Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Serialize and Unserialize Wavefront OBJ <-> DME Data
//
//=============================================================================
#ifndef DMOBJSERIALIZER_H
#define DMOBJSERIALIZER_H
#if defined( _WIN32 )
#pragma once
#endif
#include "datamodel/idatamodel.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
#include "tier1/UtlStringMap.h"
class CDmeMesh;
class CDmeDag;
class CDmeVertexDeltaData;
class CDmeCombinationOperator;
//-----------------------------------------------------------------------------
// Serialization class for OBJ files
//-----------------------------------------------------------------------------
class CDmObjSerializer : public IDmSerializer
{
public:
// Inherited from IDMSerializer
virtual const char *GetName() const { return "obj"; }
virtual const char *GetDescription() const { return "Wavefront OBJ"; }
virtual bool IsBinaryFormat() const { return false; }
virtual bool StoresVersionInFile() const { return false; }
virtual int GetCurrentVersion() const { return 0; } // doesn't store a version
virtual bool Serialize( CUtlBuffer &buf, CDmElement *pRoot );
virtual bool Unserialize( CUtlBuffer &buf, const char *pEncodingName, int nEncodingVersion,
const char *pSourceFormatName, int nSourceFormatVersion,
DmFileId_t fileid, DmConflictResolution_t idConflictResolution, CDmElement **ppRoot );
virtual const char *GetImportedFormat() const { return NULL; }
virtual int GetImportedVersion() const { return 1; }
CDmElement *ReadOBJ( const char *pFilename, CDmeMesh **ppCreatedMesh = NULL, bool bLoadAllDeltas = true, bool bAbsolute = true );
bool WriteOBJ( const char *pFilename, CDmElement *pRoot, bool bWriteDeltas, const char *pDeltaName = NULL, bool absolute = true );
void MeshToObj( CUtlBuffer &b, const matrix3x4_t &parentWorldMatrix, CDmeMesh *pMesh, const char *pDeltaName = NULL, bool absolute = true );
CDmeVertexDeltaData *GetDelta( const char *pDeltaName, bool bAbsolute );
private:
CDmElement *ReadOBJ(
CUtlBuffer &buf,
DmFileId_t dmFileId,
const char *pName,
const char *pFilename = NULL,
CDmeMesh *pBaseMesh = NULL,
CDmeMesh **ppCreatedMesh = NULL,
bool bAbsolute = true );
static int OutputVectors( CUtlBuffer &b, const char *pPrefix, const CUtlVector< Vector > &vData, const matrix3x4_t &matrix );
static int OutputVectors( CUtlBuffer &b, const char *pPrefix, const CUtlVector< Vector2D > &vData );
static void DeltaToObj( CUtlBuffer &b, const matrix3x4_t &parentWorldMatrix, CDmeMesh *pMesh, const char *pDeltaName = NULL );
void ParseMtlLib( CUtlBuffer &buf );
const char *FindMtlEntry( const char *pTgaName );
static bool ParseVertex( CUtlBuffer& bufParse, characterset_t &breakSet, int &v, int &t, int &n );
static const char *SkipSpace( const char *pBuf );
void DagToObj( CUtlBuffer &b, const matrix3x4_t &parentWorldMatrix, CDmeDag *pDag, const char *pDeltaName = NULL, bool absolute = true );
static void FindDeltaMeshes( CDmeDag *pDag, CUtlVector< CDmeMesh * > &meshes );
bool LoadDependentDeltas( const char *pDeltaName );
struct MtlInfo_t
{
CUtlString m_MtlName;
CUtlString m_TgaName;
};
CUtlVector< MtlInfo_t > m_mtlLib;
CUtlString m_objDirectory;
struct DeltaInfo_t
{
DeltaInfo_t()
: m_pComboOp( NULL )
, m_pMesh( NULL )
, m_pDeltaData( NULL )
{}
CUtlString m_filename;
CDmeMesh *m_pMesh;
CDmeCombinationOperator *m_pComboOp;
CDmeVertexDeltaData *m_pDeltaData;
};
CUtlStringMap< DeltaInfo_t > m_deltas;
int m_nPositionOffset;
int m_nTextureOffset;
int m_nNormalOffset;
};
#endif // DMOBJSERIALIZER_H