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47 lines
1.2 KiB
47 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Snapshot of
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//
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//===========================================================================//
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#ifndef DMETRANSFORMLIST_H
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#define DMETRANSFORMLIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/dmedag.h"
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//-----------------------------------------------------------------------------
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// A class representing a skeletal model
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//-----------------------------------------------------------------------------
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class CDmeTransformList : public CDmElement
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{
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DEFINE_ELEMENT( CDmeTransformList, CDmElement );
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public:
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int GetTransformCount() const;
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CDmeTransform *GetTransform( int nIndex );
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void SetTransform( int nIndex, const matrix3x4_t& mat );
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CDmaElementArray<CDmeTransform> m_Transforms;
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};
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//-----------------------------------------------------------------------------
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// Inline methods
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//-----------------------------------------------------------------------------
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inline int CDmeTransformList::GetTransformCount() const
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{
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return m_Transforms.Count();
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}
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inline CDmeTransform *CDmeTransformList::GetTransform( int nIndex )
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{
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return m_Transforms[nIndex];
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}
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#endif // DMETRANSFORMLIST_H
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