Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ISOUNDCOMBINER_H
#define ISOUNDCOMBINER_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
class IFileSystem;
struct CombinerEntry
{
CombinerEntry()
{
wavefile[ 0 ] = 0;
startoffset = 0.0f;
}
char wavefile[ MAX_PATH ];
float startoffset;
};
abstract_class ISoundCombiner
{
public:
virtual ~ISoundCombiner() {}
virtual bool CombineSoundFiles( IFileSystem *filesystem, char const *outfile, CUtlVector< CombinerEntry >& info ) = 0;
virtual bool IsCombinedFileChecksumValid( IFileSystem *filesystem, char const *outfile, CUtlVector< CombinerEntry >& info ) = 0;
};
extern ISoundCombiner *soundcombiner;
#endif // ISOUNDCOMBINER_H