_LAST - KEY_FIRST + 1,
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// Helpers for XBox 360
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KEY_XBUTTON_UP = JOYSTICK_FIRST_POV_BUTTON, // POV buttons
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KEY_XBUTTON_RIGHT,
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KEY_XBUTTON_DOWN,
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KEY_XBUTTON_LEFT,
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KEY_XBUTTON_A = JOYSTICK_FIRST_BUTTON, // Buttons
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KEY_XBUTTON_B,
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KEY_XBUTTON_X,
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KEY_XBUTTON_Y,
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KEY_XBUTTON_LEFT_SHOULDER,
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KEY_XBUTTON_RIGHT_SHOULDER,
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KEY_XBUTTON_BACK,
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KEY_XBUTTON_START,
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KEY_XBUTTON_STICK1,
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KEY_XBUTTON_STICK2,
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KEY_XSTICK1_RIGHT = JOYSTICK_FIRST_AXIS_BUTTON, // XAXIS POSITIVE
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KEY_XSTICK1_LEFT, // XAXIS NEGATIVE
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KEY_XSTICK1_DOWN, // YAXIS POSITIVE
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KEY_XSTICK1_UP, // YAXIS NEGATIVE
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KEY_XBUTTON_LTRIGGER, // ZAXIS POSITIVE
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KEY_XBUTTON_RTRIGGER, // ZAXIS NEGATIVE
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KEY_XSTICK2_RIGHT, // UAXIS POSITIVE
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KEY_XSTICK2_LEFT, // UAXIS NEGATIVE
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KEY_XSTICK2_DOWN, // VAXIS POSITIVE
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KEY_XSTICK2_UP, // VAXIS NEGATIVE
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// Helpers for Steam Controller
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STEAMCONTROLLER_A = STEAMCONTROLLER_FIRST_BUTTON,
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STEAMCONTROLLER_B,
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STEAMCONTROLLER_X,
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STEAMCONTROLLER_Y,
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STEAMCONTROLLER_DPAD_UP,
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STEAMCONTROLLER_DPAD_RIGHT,
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STEAMCONTROLLER_DPAD_DOWN,
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STEAMCONTROLLER_DPAD_LEFT,
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STEAMCONTROLLER_LEFT_BUMPER,
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STEAMCONTROLLER_RIGHT_BUMPER,
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STEAMCONTROLLER_LEFT_TRIGGER,
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STEAMCONTROLLER_RIGHT_TRIGGER,
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STEAMCONTROLLER_LEFT_GRIP,
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STEAMCONTROLLER_RIGHT_GRIP,
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STEAMCONTROLLER_LEFT_PAD_FINGERDOWN,
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STEAMCONTROLLER_RIGHT_PAD_FINGERDOWN,
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STEAMCONTROLLER_LEFT_PAD_CLICK,
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STEAMCONTROLLER_RIGHT_PAD_CLICK,
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STEAMCONTROLLER_LEFT_PAD_UP,
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STEAMCONTROLLER_LEFT_PAD_RIGHT,
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STEAMCONTROLLER_LEFT_PAD_DOWN,
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STEAMCONTROLLER_LEFT_PAD_LEFT,
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STEAMCONTROLLER_RIGHT_PAD_UP,
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STEAMCONTROLLER_RIGHT_PAD_RIGHT,
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STEAMCONTROLLER_RIGHT_PAD_DOWN,
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STEAMCONTROLLER_RIGHT_PAD_LEFT,
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STEAMCONTROLLER_SELECT,
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STEAMCONTROLLER_START,
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STEAMCONTROLLER_STEAM,
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STEAMCONTROLLER_INACTIVE_START,
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STEAMCONTROLLER_F1,
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STEAMCONTROLLER_F2,
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STEAMCONTROLLER_F3,
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STEAMCONTROLLER_F4,
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STEAMCONTROLLER_F5,
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STEAMCONTROLLER_F6,
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STEAMCONTROLLER_F7,
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STEAMCONTROLLER_F8,
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STEAMCONTROLLER_F9,
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STEAMCONTROLLER_F10,
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STEAMCONTROLLER_F11,
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STEAMCONTROLLER_F12,
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};
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inline bool IsAlpha( ButtonCode_t code )
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{
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return ( code >= KEY_A ) && ( code <= KEY_Z );
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}
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inline bool IsAlphaNumeric( ButtonCode_t code )
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{
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return ( code >= KEY_0 ) && ( code <= KEY_Z );
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}
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inline bool IsSpace( ButtonCode_t code )
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{
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return ( code == KEY_ENTER ) || ( code == KEY_TAB ) || ( code == KEY_SPACE );
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}
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inline bool IsKeypad( ButtonCode_t code )
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{
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return ( code >= MOUSE_FIRST ) && ( code <= KEY_PAD_DECIMAL );
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}
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inline bool IsPunctuation( ButtonCode_t code )
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{
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return ( code >= KEY_0 ) && ( code <= KEY_SPACE ) && !IsAlphaNumeric( code ) && !IsSpace( code ) && !IsKeypad( code );
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}
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inline bool IsKeyCode( ButtonCode_t code )
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{
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return ( code >= KEY_FIRST ) && ( code <= KEY_LAST );
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}
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inline bool IsMouseCode( ButtonCode_t code )
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{
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return ( code >= MOUSE_FIRST ) && ( code <= MOUSE_LAST );
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}
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inline bool IsNovintCode( ButtonCode_t code )
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{
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#if !defined ( _X360 )
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return ( ( code >= NOVINT_FIRST ) && ( code <= NOVINT_LAST ) );
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#else
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return false;
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#endif
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}
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inline bool IsNovintButtonCode( ButtonCode_t code )
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{
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#if !defined ( _X360 )
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return IsNovintCode( code );
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#else
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return false;
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#endif
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}
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inline bool IsJoystickCode( ButtonCode_t code )
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{
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return ( (( code >= JOYSTICK_FIRST ) && ( code <= JOYSTICK_LAST )) || ((code >= STEAMCONTROLLER_FIRST_BUTTON) && (code <= STEAMCONTROLLER_LAST_BUTTON)) );
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}
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inline bool IsJoystickButtonCode( ButtonCode_t code )
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{
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return ( ( ( code >= JOYSTICK_FIRST_BUTTON ) && ( code <= JOYSTICK_LAST_BUTTON ) ) || IsNovintButtonCode( code ) );
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}
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inline bool IsJoystickPOVCode( ButtonCode_t code )
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{
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return ( code >= JOYSTICK_FIRST_POV_BUTTON ) && ( code <= JOYSTICK_LAST_POV_BUTTON );
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}
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inline bool IsJoystickAxisCode( ButtonCode_t code )
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{
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return ( code >= JOYSTICK_FIRST_AXIS_BUTTON ) && ( code <= JOYSTICK_LAST_AXIS_BUTTON );
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}
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inline bool IsSteamControllerCode( ButtonCode_t code )
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{
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return ( ( code >= STEAMCONTROLLER_FIRST ) && ( code <= STEAMCONTROLLER_LAST ) );
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}
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inline bool IsSteamControllerButtonCode( ButtonCode_t code )
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{
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return ( code >= STEAMCONTROLLER_FIRST_BUTTON ) && ( code <= STEAMCONTROLLER_LAST_BUTTON );
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}
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inline bool IsSteamControllerAxisCode( ButtonCode_t code )
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{
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return ( code >= STEAMCONTROLLER_FIRST_AXIS_BUTTON ) && ( code <= STEAMCONTROLLER_LAST_AXIS_BUTTON );
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}
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inline ButtonCode_t GetBaseButtonCode( ButtonCode_t code )
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{
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if ( IsJoystickButtonCode( code ) )
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{
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int offset = ( code - JOYSTICK_FIRST_BUTTON ) % JOYSTICK_MAX_BUTTON_COUNT;
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return (ButtonCode_t)( JOYSTICK_FIRST_BUTTON + offset );
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}
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if ( IsJoystickPOVCode( code ) )
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{
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int offset = ( code - JOYSTICK_FIRST_POV_BUTTON ) % JOYSTICK_POV_BUTTON_COUNT;
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return (ButtonCode_t)( JOYSTICK_FIRST_POV_BUTTON + offset );
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}
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if ( IsJoystickAxisCode( code ) )
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{
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int offset = ( code - JOYSTICK_FIRST_AXIS_BUTTON ) % JOYSTICK_AXIS_BUTTON_COUNT;
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return (ButtonCode_t)( JOYSTICK_FIRST_AXIS_BUTTON + offset );
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}
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if ( IsSteamControllerButtonCode( code ) )
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{
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int offset = ( code - STEAMCONTROLLER_FIRST_BUTTON ) % STEAMCONTROLLER_MAX_BUTTON_COUNT;
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return ( ButtonCode_t )( STEAMCONTROLLER_FIRST_BUTTON + offset );
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}
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if ( IsSteamControllerAxisCode( code ) )
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{
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int offset = ( code - STEAMCONTROLLER_FIRST_AXIS_BUTTON ) % STEAMCONTROLLER_AXIS_BUTTON_COUNT;
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return ( ButtonCode_t )( STEAMCONTROLLER_FIRST_AXIS_BUTTON + offset );
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}
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return code;
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}
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inline int GetJoystickForCode( ButtonCode_t code )
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{
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if ( !IsJoystickCode( code ) )
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return 0;
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if ( IsJoystickButtonCode( code ) )
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{
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int offset = ( code - JOYSTICK_FIRST_BUTTON ) / JOYSTICK_MAX_BUTTON_COUNT;
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return offset;
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}
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if ( IsJoystickPOVCode( code ) )
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{
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int offset = ( code - JOYSTICK_FIRST_POV_BUTTON ) / JOYSTICK_POV_BUTTON_COUNT;
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return offset;
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}
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if ( IsJoystickAxisCode( code ) )
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{
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int offset = ( code - JOYSTICK_FIRST_AXIS_BUTTON ) / JOYSTICK_AXIS_BUTTON_COUNT;
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return offset;
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}
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if ( IsSteamControllerButtonCode( code ) )
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{
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int offset = ( code - STEAMCONTROLLER_FIRST_BUTTON ) / STEAMCONTROLLER_MAX_BUTTON_COUNT;
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return offset;
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}
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if ( IsSteamControllerAxisCode( code ) )
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{
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int offset = ( code - STEAMCONTROLLER_FIRST_AXIS_BUTTON ) / STEAMCONTROLLER_AXIS_BUTTON_COUNT;
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return offset;
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}
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return 0;
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}
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inline ButtonCode_t ButtonCodeToJoystickButtonCode( ButtonCode_t code, int nDesiredJoystick )
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{
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if ( ( !IsJoystickCode( code ) && !IsSteamControllerCode( code ) ) || nDesiredJoystick == 0 )
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return code;
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if ( IsJoystickCode( code ) && !IsSteamControllerCode( code ) )
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nDesiredJoystick = clamp( nDesiredJoystick, 0, MAX_JOYSTICKS - 1 );
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else
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nDesiredJoystick = clamp( nDesiredJoystick, 0, MAX_STEAM_CONTROLLERS - 1 );
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code = GetBaseButtonCode( code );
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// Now upsample it
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if ( IsJoystickButtonCode( code ) )
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{
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int nOffset = code - JOYSTICK_FIRST_BUTTON;
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return JOYSTICK_BUTTON( nDesiredJoystick, nOffset );
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}
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if ( IsJoystickPOVCode( code ) )
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{
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int nOffset = code - JOYSTICK_FIRST_POV_BUTTON;
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return JOYSTICK_POV_BUTTON( nDesiredJoystick, nOffset );
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}
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if ( IsJoystickAxisCode( code ) )
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{
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int nOffset = code - JOYSTICK_FIRST_AXIS_BUTTON;
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return JOYSTICK_AXIS_BUTTON( nDesiredJoystick, nOffset );
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}
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if ( IsSteamControllerButtonCode( code ) )
|
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{
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int nOffset = code - STEAMCONTROLLER_FIRST_BUTTON;
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return STEAMCONTROLLER_BUTTON( nDesiredJoystick, nOffset );
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}
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if ( IsJoystickAxisCode( code ) )
|
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{
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int nOffset = code - STEAMCONTROLLER_FIRST_AXIS_BUTTON;
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return STEAMCONTROLLER_AXIS_BUTTON( nDesiredJoystick, nOffset );
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}
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|
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return code;
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}
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#endif // BUTTONCODE_H
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