Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MDLSEQUENCEPICKER_H
#define MDLSEQUENCEPICKER_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/ImageList.h"
#include "vgui_controls/Frame.h"
#include "datacache/imdlcache.h"
#include "matsys_controls/mdlpanel.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui
{
class Splitter;
class Button;
}
class CGameFileTreeView;
//-----------------------------------------------------------------------------
// Purpose: Main app window
//-----------------------------------------------------------------------------
class CMDLSequencePicker : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CMDLSequencePicker, vgui::EditablePanel );
public:
CMDLSequencePicker( vgui::Panel *pParent );
virtual ~CMDLSequencePicker();
// overridden frame functions
virtual void Activate();
virtual void OnClose();
virtual void PerformLayout();
virtual void OnTick();
char const *GetModelName();
char const *GetSequenceName();
int GetSequenceNumber();
private:
void SelectMDL( const char *pMDLName );
void RefreshFileList();
void RefreshActivitiesAndSequencesList();
// Plays the selected activity
void PlaySelectedActivity( );
// Plays the selected sequence
void PlaySelectedSequence( );
MESSAGE_FUNC( OnFileSelected, "TreeViewItemSelected" );
MESSAGE_FUNC_PTR_CHARPTR( OnTextChanged, "TextChanged", Panel, text );
MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
MESSAGE_FUNC( OnPageChanged, "PageChanged" );
// changes
// MESSAGE_FUNC_INT( CloakFolder, "CloakFolder", item );
// MESSAGE_FUNC_INT( OpenFileForEdit, "EditFile", item );
// MESSAGE_FUNC_INT( OpenFileForDelete, "DeleteFile", item );
CMDLPanel *m_pMDLPreview;
vgui::ComboBox *m_pFilterList;
CGameFileTreeView *m_pFileTree;
vgui::ImageList m_Images;
vgui::Splitter* m_pMDLSplitter;
vgui::Splitter* m_pSequenceSplitter;
vgui::PropertySheet *m_pViewsSheet;
vgui::PropertyPage *m_pSequencesPage;
vgui::PropertyPage *m_pActivitiesPage;
vgui::ListPanel *m_pSequencesList;
vgui::ListPanel *m_pActivitiesList;
MDLHandle_t m_hSelectedMDL;
friend class CMDLSequencePickerFrame;
};
//-----------------------------------------------------------------------------
// Model sequence picker frame
//-----------------------------------------------------------------------------
class CMDLSequencePickerFrame : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CMDLSequencePickerFrame, vgui::Frame );
public:
CMDLSequencePickerFrame( vgui::Panel *parent, char const *title );
virtual ~CMDLSequencePickerFrame();
virtual void PerformLayout();
protected:
virtual void OnTick();
MESSAGE_FUNC( OnOK, "OnOK" );
MESSAGE_FUNC( OnCancel, "OnCancel" );
private:
CMDLSequencePicker *m_pMDLSequencePicker;
vgui::Button *m_pOK;
vgui::Button *m_pCancel;
};
#endif // MDLSEQUENCEPICKER_H