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81 lines
2.3 KiB
81 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef GAMEFILETREEVIEW_H
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#define GAMEFILETREEVIEW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlstring.h"
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#include "vgui_controls/TreeView.h"
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#include "vgui_controls/ImageList.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui
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{
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class IScheme;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles file view for game files
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//-----------------------------------------------------------------------------
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class CGameFileTreeView : public vgui::TreeView
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{
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DECLARE_CLASS_SIMPLE( CGameFileTreeView, vgui::TreeView );
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public:
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CGameFileTreeView( vgui::Panel *parent, const char *name, const char *pRootFolderName, const char *pRootDir, const char *pExtension = NULL );
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// Inherited from base classes
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virtual void GenerateChildrenOfNode( int itemIndex );
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virtual void GenerateContextMenu( int itemIndex, int x, int y );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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// Purpose: Refreshes the active file list
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void RefreshFileList();
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// Sets an item to be colored as if its a menu
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void SetItemColorForDirectories( int itemID );
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// Gets the number of root directories
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int GetRootDirectoryCount();
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// Gets the ith root directory
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const char *GetRootDirectory( int nIndex );
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// Selects the root folder
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void SelectRoot();
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private:
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// Populate the root node (necessary since tree view can't have multiple roots)
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void PopulateRootNode( int itemIndex );
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// Populate the root node with directories
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void AddDirectoriesOfNode( int itemIndex, const char *pFilePath );
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// Populate the root node with directories
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bool DoesDirectoryHaveSubdirectories( const char *pFilePath );
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// Populate the root node with files
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void AddFilesOfNode( int itemIndex, const char *pFilePath, const char *pExt );
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CUtlString m_RootDir;
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CUtlString m_Ext;
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CUtlString m_RootFolderName;
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vgui::ImageList m_Images;
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bool m_bUseExt; // To differentiate "" from NULL in m_Ext
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};
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#endif // GAMEFILETREEVIEW_H
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