Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Dme version of a lod
//
//===========================================================================//
#ifndef DMELOD_H
#define DMELOD_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// Forward Declarations
//-----------------------------------------------------------------------------
class CDmeModel;
class CDmeDag;
class CDmeCombinationOperator;
//-----------------------------------------------------------------------------
// A class representing an attachment point
//-----------------------------------------------------------------------------
class CDmeLOD : public CDmElement
{
DEFINE_ELEMENT( CDmeLOD, CDmElement );
public:
// NOTE: It may be possible to eliminate the skeleton here
// and assume the LOD always uses the root skeleton.
CDmaElement< CDmeModel > m_Model;
CDmaElement< CDmeDag > m_Skeleton;
CDmaElement< CDmeCombinationOperator > m_CombinationOperator;
CDmaVar< float > m_flSwitchMetric;
CDmaVar< bool > m_bNoFlex;
CDmaVar< bool > m_bIsShadowLOD;
};
#endif // DMELOD_H