Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef BUTTONCODE_H
#define BUTTONCODE_H
#ifdef _WIN32
#pragma once
#endif
#include "inputsystem/InputEnums.h"
#include "mathlib/mathlib.h"
//-----------------------------------------------------------------------------
// Button enum. "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
//-----------------------------------------------------------------------------
enum
{
JOYSTICK_MAX_BUTTON_COUNT = 32,
JOYSTICK_POV_BUTTON_COUNT = 4,
JOYSTICK_AXIS_BUTTON_COUNT = MAX_JOYSTICK_AXES * 2,
};
#define JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_BUTTON + ((_joystick) * JOYSTICK_MAX_BUTTON_COUNT) + (_button) )
#define JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_POV_BUTTON + ((_joystick) * JOYSTICK_POV_BUTTON_COUNT) + (_button) )
#define JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_AXIS_BUTTON + ((_joystick) * JOYSTICK_AXIS_BUTTON_COUNT) + (_button) )
#define JOYSTICK_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) )
#define JOYSTICK_POV_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) )
#define JOYSTICK_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) )
//-----------------------------------------------------------------------------
// Button enum. "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
//-----------------------------------------------------------------------------
enum
{
STEAMCONTROLLER_MAX_BUTTON_COUNT = SK_MAX_KEYS - 1,
STEAMCONTROLLER_AXIS_BUTTON_COUNT = MAX_STEAMPADAXIS * 2,
};
#define STEAMCONTROLLER_BUTTON_INTERNAL( _joystick, _button ) ( STEAMCONTROLLER_FIRST_BUTTON + ((_joystick) * STEAMCONTROLLER_MAX_BUTTON_COUNT) + (_button) )
#define STEAMCONTROLLER_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( STEAMCONTROLLER_FIRST_AXIS_BUTTON + ((_joystick) * STEAMCONTROLLER_AXIS_BUTTON_COUNT) + (_button) )
#define STEAMCONTROLLER_BUTTON( _joystick, _button ) ( (ButtonCode_t)STEAMCONTROLLER_BUTTON_INTERNAL( _joystick, _button ) )
#define STEAMCONTROLLER_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)STEAMCONTROLLER_AXIS_BUTTON_INTERNAL( _joystick, _button ) )
enum ButtonCode_t
{
BUTTON_CODE_INVALID = -1,
BUTTON_CODE_NONE = 0,
KEY_FIRST = 0,
KEY_NONE = KEY_FIRST,
KEY_0,
KEY_1,
KEY_2,
KEY_3,
KEY_4,
KEY_5,
KEY_6,
KEY_7,
KEY_8,
KEY_9,
KEY_A,
KEY_B,
KEY_C,
KEY_D,
KEY_E,
KEY_F,
KEY_G,
KEY_H,
KEY_I,
KEY_J,
KEY_K,
KEY_L,
KEY_M,
KEY_N,
KEY_O,
KEY_P,
KEY_Q,
KEY_R,
KEY_S,
KEY_T,
KEY_U,
KEY_V,
KEY_W,
KEY_X,
KEY_Y,
KEY_Z,
KEY_PAD_0,
KEY_PAD_1,
KEY_PAD_2,
KEY_PAD_3,
KEY_PAD_4,
KEY_PAD_5,
KEY_PAD_6,
KEY_PAD_7,
KEY_PAD_8,
KEY_PAD_9,
KEY_PAD_DIVIDE,
KEY_PAD_MULTIPLY,
KEY_PAD_MINUS,
KEY_PAD_PLUS,
KEY_PAD_ENTER,
KEY_PAD_DECIMAL,
KEY_LBRACKET,
KEY_RBRACKET,
KEY_SEMICOLON,
KEY_APOSTROPHE,
KEY_BACKQUOTE,
KEY_COMMA,
KEY_PERIOD,
KEY_SLASH,
KEY_BACKSLASH,
KEY_MINUS,
KEY_EQUAL,
KEY_ENTER,
KEY_SPACE,
KEY_BACKSPACE,
KEY_TAB,
KEY_CAPSLOCK,
KEY_NUMLOCK,
KEY_ESCAPE,
KEY_SCROLLLOCK,
KEY_INSERT,
KEY_DELETE,
KEY_HOME,
KEY_END,
KEY_PAGEUP,
KEY_PAGEDOWN,
KEY_BREAK,
KEY_LSHIFT,
KEY_RSHIFT,
KEY_LALT,
KEY_RALT,
KEY_LCONTROL,
KEY_RCONTROL,
KEY_LWIN,
KEY_RWIN,
KEY_APP,
KEY_UP,
KEY_LEFT,
KEY_DOWN,
KEY_RIGHT,
KEY_F1,
KEY_F2,
KEY_F3,
KEY_F4,
KEY_F5,
KEY_F6,
KEY_F7,
KEY_F8,
KEY_F9,
KEY_F10,
KEY_F11,
KEY_F12,
KEY_CAPSLOCKTOGGLE,
KEY_NUMLOCKTOGGLE,
KEY_SCROLLLOCKTOGGLE,
KEY_LAST = KEY_SCROLLLOCKTOGGLE,
KEY_COUNT = KEY_LAST - KEY_FIRST + 1,
// Mouse
MOUSE_FIRST = KEY_LAST + 1,
MOUSE_LEFT = MOUSE_FIRST,
MOUSE_RIGHT,
MOUSE_MIDDLE,
MOUSE_4,
MOUSE_5,
MOUSE_WHEEL_UP, // A fake button which is 'pressed' and 'released' when the wheel is moved up
MOUSE_WHEEL_DOWN, // A fake button which is 'pressed' and 'released' when the wheel is moved down
MOUSE_LAST = MOUSE_WHEEL_DOWN,
MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1,
// Joystick
JOYSTICK_FIRST = MOUSE_LAST + 1,
JOYSTICK_FIRST_BUTTON = JOYSTICK_FIRST,
JOYSTICK_LAST_BUTTON = JOYSTICK_BUTTON_INTERNAL( MAX_JOYSTICKS-1, JOYSTICK_MAX_BUTTON_COUNT-1 ),
JOYSTICK_FIRST_POV_BUTTON,
JOYSTICK_LAST_POV_BUTTON = JOYSTICK_POV_BUTTON_INTERNAL( MAX_JOYSTICKS-1, JOYSTICK_POV_BUTTON_COUNT-1 ),
JOYSTICK_FIRST_AXIS_BUTTON,
JOYSTICK_LAST_AXIS_BUTTON = JOYSTICK_AXIS_BUTTON_INTERNAL( MAX_JOYSTICKS-1, JOYSTICK_AXIS_BUTTON_COUNT-1 ),
JOYSTICK_LAST = JOYSTICK_LAST_AXIS_BUTTON,
#if !defined ( _X360 )
NOVINT_FIRST = JOYSTICK_LAST + 2, // plus 1 missing key. +1 seems to cause issues on the first button.
NOVINT_LOGO_0 = NOVINT_FIRST,
NOVINT_TRIANGLE_0,
NOVINT_BOLT_0,
NOVINT_PLUS_0,
NOVINT_LOGO_1,
NOVINT_TRIANGLE_1,
NOVINT_BOLT_1,
NOVINT_PLUS_1,
NOVINT_LAST = NOVINT_PLUS_1,
STEAMCONTROLLER_FIRST = NOVINT_LAST + 1,
#else
STEAMCONTROLLER_FIRST = JOYSTICK_LAST + 1
#endif
// Steam Controller
STEAMCONTROLLER_FIRST_BUTTON = STEAMCONTROLLER_FIRST,
STEAMCONTROLLER_LAST_BUTTON = STEAMCONTROLLER_BUTTON_INTERNAL( MAX_STEAM_CONTROLLERS - 1, STEAMCONTROLLER_MAX_BUTTON_COUNT - 1 ),
STEAMCONTROLLER_FIRST_AXIS_BUTTON,
STEAMCONTROLLER_LAST_AXIS_BUTTON = STEAMCONTROLLER_AXIS_BUTTON_INTERNAL( MAX_STEAM_CONTROLLERS - 1, STEAMCONTROLLER_AXIS_BUTTON_COUNT - 1 ),
STEAMCONTROLLER_LAST = STEAMCONTROLLER_LAST_AXIS_BUTTON,
BUTTON_CODE_LAST,
BUTTON_CODE_COUNT = BUTTON_CODE_LAST - KEY_FIRST + 1,
// Helpers for XBox 360
KEY_XBUTTON_UP = JOYSTICK_FIRST_POV_BUTTON, // POV buttons
KEY_XBUTTON_RIGHT,
KEY_XBUTTON_DOWN,
KEY_XBUTTON_LEFT,
KEY_XBUTTON_A = JOYSTICK_FIRST_BUTTON, // Buttons
KEY_XBUTTON_B,
KEY_XBUTTON_X,
KEY_XBUTTON_Y,
KEY_XBUTTON_LEFT_SHOULDER,
KEY_XBUTTON_RIGHT_SHOULDER,
KEY_XBUTTON_BACK,
KEY_XBUTTON_START,
KEY_XBUTTON_STICK1,
KEY_XBUTTON_STICK2,
KEY_XSTICK1_RIGHT = JOYSTICK_FIRST_AXIS_BUTTON, // XAXIS POSITIVE
KEY_XSTICK1_LEFT, // XAXIS NEGATIVE
KEY_XSTICK1_DOWN, // YAXIS POSITIVE
KEY_XSTICK1_UP, // YAXIS NEGATIVE
KEY_XBUTTON_LTRIGGER, // ZAXIS POSITIVE
KEY_XBUTTON_RTRIGGER, // ZAXIS NEGATIVE
KEY_XSTICK2_RIGHT, // UAXIS POSITIVE
KEY_XSTICK2_LEFT, // UAXIS NEGATIVE
KEY_XSTICK2_DOWN, // VAXIS POSITIVE
KEY_XSTICK2_UP, // VAXIS NEGATIVE
// Helpers for Steam Controller
STEAMCONTROLLER_A = STEAMCONTROLLER_FIRST_BUTTON,
STEAMCONTROLLER_B,
STEAMCONTROLLER_X,
STEAMCONTROLLER_Y,
STEAMCONTROLLER_DPAD_UP,
STEAMCONTROLLER_DPAD_RIGHT,
STEAMCONTROLLER_DPAD_DOWN,
STEAMCONTROLLER_DPAD_LEFT,
STEAMCONTROLLER_LEFT_BUMPER,
STEAMCONTROLLER_RIGHT_BUMPER,
STEAMCONTROLLER_LEFT_TRIGGER,
STEAMCONTROLLER_RIGHT_TRIGGER,
STEAMCONTROLLER_LEFT_GRIP,
STEAMCONTROLLER_RIGHT_GRIP,
STEAMCONTROLLER_LEFT_PAD_FINGERDOWN,
STEAMCONTROLLER_RIGHT_PAD_FINGERDOWN,
STEAMCONTROLLER_LEFT_PAD_CLICK,
STEAMCONTROLLER_RIGHT_PAD_CLICK,
STEAMCONTROLLER_LEFT_PAD_UP,
STEAMCONTROLLER_LEFT_PAD_RIGHT,
STEAMCONTROLLER_LEFT_PAD_DOWN,
STEAMCONTROLLER_LEFT_PAD_LEFT,
STEAMCONTROLLER_RIGHT_PAD_UP,
STEAMCONTROLLER_RIGHT_PAD_RIGHT,
STEAMCONTROLLER_RIGHT_PAD_DOWN,
STEAMCONTROLLER_RIGHT_PAD_LEFT,
STEAMCONTROLLER_SELECT,
STEAMCONTROLLER_START,
STEAMCONTROLLER_STEAM,
STEAMCONTROLLER_INACTIVE_START,
STEAMCONTROLLER_F1,
STEAMCONTROLLER_F2,
STEAMCONTROLLER_F3,
STEAMCONTROLLER_F4,
STEAMCONTROLLER_F5,
STEAMCONTROLLER_F6,
STEAMCONTROLLER_F7,
STEAMCONTROLLER_F8,
STEAMCONTROLLER_F9,
STEAMCONTROLLER_F10,
STEAMCONTROLLER_F11,
STEAMCONTROLLER_F12,
};
inline bool IsAlpha( ButtonCode_t code )
{
return ( code >= KEY_A ) && ( code <= KEY_Z );
}
inline bool IsAlphaNumeric( ButtonCode_t code )
{
return ( code >= KEY_0 ) && ( code <= KEY_Z );
}
inline bool IsSpace( ButtonCode_t code )
{
return ( code == KEY_ENTER ) || ( code == KEY_TAB ) || ( code == KEY_SPACE );
}
inline bool IsKeypad( ButtonCode_t code )
{
return ( code >= MOUSE_FIRST ) && ( code <= KEY_PAD_DECIMAL );
}
inline bool IsPunctuation( ButtonCode_t code )
{
return ( code >= KEY_0 ) && ( code <= KEY_SPACE ) && !IsAlphaNumeric( code ) && !IsSpace( code ) && !IsKeypad( code );
}
inline bool IsKeyCode( ButtonCode_t code )
{
return ( code >= KEY_FIRST ) && ( code <= KEY_LAST );
}
inline bool IsMouseCode( ButtonCode_t code )
{
return ( code >= MOUSE_FIRST ) && ( code <= MOUSE_LAST );
}
inline bool IsNovintCode( ButtonCode_t code )
{
#if !defined ( _X360 )
return ( ( code >= NOVINT_FIRST ) && ( code <= NOVINT_LAST ) );
#else
return false;
#endif
}
inline bool IsNovintButtonCode( ButtonCode_t code )
{
#if !defined ( _X360 )
return IsNovintCode( code );
#else
return false;
#endif
}
inline bool IsJoystickCode( ButtonCode_t code )
{
return ( (( code >= JOYSTICK_FIRST ) && ( code <= JOYSTICK_LAST )) || ((code >= STEAMCONTROLLER_FIRST_BUTTON) && (code <= STEAMCONTROLLER_LAST_BUTTON)) );
}
inline bool IsJoystickButtonCode( ButtonCode_t code )
{
return ( ( ( code >= JOYSTICK_FIRST_BUTTON ) && ( code <= JOYSTICK_LAST_BUTTON ) ) || IsNovintButtonCode( code ) );
}
inline bool IsJoystickPOVCode( ButtonCode_t code )
{
return ( code >= JOYSTICK_FIRST_POV_BUTTON ) && ( code <= JOYSTICK_LAST_POV_BUTTON );
}
inline bool IsJoystickAxisCode( ButtonCode_t code )
{
return ( code >= JOYSTICK_FIRST_AXIS_BUTTON ) && ( code <= JOYSTICK_LAST_AXIS_BUTTON );
}
inline bool IsSteamControllerCode( ButtonCode_t code )
{
return ( ( code >= STEAMCONTROLLER_FIRST ) && ( code <= STEAMCONTROLLER_LAST ) );
}
inline bool IsSteamControllerButtonCode( ButtonCode_t code )
{
return ( code >= STEAMCONTROLLER_FIRST_BUTTON ) && ( code <= STEAMCONTROLLER_LAST_BUTTON );
}
inline bool IsSteamControllerAxisCode( ButtonCode_t code )
{
return ( code >= STEAMCONTROLLER_FIRST_AXIS_BUTTON ) && ( code <= STEAMCONTROLLER_LAST_AXIS_BUTTON );
}
inline ButtonCode_t GetBaseButtonCode( ButtonCode_t code )
{
if ( IsJoystickButtonCode( code ) )
{
int offset = ( code - JOYSTICK_FIRST_BUTTON ) % JOYSTICK_MAX_BUTTON_COUNT;
return (ButtonCode_t)( JOYSTICK_FIRST_BUTTON + offset );
}
if ( IsJoystickPOVCode( code ) )
{
int offset = ( code - JOYSTICK_FIRST_POV_BUTTON ) % JOYSTICK_POV_BUTTON_COUNT;
return (ButtonCode_t)( JOYSTICK_FIRST_POV_BUTTON + offset );
}
if ( IsJoystickAxisCode( code ) )
{
int offset = ( code - JOYSTICK_FIRST_AXIS_BUTTON ) % JOYSTICK_AXIS_BUTTON_COUNT;
return (ButtonCode_t)( JOYSTICK_FIRST_AXIS_BUTTON + offset );
}
if ( IsSteamControllerButtonCode( code ) )
{
int offset = ( code - STEAMCONTROLLER_FIRST_BUTTON ) % STEAMCONTROLLER_MAX_BUTTON_COUNT;
return ( ButtonCode_t )( STEAMCONTROLLER_FIRST_BUTTON + offset );
}
if ( IsSteamControllerAxisCode( code ) )
{
int offset = ( code - STEAMCONTROLLER_FIRST_AXIS_BUTTON ) % STEAMCONTROLLER_AXIS_BUTTON_COUNT;
return ( ButtonCode_t )( STEAMCONTROLLER_FIRST_AXIS_BUTTON + offset );
}
return code;
}
inline int GetJoystickForCode( ButtonCode_t code )
{
if ( !IsJoystickCode( code ) )
return 0;
if ( IsJoystickButtonCode( code ) )
{
int offset = ( code - JOYSTICK_FIRST_BUTTON ) / JOYSTICK_MAX_BUTTON_COUNT;
return offset;
}
if ( IsJoystickPOVCode( code ) )
{
int offset = ( code - JOYSTICK_FIRST_POV_BUTTON ) / JOYSTICK_POV_BUTTON_COUNT;
return offset;
}
if ( IsJoystickAxisCode( code ) )
{
int offset = ( code - JOYSTICK_FIRST_AXIS_BUTTON ) / JOYSTICK_AXIS_BUTTON_COUNT;
return offset;
}
if ( IsSteamControllerButtonCode( code ) )
{
int offset = ( code - STEAMCONTROLLER_FIRST_BUTTON ) / STEAMCONTROLLER_MAX_BUTTON_COUNT;
return offset;
}
if ( IsSteamControllerAxisCode( code ) )
{
int offset = ( code - STEAMCONTROLLER_FIRST_AXIS_BUTTON ) / STEAMCONTROLLER_AXIS_BUTTON_COUNT;
return offset;
}
return 0;
}
inline ButtonCode_t ButtonCodeToJoystickButtonCode( ButtonCode_t code, int nDesiredJoystick )
{
if ( ( !IsJoystickCode( code ) && !IsSteamControllerCode( code ) ) || nDesiredJoystick == 0 )
return code;
if ( IsJoystickCode( code ) && !IsSteamControllerCode( code ) )
nDesiredJoystick = clamp( nDesiredJoystick, 0, MAX_JOYSTICKS - 1 );
else
nDesiredJoystick = clamp( nDesiredJoystick, 0, MAX_STEAM_CONTROLLERS - 1 );
code = GetBaseButtonCode( code );
// Now upsample it
if ( IsJoystickButtonCode( code ) )
{
int nOffset = code - JOYSTICK_FIRST_BUTTON;
return JOYSTICK_BUTTON( nDesiredJoystick, nOffset );
}
if ( IsJoystickPOVCode( code ) )
{
int nOffset = code - JOYSTICK_FIRST_POV_BUTTON;
return JOYSTICK_POV_BUTTON( nDesiredJoystick, nOffset );
}
if ( IsJoystickAxisCode( code ) )
{
int nOffset = code - JOYSTICK_FIRST_AXIS_BUTTON;
return JOYSTICK_AXIS_BUTTON( nDesiredJoystick, nOffset );
}
if ( IsSteamControllerButtonCode( code ) )
{
int nOffset = code - STEAMCONTROLLER_FIRST_BUTTON;
return STEAMCONTROLLER_BUTTON( nDesiredJoystick, nOffset );
}
if ( IsJoystickAxisCode( code ) )
{
int nOffset = code - STEAMCONTROLLER_FIRST_AXIS_BUTTON;
return STEAMCONTROLLER_AXIS_BUTTON( nDesiredJoystick, nOffset );
}
return code;
}
#endif // BUTTONCODE_H