Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef VTFPICKER_H
#define VTFPICKER_H
#ifdef _WIN32
#pragma once
#endif
#include "matsys_controls/baseassetpicker.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CVTFPreviewPanel;
namespace vgui
{
class Splitter;
}
//-----------------------------------------------------------------------------
// Purpose: Base class for choosing raw assets
//-----------------------------------------------------------------------------
class CVTFPicker : public CBaseAssetPicker
{
DECLARE_CLASS_SIMPLE( CVTFPicker, CBaseAssetPicker );
public:
CVTFPicker( vgui::Panel *pParent );
virtual ~CVTFPicker();
private:
// Derived classes have this called when the previewed asset changes
virtual void OnSelectedAssetPicked( const char *pAssetName );
CVTFPreviewPanel *m_pVTFPreview;
vgui::Splitter *m_pPreviewSplitter;
};
//-----------------------------------------------------------------------------
// Purpose: Modal dialog for asset picker
//-----------------------------------------------------------------------------
class CVTFPickerFrame : public CBaseAssetPickerFrame
{
DECLARE_CLASS_SIMPLE( CVTFPickerFrame, CBaseAssetPickerFrame );
public:
CVTFPickerFrame( vgui::Panel *pParent, const char *pTitle );
};
#endif // VTFPICKER_H