Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The abstract base operator class - all actions within the scenegraph happen via operators
//
//=============================================================================
#ifndef DMEMOUSEINPUT_H
#define DMEMOUSEINPUT_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmeinput.h"
//-----------------------------------------------------------------------------
// A class representing a camera
//-----------------------------------------------------------------------------
class CDmeMouseInput : public CDmeInput
{
DEFINE_ELEMENT( CDmeMouseInput, CDmeInput );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
// makes the current mouse position be the origin
void ResetOrigin() { ResetOrigin( 0.0f, 0.0f ); }
void ResetOrigin( float dx, float dy );
protected:
void GetNormalizedCursorPos( float &flX, float &flY );
float m_xOrigin;
float m_yOrigin;
CDmaVar< float > m_x;
CDmaVar< float > m_y;
};
#endif // DMEMOUSEINPUT_H